Shiyara the High Mediator

Laiashi's page

657 posts. Organized Play character for SodiumTelluride.


RSS

1 to 50 of 657 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Looks great, thanks for the game!

The Exchange

1 person marked this as a favorite.
Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Thank you I did do most of the work after all.

Laiashi can only watch helplessly as her allies finish off the mummies. By the time she regains the use of her body, nothing but dust remains of them.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Will 1: 1d20 + 1 ⇒ (2) + 1 = 3
Will 2: 1d20 + 1 ⇒ (6) + 1 = 7

Poop.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Hoping the two creatures are too distracted by their sudden dwarf-shaped target, Laiashi speedily moves into the room behind Philthy.

Even hasted, it's too far for me to half-move and still attack, so I'm going to cross my fingers that they don't have multiple AoO's.
Acrobatics (DC +10 for normal move): 1d20 + 12 ⇒ (2) + 12 = 14

Shortsword + haste vs yellow: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage: 1d6 + 5 ⇒ (2) + 5 = 7 +1 fire

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Finally able to move, but unable to do much with such a narrow opening blocked by her allies, Laiashi grips her swords and moves up the dais simply to help feeling return to her limbs.

Can't really do much, and without Precise Shot I'm no good at range.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Will: 1d20 + 1 ⇒ (11) + 1 = 12

Crap. Glad I brought my A-game this fight lol.

Laiashi stands by and watches helplessly, unable to force her body to do anything else.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Will: 1d20 + 1 ⇒ (14) + 1 = 15

Laiashi, though she comes close to shrugging off the effect, is not so lucky

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Laiashi stays nearby, watching the rest of the room for the effects of the rod placement.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

"Did that say you have to 'sit and judge the worth of all things'? Maybe someone has to actually sit on the throne?"

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Laiashi steps toward the unconscious hag and slides one of her blades into the exposed throat.

Shortsword coup de grace + sneak attack: 2d6 + 10 + 3d6 ⇒ (1, 3) + 10 + (4, 3, 4) = 25 +1 fire

Dex-to-damage for the win!

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Fort: 1d20 + 4 ⇒ (10) + 4 = 14

Will post the rest of my actions later.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

With one down, Laiashi hurries toward the other but stays just out of reach until the last moment.

Double move.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Fort: 1d20 + 4 ⇒ (18) + 4 = 22

Shortsword + bless vs red: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 1d6 + 5 ⇒ (1) + 5 = 6 +1 fire (Scorching Weapons feat)

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

I can't act in surprise rounds, I just am never flat-footed. Which doesn't apply here.

Laiashi swims to the other side of the nearest portcullis.

Is it possible to attack through the bars?

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

As much as I like puzzles, I'm always really bad at them in-game.

"Well if they don't work in the obvious way, we'll have to try a different one. I wonder if it has something to do with their gold weight rather than their actual weights."

Do they only fit into the matching-shaped holes, or are the holes big enough to accommodate any staff?

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

After wiping the blood off her weapons and inspecting the next room, Laiashi sighs heavily. ”Well there’s one half of our mission complete, I guess. So we just have to do the other half— finish theirs.”

Can’t help with those skills, unfortunately.

The Exchange

1 person marked this as a favorite.
Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Laiashi steps up to Alarka to take advantage of the fox’s distraction.

Shortsword 1 + haste + flanking vs purple: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
Damage: 1d6 + 5 + 3d6 ⇒ (3) + 5 + (4, 1, 2) = 15 +1 fire

Shortsword 2 + haste + flanking vs purple: 1d20 + 8 + 1 + 2 ⇒ (15) + 8 + 1 + 2 = 26
Damage: 1d6 + 3 + 3d6 ⇒ (5) + 3 + (4, 6, 1) = 19 +1 fire

Shortsword 1 (extra attack) + haste + flanking vs purple: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14
Damage: 1d6 + 5 + 3d6 ⇒ (2) + 5 + (1, 2, 2) = 12 +1 fire

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

The flames don't seem to affect the ifrit girl much, but they do burn her skin-- which quickly heals itself. "Ahh, that's nice. Thank you."

Fire In The Blood will heal that 1 damage (healed 1/12).

Also, green no longer has any AC penalties from Debilitating Injury.

Shortsword 1 + haste vs green: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage: 1d6 + 5 ⇒ (5) + 5 = 10 +1 fire (Scorching Weapons feat)

Shortsword 2 + haste vs green: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 +1 fire (Scorching Weapons feat)

Shortsword 1 (extra attack) + haste vs green: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 1d6 + 5 ⇒ (5) + 5 = 10 +1 fire (Scorching Weapons feat)

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)
GM Wydroe wrote:
Alarka attempts to clear her eyes and manages to get the majority of the dust out. She then yells, "You will burn for that."

"I hope so." Laiashi steps out of her hiding spot and strikes at the closest target. "It tickles."

Shortsword vs green, flat-footed: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 5 + 3d6 ⇒ (5) + 5 + (2, 2, 3) = 17 +1 fire

Debilitating Injury: green takes a -4 AC vs me this round, -2 vs everyone else

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Since we're preparing for the possibility of a fight I'll have my swords drawn.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Since Philthy seems to be maybe implying that she should lie low (a subtle cue, but she's very good at reading between the lines), Laiashi slips behind cover to ensure she can't be seen from the holes in the door.

Stealth: 1d20 + 10 ⇒ (6) + 10 = 16

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Laiashi moves up to inspect the altar in the center.

Perception (trapfinding): 1d20 + 5 + 3 ⇒ (20) + 5 + 3 = 28

"What a curious contraption this is..."

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Barely clinging to consciousness, Laiashi finds the closest thing that resembles shelter and pulls out her healing wand. ”I’m going to… need some… time.”

Lots of dice:
Use Magic Device: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Use Magic Device: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Use Magic Device: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Use Magic Device: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Use Magic Device: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Use Magic Device: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Use Magic Device: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Use Magic Device: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Use Magic Device: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Use Magic Device: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Use Magic Device: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Finish Him!

Shortsword + flanking vs purple: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage: 1d6 + 5 + 3d6 ⇒ (3) + 5 + (5, 3, 1) = 17

Shortsword 2 + flanking vs purple: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d6 + 3 + 3d6 ⇒ (1) + 3 + (2, 5, 6) = 17

…someone else.

The Exchange

1 person marked this as a favorite.
Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

With one scorpion remaining, Laiashi quickly closes the distance with the last of her ally's magic.

If I counted correctly, even with the bodies as difficult terrain I can get to purple in a single hasted move without provoking an AoO (unless of course it has reach).

Shortsword + haste + flanking vs purple: 1d20 + 10 + 1 + 2 ⇒ (17) + 10 + 1 + 2 = 30
Damage: 1d6 + 5 + 3d6 ⇒ (1) + 5 + (3, 4, 2) = 15 +1 fire (Scorching Weapons)

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Laiashi steps toward the next creature and strikes.

Shortsword 1 + haste vs blue: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d6 + 5 ⇒ (5) + 5 = 10 +1 fire (Scorching Weapons)

Shortsword 2 + haste vs blue: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 +1 fire (Scorching Weapons)

Extra attack + haste vs blue: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d6 + 5 ⇒ (1) + 5 = 6 +1 fire (Scorching Weapons)

Confirm crit (shortsword 1): 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Extra damage: 1d6 + 5 ⇒ (2) + 5 = 7

Confirm crit (extra attack): 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Extra damage: 1d6 + 5 ⇒ (2) + 5 = 7

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

With no good way to take advantage of her allies' positioning, Laiashi moves in to the closest monster.

Shortsword 1 + haste vs light blue: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 1d6 + 5 ⇒ (1) + 5 = 6 +1 fire (Scorching Weapons)

Shortsword 2 + haste vs light blue: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 +1 fire (Scorching Weapons)

Extra attack + haste vs light blue: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage: 1d6 + 5 ⇒ (3) + 5 = 8 +1 fire (Scorching Weapons)

Confirm crit (shortsword 2): 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Extra damage: 1d6 + 3 ⇒ (2) + 3 = 5

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Hoping a few good stabs will bring down the creature holding her, Laiashi brings her swords to bear despite being severely hampered and unable to exploit any weaknesses.

No Two-Weapon Fighting while grappled, but can still make a full attack.

Shortsword + haste - grappled vs green: 1d20 + 10 + 1 - 2 - 2 ⇒ (17) + 10 + 1 - 2 - 2 = 24
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 +1 fire (Scorching Weapons)

Shortsword extra attack + haste - grappled vs green: 1d20 + 10 + 1 - 2 - 2 ⇒ (2) + 10 + 1 - 2 - 2 = 9
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 +1 fire (Scorching Weapons)

The Exchange

1 person marked this as a favorite.
Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

I can make UMD checks, for future reference.

Laiashi steps forward and strikes with her blades.

Shortsword 1 + flanking vs yellow: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage + sneak attack: 1d6 + 5 + 3d6 ⇒ (3) + 5 + (5, 5, 5) = 23

Shortsword 2 + flanking vs yellow: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage + sneak attack: 1d6 + 3 + 3d6 ⇒ (6) + 3 + (6, 4, 1) = 20

Confirm crit 1: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Extra damage: 1d6 + 5 ⇒ (3) + 5 = 8

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Round 1

Even my crossbow wouldn't be much use at this range. Laiashi moves up in anticipation of the large creatures' approach and draws her two short swords. In her hands, the blades glow red-hot.

Move action to move 30', move action to draw hidden weapons, swift action to use Scorching Weapons.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Oh sorry, forgot to mention that part. Yes I'll purchase a wand as well.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

"It's my understanding that making clean water is a pretty simple spell for people who can do magic. Can anyone do that? As for travel, it definitely sounds like a caravan is our best bet, if for no other reason than to transport all our provisions-- I can probably get us into one for cheap."

I'd like to buy 30 days of rations, but I can't carry it. Also water is really heavy so I hope someone has create water.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

(Moving this to Discussion.)

She's playing a kitsune rogue, and took the not-PFS-legal racial option that gives her Fox Shape at level 1. She discovered she really likes being in fox form and plans to spend pretty much all of her dungeon-delving time that way. So we're both looking at options.

The Exchange

1 person marked this as a favorite.
Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Thanks for the invite! Also, hi Tiny fox! (I'm the one who gave item suggestions in your other thread. My wife is playing something similar right now so I had gone looking for more ideas.)

A pretty flame-haired girl enters the room wearing a white blouse, blue pleated skirt, and high-heeled boots. She carries a small belt pouch on her hip, but no weapons or armor.

Perception DC 34:
The girl is actually quite well-armed. She has a hand-crossbow tucked into one boot, two short swords cunningly sheathed down her back, and a pair of daggers beneath her hip pouch. (Technically a 36 to find the daggers, but whatever.)

"Sorry, all," she says when she arrives. "Someone told me the wrong place by mistake. I'm Laiashi. So what's the mission?"

Laiashi nods when the details are relayed to her. "I'm beginning to understand why I was assigned to this-- I've studied traps myself."

The Exchange

Player Name: SodiumTelluride
Character Name: Laiashi
PFS #: 89635-10
Faction: The Exchange

Things to Know: Gang Up (feat) allows me to be considered flanking if two other allies threaten the same enemy, regardless of positioning. Debilitating Injury is a standard Unchained rogue feature but it can be a pretty nasty debuff (-2 AC, -2 more AC vs me).

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

How do I hide this?

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Chronicle looks great. Thanks for the game!

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Nice!

"That should give us enough of a head-start to get out of here. Let's go!" The ifrit helps usher the dwarves through the tunnels and out to freedom.

"A job well done! Oh no, please, I couldn't!" She waves away the dwarves' attempts to offer her debts of gratitude (maybe). "Just help us turn the Society's sometimes-poor reputation around, yes? Much love, my dears!"

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

I think Angoldir's right regarding dispel magic versus blindness/deafness. You can dispel "one spell affecting the target," and blindness/deafness has a duration of "permanent" rather than "instantaneous," so it seems to me like Sifvery is forever being affected by it.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

PFS #: 89635-10
Faction: The Exchange
Day job: Craft (alchemy), take 10: 10 + 10 = 20

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Unfortunately I don't have any blindness solutions.

"The duergar know these tunnels, or at least we can assume they do. So it seems to me the best solution is to change them, with a blockade or a cave-in."

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Confusion: 1d100 ⇒ 7
Confusion, final round: 1d100 ⇒ 1
Nice! Act normally both times.

Laiashi sits and waits calmly, trying to force aside the effects of the spell. Eventually she can feel its effects wear off, and she picks up her swords and resheaths them along her spine. "Sorry everyone-- that spell hit me hard."

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Confusion: 1d100 ⇒ 7
Finally!

In her moment of clarity, Laiashi realizes that with the one remaining enemy so far away, and her present confused state making her as much a danger to her allies as her enemies, Laiashi decides to lay down her swords.

With one enemy left it's probably not worth me trying to run in and then roll "attack nearest creature" again. Dropping both swords to the ground.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Confusion: 1d100 ⇒ 28
Babble incoherently.

"(I got him!)" she says. "(Now, who's next?)" Unfortunately, what comes out of her mouth is "შეასწორეთ ცხენის! ბატარეის, ძირითადი მოწყობილობა?"

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Curse this enchantment! I can't even hit this guy when he's blind!

Shortsword 1 vs blue, flat-footed: 1d20 + 6 ⇒ (10) + 6 = 16
Damage + sneak attack: 1d6 + 5 + 3d6 ⇒ (5) + 5 + (1, 4, 5) = 20

Shortsword 2 vs blue, flat-footed: 1d20 + 6 ⇒ (11) + 6 = 17
Damage + sneak attack: 1d6 + 3 + 3d6 ⇒ (3) + 3 + (5, 5, 6) = 22

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Yep!

Pain cuts through the enchantment over Laiashi like a hot knife through butter, and for a moment Laiashi manages to focus enough to strike at the duergar.

Shortsword 1 vs blue, flat-footed: 1d20 + 6 ⇒ (1) + 6 = 7
Damage + sneak attack: 1d6 + 5 + 3d6 ⇒ (2) + 5 + (6, 6, 3) = 22 +1 fire

Shortsword 2 vs blue, flat-footed: 1d20 + 6 ⇒ (7) + 6 = 13
Damage + sneak attack: 1d6 + 3 + 3d6 ⇒ (5) + 3 + (3, 6, 6) = 23 +1 fire

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Yep blue is closest.

Laiashi correctly identifies an enemy-- purely by chance-- and rushes at him, swords flashing.

Shortsword vs blue: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 5 ⇒ (3) + 5 = 8 +1 fire (I think I've been forgetting that.)

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Confusion: 1d100 ⇒ 78
Ugh. Nearest creature again. Is the blue one dead now? If he is, that would make it Angoldir (being slightly closer than the beetle).

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Confusion: 1d100 ⇒ 95
Attack nearest creature. Unfortunately now Aryxis is now equidistant from the beetle.

Aryxis (1) or Beetle (2): 1d2 ⇒ 1

Unable to distinguish friend from foe, Laiashi turns her swords on the elf.

Shortsword 1 vs Aryxis: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Shortsword 2 vs Aryxis: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

[Ooc]Sorry... At least they aren't sneak attacks?[/dice]

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Cool. So assuming I keep the same rolls, it's not a sneak attack but that's 5 damage to the beetle.

1 to 50 of 657 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>