Weapon and Armor Proficiency: An Asha'man is proficient with all simple and martial weapons. Initiates are not proficient with any type of armor, nor with shields.
The One Power: Initiates, like wilders, draw upon the Five
Powers of the True Source to cast weaves.
Weavesight: The intense training that all Asha'man go through requires them to identify and emulate a broad range of Talents and weaves. As a result, every Asha'man gains a +4 competence bonus to all Weavesight checks at 1st level
Asha'mn Bonus Feats: At 1st level, Asha'man gain a bonus channeling feat. They get a bonus channeling feat at 6th level and every four levels afterward (10th, 14th, etc.). These are in addition to the Initiate's normal feats.
Initiate Bonus Feats: At 2nd level, the initiate gains a bonus channeling feat. The initiate gets a bonus channeling feat at 4th level and every four levels afterward (8th, 12th, 16th, etc.).