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Lym Blackhand's page
1,926 posts. Alias of Aebliss.
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Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
While this thread is still active, I'm going to apologize for just disappearing without a word.
I didn't catch COVID, nor did any of my loved ones. Still, the pandemic and other world events have been piling on stress and strain. I got to a point where I just ... couldn't. I couldn't find any energy in myself to commit to gaming. And the longer I waited to say something, the more ashamed I felt of not saying something.
I'm sorry. You guys were a great party to game with, but I feel the past two years have been like staggering from one mini-collapse to another, and struggling to keep moving. I'm doing better now, but that clearly hasn't done this campaign any good.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
We might at least be able to rig an unused building with Mage's sanctum and some other wards, so we can have some privacy and security. If Tomaru can consecrate it, that'd be good, too.
It'll be home away from Castle Lym.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
We could also look around for an unused building on the outskirts.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"I only ever summoned the one demon... spider... thing," Lym mildly protests. "The other things I called that should have been evil were lamias, and they turned out to be strangely heroic and noble."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Try it on the dwarf next," Lym suggests with a pokerface. "His skull is thicker, you can fine-tune your slapping technique. If he hollers, just flick his ear to calm him down."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Presumably they have slaves," Lym notes. "And possibly some Orc thugs. Also, most of us have some sihedron-marked gewgaws. Fitting in might be easier than you think - especially if Rexil acts like he's in charge of us."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
I wish I'd prepped some more spells of invisibility...
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"If these poor sods were enslaved," Lym muses, "maybe we should have tried to disenchant, rather than dessicate them... Oh, dear."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Lym takes aim, and directs a Fireball down the tunnel, to take out the fleeing Giant.
Ranged touch 1d20 + 10 ⇒ (5) + 10 = 15, firing an Intensified fireball for 16d6 + 5 ⇒ (4, 4, 1, 6, 1, 3, 3, 1, 5, 2, 3, 1, 1, 4, 4, 1) + 5 = 49 fire damage, Ref. DC 20 for half. If any blowback happens to toast the two on the ledge, that's fine with me.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Sorry, we were having some family drama.
Lym waits, invisible, and watches.
As soon as she believes a maximum number of Giants has come within reach, she launches Chain lightning to dance among them!
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
So what do I see of this ledge?
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Doesn't the Fly spell give you 30-ft. move, regardless of your normal speed? You could move 60 ft.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Also, I didn't study it. :-/
"Hold the fort," Lym says, curtly, as she chants a quick spell that makes her vanish from sight.
Casting Greater invisibility defensively: 1d20 + 16 + 7 ⇒ (17) + 16 + 7 = 40. Success!
There is a small displacement of air as the Wizard starts flying upward...
Moving upward the full 40 ft. I can in this round. Next round, it'll be death from above...
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Can I pulverize a ledge with, say, a maximum and intensified fireball? Or would it take a different kind of damage?
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Get up top and I'll lay down cover fire with Praxim," Lym offers. The instant she sees a giant head, she lets fly with magic missile.
Guaranteed hit for 5d4 + 5 + 5 ⇒ (3, 1, 1, 4, 3) + 5 + 5 = 22 force damage.
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Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Elf, please," Lym sneers. "I'm a wizard, and Tomaru's goddess encourages him to seek out the unique and unusual. Who says I'm the one who's going to be bearing the babies in this relationship?"
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Isn't there a hex that lets you make a building walk, like the hut of Baba Yaga?
If there is, and you could use it on one of the buildings in the city, we could have a mobile fortress to just walk over the enemy. ;)
(You don't have to mind me. I ran a Witch character in Kingmaker one time, and I was really looking forward to having her do that with part of the royal palace. Heck, it was my palace, seeing as I was voted to be the queen, so I could take my home for walkies if I wanted to! :D )
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Lym partakes of the Heroes' feast in silence.
(1d8 + 8 ⇒ (4) + 8 = 12 bonus hp to Lym!)
After dining, the Wizard rises and casts three spells on herself.
Endure elements; Mind blank; Overland flight; all good for the next day.
Perception 1d20 + 12 ⇒ (1) + 12 = 13
For a wonder, Lym actually walks while the group advances, though she is ready to lift off at a moment's notice. She raises an eyebrow at Praxim's little witticism.
"I'll be sure to do that, the day you embrace your fate and become an obedient little backroom-boy, darning socks and cleaning your mistress's home unseen, unheard and unpaid, me boyo. Until then, I'll burn down any home you try to lock me up in, hmm?"
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Really, my level-up is made of win. ;)

Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Spell selection:
8 - Mind blank, protection from spells, intensified maximized iceball*
7 - Intensified maximized fireball* x 2, mage's sword, summon monster VII
6 - Chain lightning*, greater dispel magic, mage's transformation, maximized fireball*
5 - Break enchantment, dismissal, geniekind, intensified iceball*, overland flight, maximized intensified burning hands*
4 - Black tentacles, intensified fireball*, freedom of movement, greater invisibility, maximized magic missile* x 2
3 - Daylight, dispel magic, fireball*, fly, protection from energy, tiny hut
2 - Intensified burning hands* x 3, gust of wind, knock, scorching ray* x 3, see invisibility x 2, tongues x 2
1 - Endure elements, expeditious retreat, magic missile* x 3, shield, summon minor monster
0 - Dancing lights, detect magic, mage hand, message
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
*DING! LEVEL-UP!*
(I love saying that.)
I'm taking another level in Wizard for Wizard (Evoker) 10 / Cyphermage 6
HD: 3 + 1 + 2 Con. + 1 Toughness = 7 (104)
(Toughness is possibly a Wizard's best friend.)
Base Atk. +1 (+8/+3)
Will save +1 (+16)
Additional 7th- and 8th-level spell slots.
Total: 4/7/12*/6/6/6/4/4/3
Ability score upgrade: +1 Wisdom (14)
Bonus feat: Intensified Spell
(Thank you for showing me this one, Aurora.)
Skill points: 2 + 5 Int. + 1 favoured class = 7
+1 Fly (+17)
+1 Knowledge (arcana) (+26)
+1 Knowledge (planes) (+20)
+1 Knowledge (religion) (+20)
+1 Perception (+12)
+1 Sense motive (+12)
+1 Spellcraft (+26)
New spells:
Mind blank, Protection from spells
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Remember," Lym says, "we still need to find the Keys to Xin-Xhalast if we want to get into the place without being killed on the spot."
The Wizard looks up at Rexil. "If you feel like one of those slaver-giants is trying to get at your mind, remember the tattoo I put on everyone. It'll protect you from attempts to control you - for a while."
Lym sweeps all the others with a gaze. "The same goes for everyone. We've prepared for this, and we know the creatures to summon if we need to protect ourselves from enchantment.
Gentlemen... This is the last lap of the journey that started in Sandpoint with a Goblin uprising. Either we win, or the world goes to pot. So no pressure; let's all try our best."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Praxim wrote: Praxim's spells have been updated to a hopefully more useful list. Now I just have to remember he has the stupid things... Did anybody else know that Praxim has spells, too? 0_o Who are you and what did you do to Praxim?!
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Nope. These are the greedy ones."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Let's scout the city and build up what power we can, while depriving Karzoug of lieutenants to stab us in the back.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Lovely idea. If only I'd prepared some disguise spells for the day..."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Endure elements.
Overland flight.
Lym politely inclines her head.
"Greetings, Svevenka. If you know, would you tell us how Whitewillow now fares? We have not had the opportunity to return and see. So much to do..."
The Wizard shakes herself, and sheathes her falchion.
"Have my thanks for your timely appearance. I beseech your help. We need to advance. We must defeat the dark one whose slaves have brought such sorrow to the world. I cannot shake the feeling that time is blowing in our teeth."

Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Today's spell selection:
0 - Dancing lights, detect magic, detect poison, message
1 - Burning hands*, endure elements, magic missile* x3, shield, summon minor monster
2 - Communal mount, freezing hands*, gust of wind x 2, knock x 2, scorching ray* x 4, see invisibility x 2
3 - Daylight*, fly, haste, protection from energy x 2, tiny hut
4 - Black tentacles, greater invisibility, maximized magic missile* x2, remove curse, summon monster IV
5 - Break enchantment, dismissal, maximized scorching ray* x 2, overland flight, stoneskin
6 - Chain lightning*, greater dispel magic, maximized fireball*, transformation
7 - Mage's sword*, plane shift, Summon monster VII
8 - Summon monster VIII, telekinetic sphere*
Lym has already cast Endure elements and Overland flight on herself.
Lym calmly casts two spells on herself, pats down her robes ... then draws her falchion and steps outside.
"Well," she says as she steps up next to Thordak and grounds her sword. "Who is this, who has come upon our camp, in this cold and dreary place?"
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
^_^ That's why I'm here, chaps.
Hello, Everon. How are you?
So! Did we level up during my absence?
Would anyone give me the highlights of recent events?
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Hey. Anyone alive in here? ;)
Vaccinated Lym, here. Saw the PM, thought I'd drop in and say hello.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Like I said, I'm sorry for doing this. The timing sucks, but I'm lagging all over these forums, and it's not fair to keep people waiting while I re-find my balance.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
I'm truly sorry to do this, but I'm going to have to take a leave of absence from the paizo forums for a while.
This year hasn't been much fun for any of us, I'm sure. And just last week, two people at my job have been diagnosed with COVID-19.
I'm not feeling ill myself, but I am having serious trouble finding the headspace to game. 'Stuff' just keeps piling up, even if it doesn't affect me directly - yet.
I'm not sure when I'll be back. Of course I hope it'll be sooner, rather than later. Please bot my character as appropriate.
Again, I'm sorry to do this; you guys are a great group to game with.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Will 1d20 + 14 ⇒ (17) + 14 = 31
"Barghest's bowels!" Lym curses, horrified.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Let's try to keep moving as quickly as we can," Lym counsels, one fold of her cloak held in front of her mouth and nose as she floats into the chamber - Yay, Overland Flight! - "We don't want to take in too much of this filth and poison ourselves."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Thordak Ironheart wrote: Lym Blackhand wrote: "Can we please discuss this inside? That Outsider could be zeroing in on the sound of battle, and it did NOT sound friendly!" Thordak nods and moves up near Lym, "Nothin' personal, lass, but I'm thinkin' yer boyfriend is kind of a nutter. He really doesn't know what he's talking about," he whispers, nodding fairly as he walks away. "You think my boyfriend is a nutter? How disconcerting," Lym scoffs.
"I'm out of Knock-spells for the day, so who wants to earn a shiny copper coin by breaking the lock, gentlemen?"
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Where do we move up the... passage, or whatever it is?"
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Can we please discuss this inside? That Outsider could be zeroing in on the sound of battle, and it did NOT sound friendly!"
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Not a clue, but I imagine it involves slowly returning to nature," Lym says. "Let's hurry and get inside before the next proble shows up."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
I'm here.
Jeez, a stroke? o_o; I'm sorry you had to go through that.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
9b]"Digusting!"[/b] Lym exclaims - and she sends sizzling, blazing death towards the horror tree before floating backwards.
Maximized scorching ray: ranged touch 1 1d20 + 9 ⇒ (7) + 9 = 16 for 28 fire; ranged touch 2 1d20 + 9 ⇒ (20) + 9 = 29 for 28 fire; ranged touch 3 1d20 + 9 ⇒ (5) + 9 = 14 for 28 fire.
CRIT THREAT ON RAY 2! Ranged touch 2.5 1d20 + 9 ⇒ (5) + 9 = 14 for 4d6 + 4 ⇒ (5, 6, 1, 3) + 4 = 19 fire.
Overland flight lets me bypass difficult terrain, so I'm moving back 20 ft.!
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Any knowledge checks we can make to identify this critter and its weaknesses?
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Come on," Lym tells the others -- and casts Knock on the locked door.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Either we stay out here and pick a fight, or we try to hide inside," Lym says. "We might trip alarms either way. So, what do we do? Keeping in mind I've prepared both Teleport and Plane shift, so we can haul out anytime."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Today's selection of spells:
8 - Summon monster VIII, Telekinetic sphere
7 - Maximized dragon's breath, Plane shift, Summon monster VII
6 - Chain lightning*, Greater dispel magic, Mage's sanctum, Maximized Fireball*
5 - Break enchantment, Dismissal, Maximized scorching ray*, Overland flight, Summon monster V, Teleport
4 - Black tentacles, Cold lightning bolt*, Ghost wolf, Greater invisibility, Maximized magic missile* x 2
3 - Fireball*, Haste, Protection from energy x 4
2 - Communal mount, Freezing hands*, Gust of wind, Knock, Scorching ray* x 7, See invisibility
1 - Burning hands*, Endure elements, Magic missile* x 3, Shield, Summon minor monster
0 - Detect magic, Light, Message, Read magic
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Knowledge (planes) 1d20 + 19 ⇒ (10) + 19 = 29
"An Outsider of some sort," Lym warns. "And by the sound of it, I'd say it isn't one of the pleasant ones."
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
During the trek, Lym does her part to make sure the party doesn't freeze every night; she casts Secure shelter every night, giving the party a safe, warm place to sleep.
When the group reaches the two-storey structure, the Wizard casts a suspicious look at the pale of black stones. "Anyone got any idea what those are supposed to be?" she asks.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Except for a fine library and a mug of tea," Lym mutters.
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