Half-Orc of Averaka

Lym Blackhand's page

1,926 posts. Alias of Aebliss.


Full Name

Lym Blackhand

Race

Half-Orc

Classes/Levels

Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Gender

Female

Size

Medium

Age

30

Special Abilities

Darkvision 60 ft., Defensive scrollcaster, Enhance scroll, Glyph finder, Intimidating (+2 racial bonus to Intimidate checks), Orc Blood, Orc Ferocity 1/day, Weapon Familiarity (greataxes and falchions).

Alignment

NG

Deity

Nethys

Languages

Abyssal, Aklo, Aquan, Auran, Azlant, Celestial, Common, Draconic, Giant, Goblin, Ignan, Infernal, Orc, Shoanti, Terran, Thassilonian, Varisian

Occupation

Historian

Strength 10
Dexterity 14
Constitution 14
Intelligence 27
Wisdom 14
Charisma 8

About Lym Blackhand

Lym Blackhand
NG Nexian female half-Orc Wizard (Evoker) 10 / Cyphermage 6

Init +2; Senses Perception +12

Defence
AC
16 (+3 Dex.*, +1 armour, +1 deflection, +1 natural)
HP 104
Fort +9, Ref +8, Will +15

Offense
Speed
30 ft
Melee Dagger +8/1d4
+9/+11 Commanding, Evil outsider bane falchion, 2d4/+2d6, 18-20/x2
Quarterstaff +8/1d6
Ranged Dagger +10/1d4; Heavy crossbow +10/1d10
Special attacks Spells

Statistics
Str
10, Dex 14, Con14, Int27*, Wis 14, Cha 10

Base atk +8/+3; CMB +8; CMD 20

Feats
Alertness
Craft Magic Arms & Armour
Cypher Magic: You cast spells from scrolls at +1 caster level higher than the scroll’s caster level. This benefit extends to scrolls that you have created. In addition, you gain a +2 bonus on caster level checks made to activate a scroll with a higher caster level than your own.
Elemental Spell (cold)
Improved iron will
Inscribe magical tattoo
Intensified spell
Iron will
Maximize spell
Scribe scroll
Toughness

Skills
Craft (tattoos) +15 (5 skill ranks, +7 Int., +3 class skill)
Fly +17 (9 skill ranks, +2 Dex., +3 class skill, +3 familiar)
Intimidate +1 (-1 Cha. +2 racial)
Knowledge (arcana) +26 (16 skill ranks, +7 Int., +3 class skill)
Knowledge (history) +19 (9 skill ranks, +7 Int., +3 class skill)
Knowledge (nature) +12 (2 skill ranks, +7 Int., +3 class skill)
Knowledge (planes) +20 (10 skill ranks, +7 Int., +3 class skill)
Knowledge (religion) +20 (10 skill ranks, +7 Int., +3 class skill)
Linguistics +23 (13 skill ranks, +7 Int., +3 class skill)
Perception +12 (5 skill ranks, +2 Wis., +2 Alertness, +3 class skill)
Perform (wind instruments) +6 (6 skill ranks, -1 Cha, +1 masterwork bonus)
Sense motive +12 (6 skill ranks, +2 Wis., +3 class skill, +1 Suspicious)
Spellcraft +26 (16 skill ranks, +7 Int., +3 class skill)
Use magic device +10 (8 skill ranks, -1 Cha., +3 class skill)

Traits:
Lone Wolf: Once a day, the first time your condition is 'dying', you automatically stabilize. After this on the same day, if your condition is 'dying', you must make a DC 6 check to stabilize. You also get a +1 bonus on Fortitude saves)

Suspicious (+1 to Sense Motive, Sense motive is always a class skill)

Special features
Arcane Bond (Familiar - Bat: Alertness, +3 to Fly checks)

Arcane School (Evocation; Force Missile 7/day, Intense spells)

Barred Schools (Enchantment, Necromancy)

Cantrips

Darkvision 60 ft.

Defensive Scrollcaster (Ex): A cyphermage gains a +4 bonus on concentration checks to cast defensively when casting spells from scrolls.

Elemental Wall 14 rounds/day

Enhance Scroll (Su): As a swift action, a cyphermage can cause any scroll spell he reads to function using his caster level rather than the scroll’s caster level. He can use this ability a number of times per day equal to 1/3 his cyphermage level (minimum 1). Currently 2 use / day.

Glyph Finder (Ex): A cyphermage can locate glyphs of warding, symbols, and similar magical spell traps that utilize writing as if he were a rogue. He can use Perception or Knowledge (arcana) to notice such traps, and can use Disable Device or Spellcraft to disable these types of traps.

Intimidating (+2 racial bonus to Intimidate checks)

Orc Blood

Orc Ferocity 1/day

Swift Scrivener (Ex): The cyphermage may scribe up to two scrolls per day, so long as the total market price of all scrolls scribed that day does not exceed 1,000 gp. The cyphermage reduces the casting time of all symbol spells to 1 minute.

Swift Scroll (Ex): The cyphermage does not provoke attacks of opportunity when retrieving a stored scroll. If the cyphermage moves at least 10 feet, he may retrieve a scroll as a free action as part of his move.

Thassilonian Summoning (Ex): The cyphermage has learned how to summon strange creatures to his aid when he casts certain summon monster spells. He adds sinspawn to the list of monsters he can conjure with summon monster III, lamia to the list of monsters he can conjure with summon monste VI, and shining child to the list of monsters he can conjure with summon monster IX. The cyphermage must be at least 6th-level to select this lore.

Weapon Familiarity (greataxes and falchions)

Languages
Abyssal, Aklo, Aquan, Auran, Azlant, Celestial, Common, Draconic, Giant, Goblin, Ignan, Infernal, Orc, Shoanti, Terran, Thassilonian, Varisian

Equipment
246 gp, 11 sp
14280 gp

Quarterstaff
Heavy crossbow
10 heavy crossbow arrows
Shortbow
Dagger
Silver dagger
Spell component pouch
Spellbook
Explorer's outfit
Backpack
Winter blanket
Tent
Inkpen
Ink
Parchment (4 sheets)
Scroll case
Waterskin
Rations (7 days' worth)
Masterwork flute
Potion of Cure Light Wounds x 3
Potion of Cure moderate wounds
Potion of Fly
Noble's outfit
Cloak of resistance +1
Scroll of Protection From Energy
Scroll of Spontaneous Immolation
Staff of mithral might
Twin serpent spellbook
Snakeskin tunic
Headband of vast intellect +2
+1 Commanding, Evil outsider bane falchion: (Commanding (opposes transmutation): A union of enchantment and illusion magic, a commanding weapon functions as a bane weapon against transmuters and against creatures with the shapechanger subtype. As long as the weapon is carried, it can absorb up to three harmful transmutation effects (such as baleful polymorph or petrification) inflicted on the wielder per day.)
Scroll of secure shelter
Carriage
Ring of Protection +1
Ring of wizardry II
Amulet of natural armour +1
Barl's spellbook
Robe of runes
Headband of vast intellect +6

Magic
Spellbook
(Spells marked with * are Evocation, Lym's Arcane School.)
0 - All except Bleed, Daze, Disrupt Undead, Touch of Fatigue.
1 - Burning Hands*, Expeditious Retreat, Feather Fall, Floating Disk, Grease, Mage Armor, Magic Missile*, Shield, Summon Minor Monster
2 - Communal mount, Darkness, Gust of Wind*, Knock, Scorching ray*, See invisibility
3 - Daylight*, Dispel Magic, Fireball*, Fly, Greater Magic Weapon, Haste, Protection from Energy, Shrink Item, Summon Monster III, Tiny Hut
4 - Black Tentacles, Dimensional Anchor, Ghost Wolf, Greater Invisibility, Remove Curse, Summon monster IV, Wall of ice
5 - Break enchantment, Dismissal, Geniekind, Overland Flight, Sending, Wall of Force*
6 - Chain lightning, Greater dispel magic, Mass bull's strength, Planar binding, Shadow walk, Summon monster VI
7 - Ki shout, Lesser create demiplane, Mage's sword, Plane shift, Spell turning, Summon monster VII
8 - Create demiplane, Dimensional lock, Greater planar binding, Mind blank, Protection from spells, Summon monster VIII, Telekinetic sphere

Twin Serpent spellbook
1 - Chill Touch, Enlarge Person, Grease, Mage Armour, Magic Missile, Shocking Grasp
2 - Cat's Grace, Fox's Cunning, Scorching Ray*, Spider Climb, Web
3 - Blink, Haste, Lightning Bolt*, Shrink Item
4 - Ball Lightning*

Graul spellbook
displacement, fly, ray of exhaustion, slow, vampiric touch, animate dead, magic missile, ray of enfeeblement, blindness/deafness, false life, ghoul touch, mirror image, spectral hand, chill touch, grease, mage armor, reduce person, true strike

Barl's spellbook
0 - Bleed, Disrupt undead, Touch of fatigue
1 - Cause fear, Chill touch, Ray of enfeeblement
2 - Blindness/Deafness, Command undead, False life, Ghoul touch, Scare, Spectral hand
3 - Gentle repose, Halt undead, Ray of exhaustion, Vampiric touch
4 - Animate dead, Bestow curse, Contagion, Enervation, Fear

Wizard spells/day: 4/7/12*/6/6/6/4/4/3
Ring of wizardry II

Prepared spells
8 - Mind blank, protection from spells, intensified maximized iceball*
7 - Intensified maximized fireball* x 2, mage's sword, summon monster VII
6 - Chain lightning*, greater dispel magic, mage's transformation, maximized fireball*
5 - Break enchantment, dismissal, geniekind, intensified iceball*, overland flight, maximized intensified burning hands*
4 - Black tentacles, intensified fireball*, freedom of movement, greater invisibility, maximized magic missile* x 2
3 - Daylight, dispel magic, fireball*, fly, protection from energy, tiny hut
2 - Intensified burning hands* x 3, gust of wind, knock, scorching ray* x 3, see invisibility x 2, tongues x 2
1 - Endure elements, expeditious retreat, magic missile* x 3, shield, summon minor monster
0 - Dancing lights, detect magic, mage hand, message

Backstory
Lym, born to a merchant and abandoned to a Nexian orphanage, is but one of many Half-Orcs born due to raids out of Belkzen. She is certainly not that unique in that she was raised by humans. What does set her apart, perhaps, is her desire for knowledge: Lym firmly believes that if she can add to the preservation of ancient knowledge and the discovery of new knowledge, she will lend worth to her existence. She has wandered around the land, even venturing as far as Chilaxia for a time before returning to the hills of home. Always has she sought knowledge; it is not only her goal, it is her sword, her shield, her power. As a person, Lym is introverted but compassionate, cautious but willing to do good. She may appear standoffish at first and does her best to hide her dual heritage, but she will not hide from what she perceives to be her duty.

Physical description
Lym is tall and broadl in the shoulders for a human woman. She is not overly muscular, but possesses a powerful frame which she hides behind loose robes of black cloth. She hides her green skin tone, red eyes and rather 'robust' features behind a black veil, which easily hides her short-cut, coarse, pale hair. Gloves of black leather round out the ensemble.