Akron Erix

Malcolm del Grande, Headhunter's page

13 posts. Alias of Xaaon of Xen'Drik.


About Malcolm del Grande, Headhunter

Malcolm
Headhunter
Level 1 (XP: 0-2100)
Current XP:0
Alignment: Aberrant
Race: Human Mutt
Height: 6' 2"
Weight: 280 lbs (including cybernetics)

Character Attributes:
23 I.Q. [23] (+9% all skills)
07 M.E. [7]
15 M.A. [15]
15 P.S. [9+2+2+2]
18 P.P. [17+1] (+2 parry/dodge/strike)
17 P.E. [14+2+1] (+5% coma/death/+1 sv vs poison/magic)
08 P.B. [8]
11 Spd. [11]
19 HP
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52 SDC
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Background

Spoiler:

Malcolm is a typical Headhunter, right now the Coalition is paying his bills, including outfitting him with Armor, and the finest weapons. He's obligated for now. He likes to use his brain more than his brawn, and has been known to outwit his quarry.
Malcolm is a bit of a bastard, but not as bad as some. If he gives his word, he keeps it.
Malcolm washed out of the Coalition Military Specialist program, something about his willpower not being strong enough.
Malcolm is careful about using his Psi powers. Malcolm likes to spend his money on the norm, more gear, more booze, more women, and more cybernetics.
Round Out:
Birth Order: Illegitimate (Son of a prostitute in Burbs of Chi-Town)
Weight: Average
Height: Tall
Disposition: Tough Guy, self-reliant, cocky, lone wolf
Familiy Origin: Earth Native
Environment: Coalition City/Burbs
Snetiments toward the Coalition: Indifferent
Sentiments toward non-humans: Hates Demons/Supernatural, distrusts others

Secondary Attributes

Spoiler:

Carry weight: 130 lbs.
Lift weight: 260 lbs.
19 Hit Points: 16+1d6 Hit Points (16+1d6=19)
52 SDC1d4x10+3d6+2d6+4d6 9d6=32x10 Base SDC (1d4=2)
Running Speed:
220 meters/minute
55 meters/melee
8.25 miles/hour

Base Saving Throws

Spoiler:

Save vs. Spell Magic: 12
Save vs. Ritual Magic: 16
Save vs. Psionics: 12 (Major Psion)
Save vs. Toxins: 15
Save vs. Poisons: 16
Save vs. Harmful Drugs: 15
Save vs. Insanity: 12
Save vs. Pain: 16

Melee Combat

Spoiler:

Relevant Melee Skills: (HTH: Martial Arts, Boxing, Gymanstics, Wrestling)
5 attacks/melee
+2 parry/dodge/strike
+7 roll pull/roll w/punch/fall/impact
Natural 20: Automatic Knockout
Automatic Kick attack: 2d4 (gymnastics)
Pin/Incapacitate on 18-20 (wrestling)
Body Block/Tackle (d4 dmg must dodge or parry or be knocked down. (wrestling)
Crush/Squeeze d4 per squeeze

Ranged Combat

Spoiler:

Relevant Ranged Skills: (WP:Hvy Energy, Energy Rifle, Energy Pistol, Pistol, Sniper)

Random Psionics

Spoiler:

Major Psionics
Base I.S.P.: 18
Base P.P.E.: 8
Sensitive Powers only:
  • Sixth Sense (2) 90ft special
    -Alerts to immediate, life-threatening danger; triggered automatically and last only for first melee round. +6 initiative, +2 parry, +3 dodge, and cannot be surprised by sneak attack or attack from behind.
  • Total Recall (2)
  • Speed Reading (2) 3min/level
  • Telepathy (4) 2 min/level - 60ft/140ft
  • Presense Sense (4) 2 min/level - 120ft
  • Sense Magic (3) 2 min/level - 120ft
  • See The Invisible (4) 1 min/level - 120ft
  • Object Read (6)

OCC Skills

Spoiler:

69% Radio: Basic (45%+5/L)+15
54% Radio: Scrambler: (35%+5/L)+10
54% Detect Ambush: (30%+5/L)+10
49% Detect Concealment (25%+5/L)+15
44% Tracking (25%+5/L)+10
54% Land Navigation (36+4/L)+10
54% Weapon Systems (40%+5/L)+10
49% Read Sensory Equipment (30%+5/L)+10
63% Pilot: Jet Pack (42%+4/L)+12
54% Pilot: Tank and APCs (36+4/L) +10
Pilot: Robot Combat: Basic
65% Pilot: Robots & Power Armor (56+3/L)
44% Lore: Demon (25+5/L)+10
59% Languages:American,Techno-can,Spanish (50+5/L)
WP: Heavy Energy Weapons
WP: Energy Rifle
WP: Energy Pistol
WP: Pistol
WP: Knife
HTH: Martial Arts

OCC Related Skills

Spoiler:

(4-1=3)
54% Math, Basic [45+5/L]
84% Demolitions: +15 [60+3/L]
Sniper

Secondary Skills

Spoiler:

39% Literacy (American English) (30+5/L)
49%Navigation [40+5/L]
49% Paramedic [40+5/L]
Boxing +1 roll w/fall/punch, +1attack
Wrestling +1 roll w/fall/punch

    Gymnastics +2 roll w/fall/punch
  • 39% Base Prowl
  • 34% Base Climb
  • 59% Sense of Balance (50+5/L)
  • 59% Work bars/rings (30+5/L)
  • 79% Climb Rope(70+5/L)
  • 79% back flip(70+5/L)

Motivations:
Trophy Hunter: Malcolm collects trophies. DeeBee Heads, Helmets, claws, teeth, etc.
Exploration: Malcolm's high IQ leads him to wonder what's out there...Maps are of high interest to him.
More, more more: Malcolm likes stuff, he'll be happy when he has a large fortified base of operations in which to display his trophies.

Weapons and Armor
Gladiator Painted Green/Grey Camo (-5% prowl) 70MDC
JA-11 Juicer Assassin's Energy Rifle "Vera"
-6 extra clips
NG-33 Northern Gun Laser Pistol "Betty"
-6 extra clips
C-14 FireBreather "Jasmine"
Gas Gun "Chunga"
Desert Eagle 45. "Bob"
Bowie Knife "Davi"

Gear
A Jayne Knit Cap (off-yellow w/orange)
Black Fatigues
"Dress clothing"
gas mask
air filter
tinted goggles
hatchet
robot medical kit & IMRSS
tent
knapsack
backpack
saddle bags
two canteens
freeze-dried food rations (5 weeks)
personal items (poncho, shave kit, can of gun oil)
Compass 200

Mountaineer ATV "Jenny"

Creds:300 (6000 credit black market item)

Cybernetics:
1d4=3
Multi-Optic Eye (left)
Lung Implant: Toxic Filter
Cyber-Armor (AR16, 50MDC)
Bionic Arm/Hand "Rosie" (left) (Equal PS/PP.)
-Retractable Vibro Blade 2d6 MDC
-Mini Missile Launcher 3 missiles (1d4x10MDC)

grenades (1d6=5)
x100 credits/x1000 credits black market item. (1d6=5, 1d6=6)

Sentiments toward non-humans (1d100=28)

x10 Base SDC (1d4=2)