Count Haserton Lowis IV

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Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Scarab Sages

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So at level 5 if people burn 4 limited use spells in 9 rounds or less this focus ability might be worth casting. "Its excellent out of combat" Is an odd statement because its non combat usage is absolutely nothing after 10 minutes refocusing you can grant another boost that does nothing without someone actually using a spell that can benefit from the +5.

Heal 2 action at level 5 is what 3d8+24 or 37 average HP so 13% increase at the cost of a focus point. (not sure why anyone would 1 action it the second action is 24 health compared to this 5) If a d12 class has +3 con they would have a total of 75 HP at that level so little reason to cast 4 heals on them.

With the Champion the "efficiency" goes up as +5 to 18 is 27%

Now lets look at the Focus spell that isn't crap out of the gate if it were just class ability mod per heighten and a cleric had +4 wisdom Level 1 it adds 4 more healing or 33% boost. At level 3 its +8 healing or 32%, and as they grow in level it starts to lose efficiency. Starts out strong works its way down sounds good for a lvl 1 ability if they can raise their ability mod it keeps up. Thematically someone who focuses on the Heal Domain may want to aim for more than 13% better than anyone with a useful domain who casts the same spell.

A level 5 Caster using this with a low level wand does make that wand more efficient but seeming as how wands are 1/day or 2 if your willing to flip a coin and risk the wand its again hardly worth it. Additionally if it were ability mod it would be much better for Wands too. Making this spell not suck at level 1 benefits everyone.

No one is disputing 1 or 3 or 5 hp on a heal spell is still more healing and no doubt if you have 4 vancian spell slots to burn it may end up not being a waste of a focus point but compared to the potency of just about all the other focus spells this is quite bad. It should not take 4x limited resources or heighten x5 and a severely under leveled wand for a focus spell to seem worth the time/effort. Lets put the Heal back in the Healing Domain.

Scarab Sages

I will preface this is a very small point of contention. But the focus spells are all over the place in potency. If you look at the Lvl 1 Domain Focus spells they have varying degrees of awesome and then there's Healer's Blessing.

Healer's Blessing is 1 action a whopping 1 more hit point healed to a single target only when you use a heal spell. When you reach lvl 4 (auto scale) it goes up to a whopping 3. So you have to use another spell to get anything out of this and it gives 1 whole hitpoint to one person. Now it lasts a minute so if this didnt cost 1 focus before casting that 3 action AoE heal you could walk around the room telling 9 people "Jesus loves you" before casting the spell so they can all heal 1 more hitpoint but even that (which you cant do because focus points) seems awful weak if you compare to the below.

Compare that to other cleric Lvl 1 Focus:
Fire Ray: 60' range 2d6 or 4d6 and sets on fire on crit. Lvl 4 this is 4d6 or 8d6 + fire
Sudden Shift: Reaction to being missed get free step and concealment
Weapon Surge: 1 Action +1 attack and 1 extra die of damage
Deaths Call: Reaction to something dying within 20' Level + wisdom temp HP

And then you have Druids:
Goodberry: 1d8+5 healing + nourishment as long as there's a fresh berry. Lvl 4 you make two of them
Tempest Surge: 30' 1d12 + debuff + persistent damage at lvl 4 its 2d12 and more persistent

I know that steps were taken to nerf healing, wand spam was eliminated and Treat Wounds has 1hr cooldown but this Focus spell could be made just a little bit more in line with the others. How about the next healing spell cast goes up by your wisdom modifier (all targets) and at lvl 4 it goes up by wisdom mod x2. Because its 1 action you cant buff and do AoE heal in 1 turn and adding 4-7 extra healing for a focus point is not that broken. With stat bloat being toned down in 2e boosting Wisdom to any level that this would break the game seems impossible.

Scarab Sages

How would a servant of Pharasma treat this scenario?

Scarab Sages 2/5

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In military fashion I have executed the orders given and rerolled as listed to the letter. I have one request for consideration and if everyone disagrees with me i'm already 4.2 legal.

Perhaps in this case or future "situational rerolls" that you consider allowing a character to start from the literal beginning. (i.e. race, traits etc..)

If anyone else is like me I focus everything around the "concept" of an archetype. For example how I became a Synthesist (background)and how that would change my behavior.What is the theme behind my form? What race fits this theme and such. I pick race, traits, etc.. to fit that personality

Examples are like choosing an orc because you take the aspect of a beast. Or picking a trait that allows the player intimidate as a class skill because being a merged creature can be rather intimidating etc...

By no means do I want free re-rolls or optimization "whilly nilly" but in these rare circumstance where the entire concept of a character must be redesigned I ask for your consideration in these areas.

Thank you for your time
-Mal
"I aim to misbehave"

Scarab Sages

I see that the "Find events near you" link has been removed and In my humble opinion that is an important link to keep on the main page. (I believe now its under get involved and events)

The button before was easier to find and stood out from the rest of the text. It seems silly to think making it one step further away is that big of a deal but anything that can help a new recruit find events in his/her area seems like a good idea to me.

Some people are not the heavy reading type and just want to find an event near them and learn from real people.

On a more selfish note I personally miss the button because I am afraid of change and keep looking for it to see what events i'm running without having to login.