Bargle

Marius Acacius Aquila's page

2 posts. Alias of Set.


Full Name

Marius Acacius Aquila

Race

Human (Chelaxian)

Classes/Levels

Druid 1

Gender

Male

Size

M

Age

20

Special Abilities

Nature Sense, Wild Empathy, Animal Companion, spellcasting

Alignment

LN

Deity

Asmodeus/Diabolism

Location

Riddleport

Languages

Common (Taldane), Druidic

Occupation

Profession (gardener/herbalist), Animal Handler

Strength 13
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 18
Charisma 13

About Marius Acacius Aquila

Marius Acacius Aquila, Cheliax Faction, Pathfinder
Human male Druid 1, LN, Asmodeus

Abilities

Spoiler:
Str 13 (+1), Dex 12 (+1), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 13 (+1)
(3 + 2 + 5 + 2 + 10 + 3 = 25, +2 Wisdom for human bonus)

Combat

Spoiler:
HP: 11 (+2 Con, +1 Favored Class), AC: 15 (+2 armor, +2 shield, +1 Dex), Spd 20 ft., Init +1, Saves: Fort +4, Ref +1, Will +5, BAB +0, Grapple +1, Atk: +1 Scimitar (1d6+1 slashing, 18-20 crit), +1 Sling (1d4+1 damage, 50' range)

Racial Abilities

Spoiler:
+2 to one stat of choice, +1 bonus Feat, +1 skill point per level, One martial weapon proficiency of choice, Common, Favored Class: Druid

Class Abilities

Spoiler:
Nature Sense (+2 Knowledge - nature and Survival checks), Wild Empathy (1d20+3), Animal Companion (riding dog)

Feats

Spoiler:
Spell Focus (Conjuration) (B), Augment Summoning
Master of Pentacles (faction bonus feat)?

Traits

Spoiler:
Looking for Work (+1 Perception), Master of the Wild (+1 trait bonus to handle animal and wild empathy checks)?

Languages and Skills

Spoiler:
Common (Taldane), Druidic (B)
Skills (6; 4 class, +1 human, +1 Int):
Climb (Str) 0 (+1),
Craft (Int, Alchemy) 1 (+5),
Fly (Dex) 0 (+1),
Handle Animal (Cha) 1 (+6, including +1 trait bonus),
Heal (Wis) 1 (+8),
Knowledge (geography) 0 (-),
Knowledge (nature, Int) 1 (+7, including +2 from nature sense),
Perception (Wis) 1 (+8),
Profession (Wis, gardener/herbalist) 1 (+8),
Ride (Dex) 0 (+1),
Spellcraft (Int) 0 (+1),
Survival (Wis) 1 (+10, including +2 from Nature Sense),
Swim (Str) 0 (+1)

Spells

Spoiler:
(can spontaneously change any to Summon Nature's Ally):
0 (3) - Cure Minor Wounds x3
1st (1+1) - Cure Light Wounds, Entangle (wild) or Charm Animal (city)

Equipment

Spoiler:
Scimitar (15 gp, 4 lbs), Sling (-, -) w/10 stones (5 sp, 5 lbs), Leather Armor (+2 armor, 10 gp, 15 lbs, +6 MDB, 10% ASF), heavy wooden shield (7 gp, +2 shield bonus, -2 ACP, 10 lbs), Belt Pouch (1 gp, ½ lb), 2 flasks Alchemist's Fire (40 gp, 2 lbs),
Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Rations x5 (2.5 gp, 5 lbs), Waterskin (1 gp, 4 lbs), Flint & Steel (1 gp, -), Signal Whistle (8 sp, -)

Misc (encumbrance, cash spent, etc.)

Spoiler:
Encumbrance (Lt 33 lbs, Med 34-66 lbs, Hvy 67-100 lbs): 52.5 lbs carried, 36.5 lbs if backpack dropped
Cash Spent: 80.9 gp, Cash Remaining: 39 gp, 1 sp, 'Day Job check': Profession (gardener/herbalist) +8
Favored Class: Druid

History/Personality

Spoiler:
Marius believes that hell is indeed coming to Golarion, and that it is his duty to make sure that the world is prepared for the coming storm, that every beast knows its role and its masters, and that even the plants of the field are orderly and bent in submission. He is the gardener, who will prune and shape all things according to the great design, and ensure that, as man learns his place below Hell, so too will the wild things learn their place below man.

His father a Signifier of the Hellknight Order of the Gate, Marius was conceived on a night when his father, drunk with power, bound an Erinyes for a night of passion. It was surely a coincidence that his wife became pregnant that night, although her husband was away. Regardless of his parentage, Marius strongly resembles his father, having the same thinning black hair, prominent nose, olive skin and eyes that have been called hazel, but are more yellow than any other color. (His eyes mark the sole departure from his father’s appearance, as his parents both have dark brown eyes.)

Not inheriting his father’s keen intellect, nor his mothers shark-like social graces, Marius instead grew up observing the world keenly through his amber eyes, seeing things that others missed. He saw the Clerics of Asmodeus tending to the mortal flocks, and his father’s order calling up the forces of the Infernal, but saw too that the hawks and hounds and horses upon which modern society was so dependent were not so well accounted for. This seemed to him a strange omission, in a raising of Hell that was otherwise so minutely planned, and so Marius took it upon himself to defy his parents intentions of submitting him to the Infernal Orders, and instead learned the ways of the Druidic faith, interpreting their primitive naturalism through a lens of obedience to the forthcoming Infernal Order.

His parents have disowned him for his disobedience, but Marius knows that his path is a valuable one, and he has left Cheliax to avoid his father’s men, who wish to drag him back home to be properly disabused of his disobedience and properly inculcated into the clergy of Asmodeus. Truthfully, he already *is* a priest of Asmodeus, just not in the manner of which his parents would approve, and so he has fled all the way to Riddleport, to hide among scoundrels and pirates, while he plans his next move.

In his flight, he stole a cloak from his father, an item that he fancies that he may someday earn the right to wear openly, the gold-trimmed crimson cloak of the Signifiers. When the room is secure, and none are about to see, he gently unrolls the cloak from his backpack and places it around his throat, imagining the day that he will be able to return to Cheliax unchallenged, wearing it proudly.

Animal Companion

Spoiler:
Absollos (‘Soot’)
Riding Dog Animal Companion (+1 Trick, Link, Share Spells)
Medium Animal - 2d8+4 HD (13 hp), Init +2, Spd 40 ft., AC 16 (+2 Dex, +4 natural), Base Attack / Grapple: +1 / +3, Attack: Bite +3 melee (1d6+3), Full Attack: Same, Space/Reach: 5 ft./5 ft., Special Qualities: Low-light vision, Scent, Trip, Saves: Fort +5, Ref +5, Will +1, Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Alertness, Track (B)
Riding Dogs have a +4 racial bonus to Jump checks, and a +4 racial bonus on Survival checks when tracking by scent
Trip (Ex): A dog that has been trained for war that hits with a bite attack can attempt to trip an opponent (+1 trip modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog.
Tricks (7): General Purpose - Fighting (attack, down, stay), Come, Defend, Guard, Attack 2 (undead and aberrations)

‘Soot’ appears to be a rottweiler, with both tail and ears clipped, in the fashion of dogs meant for pit-fighting, with soot-black hide and burning orange eyes, perhaps an unsubtle trace of his (purported) hell hound ancestry. He is a fierce bully of a dog, growling at any who come near and showing his fangs, muscles visibly straining with barely repressed violence, save to Marius, to whom he bows his head, showing obedience, if not love.