HISTORY
Lady Bethany hails from the chaos laden world of Conchord, a world of vast forests and mountains. Humanity is virtually unknown on Conchord, except in the polar regions and even races such as Elves and Dwarves are rare. Instead, Conchord is ruled from the skies, by the Nations. Each Nation controls one of the four continents of Conchord and each has been both at war and peace with all of the other Nations throughout the turbulent history of the world. At the moment peace reigns between the Nations, although minor skirmishes are still quite common.
The four Nations are those of the Avariel Nation of Elyria (plains tall hills/low mountains & scattered forests) the Derhii Nation of Silvermist (tall hills/low mountains, swamps, jungles & scatterd forests), the Harpy Nation of Harmonia (tall mountains & forests) and the Ssintex Nation of Calibrex (deserts & tall volcanic mountains).
This is a Home Brew World...
Lady Bethany is a Scion of House Vex Archaise Ar-cayse. Unlike the rest of her family though, she chose not to pursue Wizardry, but instead focus on the Bardic Tradition. She spent her youth being taught arcane secrets and practicing her music. Finally, once she was old enough and her parents lost their battle of attempting to convince her to become a Wizard, she attended the great Auralis Harmonium, the Bard College of House Seeranis.
While attending her Novice Year, she was involved in a Sonic Experiment between the Aeranis Academae and the Auralis Harmonium. The Experiment went awry and somehow a creature composed of pure Sonic Energy was summoned. With no Binding Circle present to contain it, the creature caught a full half of the gathered Students and two of the Teachers by surprise killing them with a blast of undistilled noise. They dropped to the floor instantly, blood pouring from their ruptured eardrums. Lady Bethany was outside the initial blast, but was too close to the Sonic Elemental and was snared with a tendril of solid sound and dashed against the floor. She fell unconscious and so missed the remaining Teachers band together to dismiss the creature back to where it came from. The unforseen consequence of this action was that Lady Bethany was still in the grasp of the creature and was taken along with it.
Waking up in a back alley of an unknown city, Lady Bethany soon learned from the accounts of nearby denizens that the creature had released her upon arrival and stalked off. She also learned that she was in the strange and alien (at least to her) City of Doors called Sigil.
Thankful that she was at least carrying her Haversack and Quiver (and of course her Lyre), she set out to find out more about the City and see about finding her way back, not fully realizing the enormity of her situation, nor her distance from home.
DESCRIPTION
Lady Bethany is a picture of elegance. Her Dark Brown feathers are in immaculate condition, as is all of her equipment. Crystal like blue/green eyes stare at you with a soft haughtiness; she knows she is better than you, but won't say it to your face unless you have displayed severe ineptitude (which means quite stupid, as she is only of average intelligence herself).
She wears nothing but a Light Pink Silk Slip and short breeches. A well looked after backpack is on her back, with a Leather Quiver nestled behind it. She can often be seen playing a fine quality Bronzewood and Bone Lyre.
I went a bit light on the Description because I've given a picture as reference. I based this Character off the picture, so what you see is what you get, other than what I have added above.
STATS
Spoiler:
Female Harpy, Harpy 3 Bard 1
Chaotic Neutral, Medium Monstrous Humanoid
Initiative +3; Perception +0
Light Pink Silk Slip of Armour +1 (790gp) Self Made - 750gp + 40gp mage armour Spellcasting
+1 Bronzewood and Bone Lyre (1,200gp)
Signet Ring bearing the Crest of House Vex Archaise (5gp)
Flint and Steel (1gp)
Waterskin (1gp)
Small Steel Mirror (10gp)
Map Case (1gp)
Scroll Case (1gp)
POTIONS
5x Potions of Shield of Faith (250gp; 50gp each)
1x Clay Tablet of Cure Moderate Wounds
TREASURE
Belt Pouch (1gp)
Containing:
pp, 2gp, 8sp, 10cp
Spoiler:
XP
6,000/10,000
GM Information
Spoiler:
Captivating Song (Su)
When Bethany sings, all non-Harpies within 50ft. of her must succeed on a DC 18 Will Save or become captivated. A creature that saves cannot be affected by her song again for another 24 hours.
A captivated creature walks directly towards her, taking the most direct route available. If the pasth leads into a dangerous area, then they get an additional save to attempt to break free. Captivated creatures can take no other action other than to defend themselves from attacks. Once the creature is within 5ft. of Bethany, it just stands there and offers no resistance to her attacks. The effect continues for as long as she continues to sing, plus 1 round thereafter.
A Bard's Countersong ability allows the captivated creature to attempt a new Will Save.
Dragonsbreath Arrows
A Dragonsbreath Arrow has a shft soaked in resin and a slightly enlarged head filled with a dab of Alchemist's Fire. Slots in the head force air into the chamber when the arrow is fired, igniting the Alchemist's Fire and the shaft as well. The slots in the head emit a low screech as the arrow flies through the air.
A Dragonsbreath Arrow deals an extra 1 point of Fire Damage when it hits a target and the target must make a DC 15 Reflex Save or catch on fire.
A Dragonsbreath Arrow can't be reused on a miss.