Natalya Vancaskerkin

Madiya's page

342 posts. Alias of theasl.


Full Name

Madiya

Race

Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ]

Classes/Levels

Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Gender

F

Size

M

Age

19

Alignment

CN

Deity

Hei Feng

Languages

Common, Polyglot, Tengu, Halfling

Homepage URL

Mythweavers

Strength 11
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 16
Charisma 10

About Madiya

Built for Skull & Shackles

Creation Rules:
20 pt buy, 175 starting gp (average), background skills, revised feat tax
Background and Description:
To many on the ships and ports of the Shackles, tengus are seen as nothing but mascots or good luck charms, not crew or comrades. For Madiya, though, this could hardly be less true. For years, her family brought their traditional Bonuwat sailing skills to an infamous pirate ship captained and crewed by mostly tengus: the Black Feather. Even before the little girl could walk, she began to tinker with the weapons in the ship's workshop. Deadly ballistae, giant bombards, and fine rapiers were her childhood toys, and Tokko, the ship's resident priest of Hei Feng, her babysitter.

As she grew, Madiya formally joined her parents the workshop, fixing up and testing the ship's many ballistae after every combat. At the same time, Tokko, seeing a spark of talent in the girl unmatched by even the most skilled tengus on board, began instructing Madiya in both the tengu martial arts and divine magic, and how to weave the two into a special fighting style.

Unfortunately, her time on the seas was cut short with disaster before she even came of age. After a skirmish with a force of Chelish frigates scouting the outskirts of the Shackles, the Black Feather was heavily damaged and drifted, uncontrollable, towards the edge of the Eye of Abendego. The crew hastily abandoned ship, but besides Tokko and a few other children who she ended up with in one of the ship's rowboats, she has never seen any of them - including her family - ever again.

After drifting on the edge of the Eye for days, the rowboat eventually landed near Drenchport, where the survivors made their home for the next few years under the watchful eyes of the aging Tokko. Eventually, though, Tokko's time came, and the remaining survivors split up and went their separate ways. Madiya returned to Port Peril, former home of the Black Feather, with little but Tokko's rapier, her faith in Hei Feng, and a dream of one day serving on a well-known pirate ship much as her family had done.

Statistics and Skills:
F Warpriest of Hei Feng 1
CN Medium Humanoid (human)

Languages Common, Polyglot, Tengu, Halfling

HP 26 Initiative +3 Speed walk 30 ft Senses perception +3

STR 11(+0) DEX 16(+3) CON 12(+1) INT 14(+2) WIS 16(+3) CHA 10(+0)

Acrobatics +3(-1 ACP) Climb +7(-1 ACP) Craft (Siege Weapons) +12 Intimidate +7 Knowledge (Engineering) +10 Profession (Sailor) +12 Profession (Siege Engineer) +11 Survival +7 Swim +12(-1 ACP)

Offense:
BAB +3 Melee +3 Ranged +6 CMB +3

Weapons
Masterwork Rapier (+8, 18-20/x2, 1d8+2 P)
Dagger (+7, 19-20/x2, 10/50 ft, 1d8+2 P or 1d8 S)
Masterwork Underwater Light Crossbow (+7, 19-20/x2, 80/800 ft // 20/200 ft underwater, 1d8 P)

Defense:
AC 13 (20 with armor) TAC 13 FFAC 10 (17 with armor)
CMD 16 FFCMD 13
Fort +5 Reflex +4 Will +7
Damage Resistance none
Energy Resistance none
Spell Resistance none

Armor/Shield
+1 Mithral Breastplate (+7 AC, -1 ACP, +5 max DEX)

Feats and Traits:
Feats
Weapon Focus (Light Blades) [Focus Weapon]
Exotic Weapon Proficiency (Siege Engines) [Human]
Fencing Grace
Precise Shot
Weapon Focus (Crossbows) [Warpriest Bonus]
Siege Engineer

Traits
Buccaneer's Blood
Signature Moves

Special Abilities:
Race
Skilled
Bonus Feat

Class
Weapon Proficiency (Simple/Martial/Deity)
Armor Proficiency (All)
Shield Proficiency (except Tower)
Aura (Ex) - Chaotic
Blessings (Su)
-Air
--Zephyr's Gift (minor)
-Weather
--Storm Strike (minor)
Focus Weapon (Light Blades)
Sacred Weapon 1d8 / +1 (Su)
Bonus Languages
Fervor 2d6 (Su)
Channel Energy (Su)

Favored Class Warpriest
+5/6 bonus combat feat (0 total)

Spells:
Bonus Spells/Day 1:1 2:1 3:1
Spells/Day 0:4 1:4 2:2
Spell DC 13 + spell level
Concentration +8
0
Purify Food and Drink
Light
Mending
Create Water
1
[Cure Light Wounds [1d8+4]]
Divine Favor
Hide from Undead
Sanctuary
Stunning Barrier
2
[Cure Light Wounds [2d8+4]]
Burst of Radiance x2
Gear:
pp 0 gp 583 sp 8 cp 9

Weight 36 (+21 in backpack; 57 total)
Carrying Capacity 38/76/115 (Masterwork Backpack 43/86/130)

Basic Pirate Clothes
+1 Mithral Breastplate
Masterwork Rapier
Dagger x2
Masterwork Underwater Light Crossbow
Crossbow Bolt x40
Iron Holy Symbol
Spell Component Pouch
Masterwork Backpack
-Waterskin
-Iron Holy Symbol (backup)
-Silk Rope (50 ft)
-Grooming Kit
-Masterwork Artisan's Tools (Craft (Siege Weapons))
-Tanglefoot Bag
Aquatic Cummerbund [belt]