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Full Name

Lurielle

Race

Human

Classes/Levels

Sorcerer (Fey Bloodline) 1

Gender

female

Size

Medium

Age

24

Special Abilities

Charming (Trait) / Combat Casting (Feat) / Eschew Materials (Feat) / Fey (Sorcerer) /Fey Fondling (Feat) / Laughing Touch (Sorcerer) 7/day

Alignment

Chaotic Good

Deity

Arshea

Location

Absalom

Languages

Common, Sylvan

Occupation

trades fairy trinkets and rare herbs

Strength 10
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 8
Charisma 18

About Lurielle

Lurielle
Female Human Sorcerer 1
CG Medium Humanoid (human)
Init +3; Senses Perception -1

Defense

Spoiler:

AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 6 (1d6)
Fort +0, Ref +3, Will +1; +2 vs. death

Offense

Spoiler:

Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Spear +0 (1d8/x3)
Ranged Sling +3 (1d4/x2)
Sorcerer Spells Known (CL 1):
1 (4/day) Color Spray (DC 15), Charm Person (DC 15)
0 (at will) Detect Magic, Light, Read Magic, Flare (DC 14)

Statistics

Spoiler:

Str 10, Dex 16, Con 10, Int 12, Wis 8, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Combat Casting, Eschew Materials, Fey Foundling
Traits Charming, Explorer
Skills Bluff +8 (+9 vs. characters who could be attracted to you), Diplomacy +4 (+5 vs. characters who could be attracted to you), Knowledge (nature) +5, Spellcraft +5, Survival +4, Use Magic Device +8
Languages Common, Sylvan
SQ bloodlines (fey), laughing touch (7/day)
Other Gear Dagger, Sling, Sling bullets (20), Spear, 46 GP, 8 SP Note that equipment which is carried by her horse is not listed here!

Special Abilities

Spoiler:

Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey +2 to save DCs from spells of the Compulsion subschool.
Fey Foundling Magical healing works better on you
Laughing Touch (7/day) (Su) Melee touch attack leaves target able to take only move actions.

Horse, light

Spoiler:

Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee Hooves x2 (Horse) -2 x2 (1d4+1/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Acrobatics +2 (+10 jump, +6 to jump with a running start), Fly +0, Perception +6, Stealth -2, Swim +3 (+7 to resist nonlethal damage from exhaustion)
Languages
SQ riding [trick]
Other Gear Riding kit, Sorcerer's kit, You have no money!
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Background

Synopsis:
In her childhood Lurielle saved the life of a dryad from luberjacks. Since then the fey have an eyes on her and the druids as well. She was accepted as apprentice into the druid order, but she eventually failed, having to realize that she does not have the required balance and she is not really chaotic, but chaotic good. After she left the order she was adopted by the fey, however and her connection to the First World made her manifest sorcerer abilities.

Background Story: Luriell.pdf