GM Wydroe's Run: The Rebel's Ransom (Inactive)

Game Master Wydroe

A rescue mission into the Parched Dunes of Osirion to find missing Pathfinders and complete their exploration task if possible

The Rebel's Ransom


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Sovereign Court

F Vishkanya
bot me:
[dice=Rapier]1d20+15[/dice] [dice=Damage with precision]1d6+15[/dice] [dice=Damage w/o precision]1d6+9[/dice]
charmed life 0/4 Swashbuckler 7|HP 69/69| AC 25 (26 engaged w/ 1 enemy), FF 18, T 17, CMD 21 (23 vs Disarm) | Fort +4 (+10 vs Poison) Ref +10 Will +1 | init +9; Perc +5; SM +3 | Pan. 3/3 ||low light, spd 30 Conditions- 2 str damage

Walla draws her rapier as she moves up and strikes at one of the creatures. Attack vs green: 1d20 + 15 ⇒ (18) + 15 = 33 Confirm crit: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 1d6 + 16 ⇒ (1) + 16 = 17 Crit Damage if needed: 1d6 + 16 ⇒ (1) + 16 = 17

OP&R if red takes AoO:
Parry: 1d20 + 15 ⇒ (18) + 15 = 33 -2 per size category bigger the attacker is. If greater than attacker's roll thenAttack 1: 1d20 + 15 ⇒ (4) + 15 = 19 Confirm if needed: 1d20 + 15 ⇒ (15) + 15 = 30 Damage: 1d6 + 9 ⇒ (6) + 9 = 15 add 7 if allowed precision damage. crit damage: 1d6 + 9 ⇒ (6) + 9 = 15

Grand Lodge

I forgot to mention Walla you are still suffering fromthe effects of the evil eye and ares till staggered from the hags curse. Toral blasted the area with ice, assuming he made the area just to catch the two 'things' just in it.

Toral blasts the area with an ice and hail storm. Walla steps up and already having her rapier drawn goes to stab green around the corner. A fit of muscles seizing grips her as she sees the 'thing' a body of a women wrapped in linen with glowing red eyes.
i need a will save dc18 from Walla. Provided you make the save I will hit the thing but not crit.


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

As fox seemingly responds to something hostile ahead, fox uses hide in plain sight to slightly creep forward.

Is the smell of mummy bandage corpse clear enough for fox to know something unnatural is in there? For purpose of warning Philthy, and through him the others.

Grand Lodge

Sure Fox can warn others there is a smell of decay and myrrh and old bandages ahead. It would be very difficult to tell much more from that. Plus the ice storm would really change the smells from the environment. As for determining what creatures are ahead, no.

Grand Lodge

I will need to back Walla up a little here. I did not realize (did not check the map) she had moved into the room.
Walla, when she reaches the spot just past the two statues, sees not just one, but 4 corps covered in bandages. I need her to make 4, DC18 will saves verses the paralyzing despair that comes over her as she sees these 4 creatures.

Walla, as I forgot to remind you that you are still staggered, you can change your stab attack to be around the corner on green, keeping your rolls if you would like. Else, if you continue I will let you know what else happens. I will count the movement as a 5 foot step to this point.

If anyone has a remove curse and can use it on Walla, I have no problem retroactively having that take place while solving the puzzle of the door.

In fact, if Walla would like to change her action based on being staggered I am okay with it.

Round 1
Red Acted
Walla Staggered 4 Saves pending.
Fox
Toral [acted]
Green
Laiashi
Philthy
Blue
Yellow

Sovereign Court

F Vishkanya
bot me:
[dice=Rapier]1d20+15[/dice] [dice=Damage with precision]1d6+15[/dice] [dice=Damage w/o precision]1d6+9[/dice]
charmed life 0/4 Swashbuckler 7|HP 69/69| AC 25 (26 engaged w/ 1 enemy), FF 18, T 17, CMD 21 (23 vs Disarm) | Fort +4 (+10 vs Poison) Ref +10 Will +1 | init +9; Perc +5; SM +3 | Pan. 3/3 ||low light, spd 30 Conditions- 2 str damage

Will Save: 1d20 + 1 ⇒ (18) + 1 = 19
Will Save: 1d20 + 1 ⇒ (16) + 1 = 17
Will Save: 1d20 + 1 ⇒ (11) + 1 = 12
Will Save: 1d20 + 1 ⇒ (19) + 1 = 20

I needed to move up anyways so I'm good with being paralyzed where my token is located

Grand Lodge

Rounds from green: 1d4 ⇒ 3
Rounds from blue: 1d4 ⇒ 4

Round 1
Red Acted -11hp
Walla Staggered, paralyzed (4 rounds) acted
Fox
Toral [acted]
Green -11hp
Laiashi
Philthy
Blue -11hp
Yellow -11hp

Fox, I believe you are up. You asked about sent and said something about moving up, but that really can't see it if you did. To hide in plain sight don't you have to role your stealth check? I think you have your most of your turn.


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

Hips stealth: 1d20 + 23 ⇒ (4) + 23 = 27

Before, my icon was SW of Toral, i had moved it to north of him.

[In animal speech to Philthy:] "It smells of rotting meat and weird old fabric."

Grand Lodge

Okay, I could not tell you had moved.

Fox moves up and hides.

The green female corps wrapped in bandages moves around the paralyzed Walla heading for the Dwarven wizard.

I believe Fox does not get an AoO as green did not leave a threatened square.

slam attack on Philthy: 1d20 + 16 ⇒ (1) + 16 = 17
Damage bludgeoning: 1d8 + 12 ⇒ (1) + 12 = 13
But misses the dwarf.

I need will save DC18 from all of the party but Walla. This is a fear effect, mind affecting.

Round 1
Red Acted -11hp acted
Walla Staggered, paralyzed (4 rounds) acted
Fox acted save pending
Toral acted save pending
Green -11hp acted
Laiashi save pending
Philthy save pending
Blue -11hp
Yellow -11hp

Grand Lodge

Laiashi and Philthy are up! Forgot to highlight that.

Laiashi save pending
Philthy save pending
Blue -11hp
Yellow -11hp


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

Imagine one of the party was an android.
"what is so bad about seeing a wrapped up corpse? Why does that frighten you?"

Will: 1d20 + 4 ⇒ (15) + 4 = 19

Rounds of paralysis on fail: 1d4 ⇒ 3

The Exchange

1 person marked this as a favorite.
Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral is not frightened at all!

Will, heroism: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Will: 1d20 + 1 ⇒ (14) + 1 = 15

Laiashi, though she comes close to shrugging off the effect, is not so lucky

Grand Lodge

rounds of Laiashi's Paralysis triggered by greens turn: 1d4 ⇒ 4

Philthy still up!

Round 1
Red Acted -11hp acted
Walla Staggered, paralyzed (4 rounds) acted
Fox acted
Toral acted
Green -11hp acted
Laiashi paralyzed (4 rounds til R5) acted
Philthy save pending
Blue -11hp
Yellow -11hp

Grand Lodge

Paralyzed: A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can’t swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through. {Quoted from archives of Nethys}

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

AC vs Undead 24/15/21
(Veil of Positive Energy)

Will 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

Philthy laughs it off, then swings with his axe.

Flanking, Arcane Strike, sneak attack.
Magic, silver
Attack 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
Damage 1d10 + 6 + 2 + 1d6 ⇒ (6) + 6 + 2 + (6) = 20

Grand Lodge

Green would not have been able to attack last action as the difficult terrain, and it debatable he could have made it to Philthy, but I will leave it.
Philthy chops into the green corps and notices his weapon does not seem to penetrate as effectively. The bodies dried skin and the bandages seem to absorb some of the blow. DR of some type

A bluish tented corps shuffles forward hampered by the ice stopping just in front of Walla. It horrible visage strikes paralyzing despair in Fox, Philthy and Toral. DC 18 will save verses fear and paralysis

Yellow also shuffles up, but only Walla can see this.

Red Slams an arm around the corner to pound into Walla's body and head.
slam attack: 1d20 + 16 - 4 + 4 ⇒ (1) + 16 - 4 + 4 = 17; dmg B: 1d8 + 12 ⇒ (2) + 12 = 14
Walla's AC is somewhere around 15, but a natural 1 always misses

Round 2
Red Acted -11hp acted
Walla Staggered, paralyzed (3 rounds) acted
Fox save pending
Toral save pending
Green -26hp
Laiashi paralyzed (3 rounds til R5)
Philthy save pending
Blue -11hp
Yellow -11hp

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Will 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Philthy cares little for their display.

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral is not frightened at all!

Will, heroism: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27

Toral looks at the fight and realizes that Walla is paralyzed!

"Walla!! No!! I will come and save you!!" he shouts.

Suddenly, Toral bends time and space and teleports to the other side of the undead with green torn clothes and behind the helpless Walla. He touches her and immediately teleports back to the position that he was in!

Using TIME HOP (Su) 75 ft:
As a move action, you can teleport up to 10 feet per Oracle Shaman level that you possess per day. This teleportation must be used in 5-foot increments. This movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Move action to time hop 25 ft to Walla and another move action using 2 x 25 ft for Walla and himself to jump back exactly 25 ft.

"Walla! So good to have you back ... ehhh ... ok but you are still paralyzed. Just wait here." he says calmly.

Grand Lodge

Philthy and Toral both resist the fear effect. Toral, with a blazing warp of time, swoops in and swoops out with the paralyzed Walla, just as the bandage bodies reach her.

Fox, you are up! I need your save verses the bluish tinged cadaver. The green thing does not seem to notice you.


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

Will: 1d20 + 4 ⇒ (17) + 4 = 21

Fox's animal instincts are ringing the alarm bells of church proportions.
It quietly creeps away, tugging the wall as it moves past Philthy.

It much prefers the sight of its living mistress over some shambling corpse in rags.

Grand Lodge

Fox, stealthily slinks back behind Philthy. A mournful wale comes from the green tinged corps, "Get out! We must Guard!" on ancient Osiriani. It attempts to slam Philthy powerfully with a double armed swing.
slam from Green: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20; damage B: 1d8 + 12 + 13 ⇒ (4) + 12 + 13 = 29
but she/it is not able to land the blow.

Round 2
Red Acted -11hp acted
Walla Staggered, paralyzed (3 rounds) acted
Fox acted
Toral acted
Green -26hp acted
Laiashi paralyzed (2 rounds til R5) acted
Philthy
Blue -11hp
Yellow -11hp

Philthy is up!

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy steps back.

Haste

Likely swapping to blast effects into that tunnel next

Grand Lodge

From the angle of the submerged passage, most of the creatures movements are obscured. The green corps is the only one still visible. You can make out shuffling, thumping, and stones scraping against stone.

Round 3 (Party Hasted until Philthy's turn R8)
Red Acted -11hp acted
Walla Staggered, paralyzed (2 rounds) acted, hasted
Fox hasted
Toral hasted
Green -26hp
Laiashi paralyzed (2 rounds til R5) hasted
Philthy hasted
Blue -11hp
Yellow -11hp

Fox and Toral are up!

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral starts casting a summon nature's ally spell!

1 round casting time!


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

Fox sticks its snout partway into its special pouch, and picks out a flask with a flame on it. If a corpse walks around in dry ancient clothing...

It puts it down near Toral.

Grand Lodge

Toral begins casting. Pulls out a a achemist fire and places at Toral's feet.
The green corpse moves up the stairs and slams at Philthy. Thanks for the correct spelling reminder, I bet you all are tired of my errors in grammar and spelling.

slam w/ PA: 1d20 + 16 - 3 ⇒ (15) + 16 - 3 = 28; dmg B: 1d8 + 12 + 9 ⇒ (4) + 12 + 9 = 25
Green slams Philthy.

Round 3 (Party Hasted until Philthy's turn R8)
Red Acted -11hp acted
Walla Staggered, paralyzed (2 rounds) acted, hasted
Fox hasted acted
Toral hasted acted
Green -26hp acted
Laiashi paralyzed (2 rounds til R5) hasted acted
Philthy -25hp, hasted Fort Save pending DC18
Blue -11hp
Yellow -11hp

Philthy is up!

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Fort 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
+5 if Vs Disease or Poison

Philthy steps back.

Fireball
Fire 6d6 ⇒ (5, 4, 5, 4, 1, 1) = 20
DC17 Ref for half.

Grand Lodge

Philthy extends his fireball into the tunnel angle willing to its maximum to clear the opening still be able to detonate it while visible.

gm rolls:

g,b,r,y ref: 4d20 ⇒ (15, 5, 9, 4) = 33

Philthy seeing the detonation realizes he probably caught 2 corpes in his blast. The burst did not spread into back room and was only funneled straight back. Plus, the group only hears two screeches of pain.

Philthy also seems to shake of the effects of the creatures touch. Assuming your +5 verses disease is also for magical diseases similar to paladin's disease immunity. If I am incorrect, please correct me.

The glow of the fire wanes. There is an eerie silence from down the hall...
Blue, yellow and red do something?
Walla remains frozen with fright.

Round 4 (Party Hasted until Philthy's turn R8)
Red Acted -11hp acted
Walla Staggered, paralyzed (1 rounds) acted, hasted
Fox hasted
Toral hasted
Green -41hp
Laiashi paralyzed (2 rounds til R5) hasted
Philthy -25hp
Blue -41hp
Yellow -11hp

Fox and Toral are up!

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral moves forward to block the path so that the creature cannot attack anybody else except of him.

He then misfortunes the creature!

DC 22 will save vs hex.

“Try to hit me!!“

Grand Lodge

gm roll:

will save green: 1d20 + 10 ⇒ (8) + 10 = 18

Green seems to focus her rage at Toral.

Round 4 (Party Hasted until Philthy's turn R8)
Red Acted -11hp acted
Walla Staggered, paralyzed (1 rounds) acted, hasted
Fox hasted
Toral hasted acted
Green -41hp
Laiashi paralyzed (2 rounds til R5) hasted
Philthy -25hp
Blue -41hp
Yellow -11hp

"Fox still up!"


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

Fox makes a spring attack from stealth against green, then moves back through Toral's square to south of Walla.

Bite from stealth, underfoot flank: 1d20 + 15 + 2 + 2 ⇒ (9) + 15 + 2 + 2 = 28DMg, underfoot SA: 1d3 + 11 + 3d6 ⇒ (2) + 11 + (6, 3, 2) = 24

The Exchange

1 person marked this as a favorite.
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Asssume its Mummy rot should be fine
Also, Fireball is a spread - not burst - so they aren't safe around corners as spreads go around them :)

Grand Lodge

Opps! I assumed it was a burst. In that case 'reconning': 4 screeches of pain are heard.

Fox bites into the green monster, but does not seem to damage it as much as expected. DR

Green, now suffering misfortune, looks very rough, burned and battered.
It strikes out at the shouting dwarf in front of it.
slam on Toral with PA misfortune: 1d20 + 16 - 3 ⇒ (19) + 16 - 3 = 32
slam on Toral with PA misfortune2: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 14
damage B: 1d8 + 12 ⇒ (3) + 12 = 15
But trips on a step while bracing to impact the dwarf and misses entirely. Nice use of the hex!

Round 4 (Party Hasted until Philthy's turn R8)
Red Acted -41hp acted
Walla Staggered, paralyzed (1 rounds), hasted, acted
Fox hasted acted
Toral hasted acted
Green -60hp {misfortune until round 6} acted
Laiashi paralyzed (1 round til R5) hasted, acted
Philthy -25hp
Blue -41hp
Yellow -41hp

Everything should be updated for the recon. Philthy is up!

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy steps back in swinging his axe.

Arcane Strike, Haste.
Magic, silver
Attack 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Damage 1d10 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Attack 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Damage 1d10 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Unsure whether the Mummy has any cover from the corner/doorway

Grand Lodge

I will forget about cover from the ceiling as I did not use it verses Toral. I will say attacks directly from in front of the enemy do not have cover. But anything from a side position does. That is definitely a hard corner and provides cover. +4 to AC.

Philthy swings away twice at Green landing one blow that cuts into the dead thing. Again the blow seems to be less effective than one would thing.
Blue moves up behind green. Laiashi, I need another DC18 will save from you. The rest of the group don't seem to be affected by their second look at blue.

Round 5 (Party Hasted until Philthy's turn R8)
Red Acted -41hp acted
Walla Staggered, hasted (reminder: extra attack is only on full round action, so not available)
Fox hasted
Toral hasted
Green -66hp {misfortune until round 6}
Laiashi, hasted, (Will save pending)
Philthy -25hp
Blue -41hp
Yellow -41hp

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral starts to chant to extend the misfortune effect!

Move action to use Chant Hex to extend misfortune by 1 round.

He then concentrates to cast burning hands on the two mummies!

Concentration DC 17: 1d20 + 16 ⇒ (6) + 16 = 22

Fire damage, reflex DC 19 half (any vulnerability not included): 5d4 ⇒ (1, 3, 2, 1, 1) = 8

Grand Lodge

reflex gm rolls:

reflex g, b: 2d20 ⇒ (5, 17) = 22

Toral burns green away like paper in an incinerator. Blue is burned but not as badly avoiding much by dodging.

Round 5 (Party Hasted until Philthy's turn R8)
Red Acted -41hp acted
Walla Staggered, hasted (reminder: extra attack is only on full round action, so not available)
Fox hasted
Toral hasted, acted
Green 78hp {misfortune until round 7}
Laiashi, hasted, (Will save pending)
Philthy -25hp
Blue -47hp
Yellow -41hp

Walla and Fox are up!

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Will: 1d20 + 1 ⇒ (11) + 1 = 12

Crap. Glad I brought my A-game this fight lol.

Laiashi stands by and watches helplessly, unable to force her body to do anything else.


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

Fox darts past Toral's feet for another hit & run, returning to its starting position.

Bite: 1d20 + 15 ⇒ (8) + 15 = 23Dmg: 1d3 + 11 ⇒ (2) + 11 = 13

Sovereign Court

F Vishkanya
bot me:
[dice=Rapier]1d20+15[/dice] [dice=Damage with precision]1d6+15[/dice] [dice=Damage w/o precision]1d6+9[/dice]
charmed life 0/4 Swashbuckler 7|HP 69/69| AC 25 (26 engaged w/ 1 enemy), FF 18, T 17, CMD 21 (23 vs Disarm) | Fort +4 (+10 vs Poison) Ref +10 Will +1 | init +9; Perc +5; SM +3 | Pan. 3/3 ||low light, spd 30 Conditions- 2 str damage

Walla steels herself as she prepares to stike.
Ready action to attack if blue moves up: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17 Damage: 1d6 + 16 ⇒ (6) + 16 = 22

Grand Lodge

Laiashi freezes in place again as blue moves up. Fox and Walla both try to land hits on Blue, but both are unable to connect with the creature.
paralysis rounds on Laiashi: 1d4 ⇒ 1

Round 5 (Party Hasted until Philthy's turn R8)
Red Acted -41hp acted
Walla Staggered, hasted (reminder: extra attack is only on full round action, so not available) acted
Fox hasted acted
Toral hasted, acted
Green 78hp {misfortune until round 7}
Laiashi, hasted, [paralysed until round 6] acted
Philthy -25hp
Blue -47hp
Yellow -41hp

Philthy is up! Will wait a little while. I believe his is busy.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

It has calmed down a bit, the initial rush is done, so getting back to having evenings off again

Philthy adds some more fire to the hallway!

Burning Hands
Fire 5d4 ⇒ (2, 3, 3, 2, 3) = 13
DC15 Ref for half

Grand Lodge

reflex blue: 1d20 + 4 ⇒ (16) + 4 = 20

Blue manages to avoid most of the spells flames, but he still burns like dry kindling.

Blue then advances and slammed at Toral.
Slam with Power Attack: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20
dmg B: 1d8 + 12 + 9 ⇒ (3) + 12 + 9 = 24
Blue misses not fully seeing correctly from the smoke of his own burning bandages.

Round 6 (Party Hasted until Philthy's turn R8)
Red Acted -41hp acted
Walla Staggered, hasted (reminder: extra attack is only on full round action, so not available)
Fox hasted
Toral hasted
Green 78hp dust
[b]Laiashi[b], hasted
[b]Philthy[b] -25hp
Blue -56hp
Yellow -41hp

Everyone is up!

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral misfortunes the creature!

DC 22 will save vs hex. Move action to use Chant Hex to extend misfortune by 1 round.

“Ha! Try to hit me!!“

Sovereign Court

F Vishkanya
bot me:
[dice=Rapier]1d20+15[/dice] [dice=Damage with precision]1d6+15[/dice] [dice=Damage w/o precision]1d6+9[/dice]
charmed life 0/4 Swashbuckler 7|HP 69/69| AC 25 (26 engaged w/ 1 enemy), FF 18, T 17, CMD 21 (23 vs Disarm) | Fort +4 (+10 vs Poison) Ref +10 Will +1 | init +9; Perc +5; SM +3 | Pan. 3/3 ||low light, spd 30 Conditions- 2 str damage

"Stinking witch curses," mutters Walla as she stabs at the mummy. Attack: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27 Damage: 1d6 + 16 ⇒ (1) + 16 = 17


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

spring attack bite, underfoot flank: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24DMg, underfoot SA: 1d3 + 11 + 3d6 ⇒ (2) + 11 + (3, 6, 2) = 24

Grand Lodge

Walla, did you include haste? If you did already the doorway prevents you blade from piercing the mummy. If not ...

Walla misses as the creature moves around in the passage opening.

Fox tears into the mummy-thing and springs away.

It is still moving.

Philthy and Laiashi are up!

Round 6 continued
Laiashi, hasted
Philthy -25hp
Blue -75hp
Yellow -41hp

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Finally able to move, but unable to do much with such a narrow opening blocked by her allies, Laiashi grips her swords and moves up the dais simply to help feeling return to her limbs.

Can't really do much, and without Precise Shot I'm no good at range.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy takes a few more swings.

Arcane Strike, Haste.
Magic, silver
Attack 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Damage 1d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18

Attack 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Damage 1d10 + 6 + 2 ⇒ (3) + 6 + 2 = 11

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