Belkar Bitterleaf

Logan Voralius's page

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I'm working on a bard character concept for a Jade Regent campaign. The character's backstory is that she was a lion-tamer in a travelling Varisian circus. I'm probably taking the Animal Speaker bard archetype.

1) Is there a way RAW to get an animal companion, though any kind of feats or archetypes? I'm not interested in multiclassing.

2) If not (which I suspect is the case), what do you think would be a balanced trade-off? Would a feat be enough? A swap of a class features? Maybe a custom feat to take the cleric animal domain minus the spells?

3) Alternately, how viable is simply using Handle Animal to train a regular animal?

My GM is open to creative ideas so long as they're not unbalancing.

My combat strategy is going to be to use nets, whips and spells (grease, minor image) for battlefield control and let other characters do the damage.


Thanks everyone. Great ideas so far. Keep 'em coming if you have any other favourite modules.


Mr. Greene wrote:
3.5 mod the Red Hand of Doom was fun although you would have to quicken it becasue it runs about 20+ sessions.... What target level are you looking for.

Low level, preferably level 1 or 2. A module based on Pathfinder rules would be preferable too. I wonder if the first chapter of a Paizo AP might be useable with some story modifications.


I'm planning on running a short "campaign" of maybe 6-10 sessions: longer than a single adventure, but shorter than an adventure path. Any suggestions of published modules that would be a good fit?


This clarification from the text above backs up Option B as the intended interpretation: "If the witch activates a hex, her familiar can be used to make the touch."


Hm... lots of good ideas. I do want to play a prepared caster, just for something different (when I play casters, I usually play spontaneous casters).

One thing I forgot to add in my original post is that the campaign is the Serpent's Skull adventure path (no spoilers please, though I know the basics of how/where the first module starts).

I think selective channeling is out, which will let me reduce my Charisma.


I realize that a skill-monkey wilderness cleric is a bit of contradiction for optimization purposes, but here's my idea:

I'm starting a new game at level 1 with a party that so far consists of an infernal sorcerer, a shapeshifting ranger, and a zen archer monk. Most of the other players are new to RPG's, though I've been playing for a while.

I've never played a cleric, so I want to try one out and also want to provide healing, restoration, etc for the party. The character concept I have in mind, RP-wise, is a knowledge skill-monkey wilderness survivalist, so I'm considering the 3.5 Unearthed Arcana cloistered cleric variant.

My character is a worshipper of Gozreh, so I'm taking the animal domain (with the boon companion feat so I'll have a reasonably good animal companion) and another domain, plus the bonus knowledge domain from the cloistered cleric variant.

I'm struggling with the ability scores, though. I want at least Cha 13 for selective channeling, a decent Wis for spellcasting, a decent Int for the RP character concept, and a decent Con so I can survive a hit or two. That leaves Str and Dex as dump stats, which I fear will make me utterly ineffective at doing anything at low-level (especially with the poor BAB) before I can cast a few spells per day. I'm considering focussing spellcasting on summoning.

Any thoughts or suggestions on ability scores, feats, or character concepts that might work with this? Or even just ideas of things for cleric to do at low levels (before I get my animal companion) that don't involve directly hitting enemies?


This thread is in the archives, so I wasn't sure whether to reply to it.

Has anyone come across any official answers on the Accelerated Drinker / Alchemist Extract question?


Logan Voralius wrote:
erian_7 wrote:
For the print area issue, which sheet is showing this problem? I checked them all and except for the Spells sheet they looked good.
I have this issue too. To print the full "Front" sheet, I have to scale it down slightly to fit the page. I'm using MS Office 2008 on Mac OS X.

I should also add that the last sheet version I used was 0.7.15.7.


erian_7 wrote:
For the print area issue, which sheet is showing this problem? I checked them all and except for the Spells sheet they looked good.

I have this issue too. To print the full "Front" sheet, I have to scale it down slightly to fit the page. I'm using MS Office 2008 on Mac OS X.


erian_7 wrote:
In addition, please hammer on the Monk flurry of blows a bit

Is there a way to show all interative attacks for flurry of blows? I'm playing a level 6 monk, with 16 Str, weapon focus (unarmed) and a +1 enhancement bonus on unarmed attacks, so the sheet correctly displays my attack bonus with an unarmed strike as +9. (4 BAB + 3 Str + 1 weapon focus + 1 bonus.) Though I'd like it to show the iterative attack bonuses (+9/+9/+4). Am I doing something wrong?


For calculating CMB, the rules say:

PRD wrote:
Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.

For a character fighting unarmed, would Weapon Focus (unarmed strike) add +1 to CMB for all combat maneuvers?

I'm wondering about grappling specifically, as the rules for Weapon Focus say:

PRD wrote:
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

...which makes it seem like "grapple" can be considered a type of weapon distinct from unarmed strikes. It seems clearer that Weapon Focus would apply to CMB for, say, disarm or sunder maneuvers (as they deal weapon damage), but I'm not as sure about grapple or, for that matter, bull rush and trip.