Sorcerer

Lucrezia Nim's page

25 posts. Alias of byakuren.


Race

Aasimar

Classes/Levels

Inquisitor of Ragathiel 1 | HP 11/11; AC 15, touch 11, ff 14; F4, R1, W5; Init +3; Perception +7

Gender

Female

About Lucrezia Nim

Lucrezia Nim
Female aasimar (angelkin) inquisitor of Ragathiel 1 (sanctified slayer)
LN Medium outsider (native)
Init +3; Senses darkvision 60ft; Perception +7
Languages Common, Celestial, Hallit, Abyssal

DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 dex)
HP 11 (1d8+3 HD)
Fort +4, Ref +1, Will +5
Resist acid 5, cold 5, electricity 5

OFFENSIVE
Speed 20 ft.
Melee bastard sword +3 (1d10+3/19-20)
Ranged sling +1 (1d4+3/x2)
Spell-like Abilities (CL 1; Concentration +4)
1/day - alter self
Inquisitor Spells Known (CL 1; Concentration +4)
1st (3/day) - cure light wounds, shield of faith, wrath
0 (at will) - detect magic, guidance, light, read magic
Domain Rage

STATISTICS (20 point buy)
Attributes Str 16 (+3), Dex 12 (+1), Con 14 (+2), Int 12 (+1), Wis 16 (+3), Cha 9 (-1)
Base Atk +0; CMB +3; CMD 14
Feats Power Attack
Skills Climb +7, Intimidate +4, Knowledge (planes) +5, Knowledge (religion) +5, Perception +7, Sense Motive +8, Survival +7
Background Skills Linguistics +2, Knowledge (engineering) +2
SQ destructive smite (+1, 6/day) monster lore +4, stern gaze +1, studied target +1
Traits Against the Technic League, Reactionary
Combat Gear bastard sword, sling w/20 bullets, armored coat; Other Gear inquisitor's kit, 22g, 8s
Carry Capacity Light: 0-76, Medium: 77-153, Heavy: 154-240; Current Encumbrance 37 w/combat gear, 71 w/bag

Background:
If one were to ask Lucrezia Nim where she was born, they would find the stern faced aasimar woman at a loss. All Lucrezia knows is that she was very young when she arrived in the Mendev port city of Egede by ship. Lucrezia had never met her father, if there even was one, and she did not know her mother long before the woman met with an untimely end. It was only through sheer happenstance, or some twist of fate, that the young girl was discovered by the two world-weary crusaders bearing the surname, Nim.
Lucrezia's silvery hair and luminescent eyes betrayed a heritage touched by the divine and the Nims praised the gods they worshiped for guiding them to the little aasimar girl. Over the next thirteen years Lucrezia lived with, learned from, and deeply loved her foster parents. Mendev was a nation of crusaders, and though mother and father Nim were well past their prime fighting days, they worked tirelessly to train Lucrezia, both physically and mentally, to one day serve in the ongoing crusade. Lucrezia took to her training with a combination of pride and delight. Though she frequently saw the effects of the war on the battered and sometimes broken spirits of crusaders sent to Egede from the front for recuperation, Lucrezia was not deterred. In response to their suffering, she came to admire the venerated the fighting men and women of Mendev all the more sincerely. It was this child's fantasy that preserved Lucrezia's soul, more than anything else, when she suffered the greatest betrayal possible.

On her eighteenth birthday, the Nims finally revealed to Lucrezia the true reason for which they had been training her. Her destiny was not to become a proud crusader, a shining paladin to serve as a vessel for justice, but instead to become a vessel for evil itself. The Nim family were actually agents of the Abyss, won over to the its side decades ago when they still served on the front lines. While they had spun countless plots to destabilize and demoralize the crusaders of Mendev over the years, nothing was to compare to what they had planned for Lucrezia. Having honed the aasimar women into a formidable warrior they sought to use her body as a conduit for a terrible demonic power. Lucrezia was branded with the demon's foul marks and underwent a series of mortifying rituals which culminated in a demonic left hand, the first step of a greater transformation.

Lucrezia's strength of will, and divine heritage, allowed her to resist the corruption for a time, but the Nims knew that the more virtuous the individual, the more transformative and tremendous the fall. When her soul finally reached the point of breaking in the face of daily humiliation and despair, Lucrezia heard a voice. The voice seared her brain and made her cry out in agony, but the words were not spoken with a guttural, demonic tongue, but instead boomed with clarion might and fathomless empathy. As she had suffered, one desire had come to outweigh all others in her heart: vengeance. A need for vengeance for wronging her so and for betraying the ideal upon which Mendev was supposed to have stood for. Without realizing it, Lucrezia's desire for vengeance had become a prayer, and it was the Empyreal Lord Ragathiel, General of Vengeance, who responded. He told Lucrezia that she need only "cut loose the corruption" to be saved.

It was nighttime, but dawn would soon arrive. Before the breaking of first light, Lucrezia escaped her quarters (ironically, a feat made possible due to her demonic arm) and seized the bastard sword that her "father" had once used in the crusades. I need only cut loose the corruption, Lucrezia told herself over and over. The growing tension and madness of what she was about to do almost defeated her resolve, but in the end, the corruption was indeed cut loose.

In that moment, Lucrezia Nim became a servant of Ragathiel. A holy flame cauterized the wound and the voice of the divine once again filled her mind, though this time the burning sensation had been subdued. It told Lucrezia that she had emerged victorious from one of the greatest battles of her life, and that it was now time to take her reward. Lucrezia's vengeance was more gratifying than all of her childhood fantasies combined. When the Nim estate lay smoldering behind her, she knew that she was finally home.

Not long afterward, Lucrezia was located by other servants of Ragathiel and welcomed into their ranks. Although she had triumphed over the evil, the trauma of the event had left deep scars. Lucrezia no longer possessed the purity of mind required to be a paladin, but there were other roles suitable for one of her temperament. Mendev's cause was just, but too often the zealous fervor of its protectors lead to the suffering of innocents. Lucrezia was charged with seeking out and rendering true justice. The presence of demonic worshipers was a betrayal and, as an inquisitor of Ragathiel, Lucrezia was ordered to take vengeance against any and all such traitors. However, persecuting innocents by way of baseless accusation was also a grave sin. In order to promote the ideal of justice, Lucrezia hunted heretics of all stripes, regardless of whose side they claimed to be on. She has served faithfully in this capacity for several years at the beginning of the campaign.

Appearance and Personality:
Lucrezia is an aasimar, the byproduct of mortal and divine intermingling. As a result, she possess a classical beautiful in the manner of most angels. This is most strongly expressed by her silver, shoulder length hair, and gemstone-like eyes which seem to exude a faint light all their own. She is tall by most measures, standing just below six feet.
She wears a black, silver lined long-coat, with steel plates riveted to the inside, similar to a brigandine. The coat comes equipped with a hood which she prefers to keep up at all times to better obscure her divine nature. The left sleeve either dangles uselessly, or is pinned to the shoulder to keep it from getting caught up in anything.

Lucrezia has come to believe that Ragathiel is her true father and seeks to become a perfect instrument of vengeance at his disposal. She holds herself to a succinct, but strict, code of pragmatism and restraint. Her code is not one of ethics, but principles. Lucrezia does not wage holy war against the forces of evil to save others, but rather to act as agent of karmic destiny. A necessary and autonomous response facilitated by the gods when someone is wronged. Her actions may benefit the wronged and the suffering, but this is not their end goal. Doing any more than meeting out divine vengeance is considered above and beyond her code. If she does make the extra effort, it is likely for pragmatic reasons, rather than sentimental ones. That said, Lucrezia does find it heartening when another finds the internal strength to find salvation on their own terms.

Lucrezia will always seek avoid senseless conflicts whenever possible (though she does not hesitate to defend herself from external threats). Although a powerful fury dwells deep within her heart, and she would relish the chance to lash out in vengeance against all the evils of this world without reserve, Lucrezia believes that the pursuit of just vengeance should be surgical in its application. She considers any actions of her own which cause others to suffer to be failures. This does not mean that Lucrezia desires to represses her anger. Instead she uses the strictures of her faith to forge her anger into a a weapon. One that will bring destruction to her enemies, rather than to herself.

Lucrezia understands that she cannot administer justice in every circumstance in which it is called for, but she has vowed to remember each cause and, in time, see to them. Furthermore, she understands very well that the advantage is to be had in numbers, and she is used to working with others to achieve a common goal, even when her personal beliefs do not align with those of her companions.

In the down periods between missions, Lucrezia's humanity frequently catches up with her, and she is prone to experiencing weariness in the face of her responsibilities and frustration at her handicap. She most often uses R&R time to teach herself how to overcome the most recent limitations she has encountered. Lucrezia has no contacts who posses miracles strong enough to restore her missing arm. Even if she did, Lucrezia has doubts about whether or not holy healing magics would respond to one previously tainted by demonic flesh. As a result of these doubts, Lucrezia's mind has often drifted to the neighboring nation of Numeria, and the stories of the impossible technology quarantined within it's borders.

While she is capable of using intimidation when necessary, Lucrezia is not likely to be the face of any party she joins. Unlike most aasimar, who possess an almost innate personal magnetism, Lucrezia can be somewhat harsh and difficult to relate with. She trusts no one at face value except those who are demonstrably in the service of a good aligned deity, and even those she keeps a wary eye on. Lucrezia knows better than most that that even the most upright can fall.
Where she fails in social graces, she makes up for with keen insight and solid tracking skills. Lucrezia has tirelessly honed her ability to scrutinize the intent of others ever since the day she was betrayed by her foster parents, and the fruits of her labor show in her cold, piercing gaze.

In combat, Lucrezia is capable of serving as a front-line fighter, but she prefers to leave that task to heartier warriors whilst she studies her opponents, searching for the most effect means to strike them down. When placed at the front, she prefers to activate her strongest divine boons right away, hoping to end the conflict quickly. When allowed greater freedom to engage enemies, she rations her magical talents and relies more on her keen insight, studying her targets intently before moving in for the kill.

Campaign Connection (Iron Gods):
Having recently been granted a temporary leave from her duties in Mendev, Lucrezia has set her sights on Numeria. Her primary objective is to investigate the curious technologies rumored to exist there, in hopes that they might somehow be able to restore her lost arm. Certain that her investigation will put her at odds with the infamous Technic League, Lucrezia knows that she will need strong allies at her side. Instead of heading directly for Starfall, and risking facing the League without support, Lucrezia has departed from Medev by boat with the intent of sailing down the Sellen River to the town of Torch. Since Torch is largely independent from the League, she is hopeful that it will serve as a suitable location to plan her next course of action.