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Grazzt

LMPjr007's page

Pathfinder Society Member. 1,996 posts. No reviews. No lists. No wishlists.


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I was think about the cost of PDFs and it came to me on how much, or better yet how many pages of content do you expect for the monthly cost of $10? Is that 20 pages of content for $10 a month? or is that 50 Pages? How about 100 pages? Now I know some of you will say, "I want as much contact as I can get", but what is a reasonable amount in an actual number? Please feel free to comment in detail if needed. Thanks!


After kicking around many names for the Obsidian Twilight update, I came up with Obsidian Apocalypse and this one kind of sticks with me so we are going with it. We have also created a all new logo for it and if you are interested in seeing it, check it out here. I have also decided that this will be a Kickstarter project that we will be starting September. Here is the new website page we have build for Obsidian Apocalypse and you can check back regularly for updates and things we have planned for this re-release. And just to start your interest in Obsidian Apocalypse we are planning to add five more powerful and evil NPC characters to the setting including Lylith; former angel and love interest of Zebadiah; now fallen angel / succubus hybrid and consort of the vampiric lich Calix Sabinus. Fun time ahead and thanks for the support of Obsidian Apocalypse.


This came up with a few friends of my while talking so I had to ask the Paizo fans. What would you like to have: 16 all new monsters OR 16 all new monster templates? Now this is information is specially going to be used for our for the upcoming revamp of Obsidian Twilight, which we are now calling Obsidian Apocalypse, but I think fans and publishers might find this interesting. Please discuss!


[LPJ Design] The 2012 Memorial Day $1 Sale May 25th – 28th

There are a lot of people going around claiming to have a Memorial Day sale, but there is ONLY ONE 2012 Memorial Day $1 Sale!!!! It’s the sale that happens only once a year for. It’s the sale that has the best deals for PDF products you can imagine. It’s the sale you can’t pass up! It’s the 2012 Memorial Day $1 Sale!!!! If you have been saving your money wait for these great deals, now is the time to brake open your piggy bank and spend it!!! The pricing is as follows:

All products with a price range of $1.01 to $4.99 are ONLY $1!!!
All products with a price range of $5.00 to $9.99 are 50% off!!!
All products with a price range of $10.00 and higher are 25% OFF their normal price

This sale runs from May 25th until May 28th. Start putting products in your wish list to save money on. Save money and get what you want for cheap!!! Exclusively at RPGNow.com


We just placed TWO all new Iconics (A Kalisan female Witch and a Human Female Machinesmith) for our NeoExodus: A House Divided Campaign setting at our website. We have them for both 3rd and 5th level to enjoy in your home games. And once again, thanks for your support of LPJ Design, NeoExodus and Third Party Publishers.


Now available at Paizo!


Louis Porter Jr. Design has just released Armada: Expanded Sea Combat and Rules Sourcebook (PFRPG). This product expands on the material in the Skull & Shackles Player’s Guide. Here is information on this product:

In roleplaying games, there are no two words that go together better than pirates and ships. A motley crew of piratical archetypes, abilities and equipment have been rounded up in the Pathfinder Roleplaying Game and with the release of the Skull & Shackles Player’s Guide, naval combat has sailed to the forefront of gaming. To add to the great work done in that player’s guide, LPJ Design presents Armada: Expanded Sea Combat and Rules Sourcebook. This sourcebook offers new possibilities to players and game masters alike engaged in naval-based adventures and battles. This sourcebook contains:

• Five All new Ship types including Catamaran, Khemetic Barque and Steamboat
• Two New Propulsion Methods including Elemtal Furies and Steam Engine
• Four All New Propulsion Mechanisms including Stern Paddlewheel and Screws
• Ten All New Ship Templates including Corvette, Elf –crafted, Galleon Merchant and Ironclad
• Over 25 All New Ship Modifications including Bilge Pump, Crow’s Nest, Excellent Sickbay, Flagship, Trawl Nets and Whaling Mount.
• Three All new New weapons including Whaling Harpoon and Enchanted Cannonball.
• Five new Traits for Pirates and Sea dogs
• 15 All New Feats including Brigand’s Tattoos, Lovers in Every Port and Tideborn Mariner
• Four new Diseases including Dysentery and Mutiny’s Wind.
• Glossary of Nautical Terms
• And Nautical & Underwater Equipment

Available at RPGNow!


Here is the the reworked changes and explanations of what what happened in the Obsidian Twilight setting that was submitted to us. I want to get people's opinion on it. Enjoy!

Obsidian Twilight: Changes to the world of Abaddon when the Meteor fell

When the Dark Star fell, it brought with it a massive amount of negative energy, intermixed with wild and uncontrolled magical energy from unknown stars and the emptiness of the void. From the moment it hit the atmosphere, to the second it struck the world, and in the minutes, days and years thereafter, that energy has roiled through the planet and wrought catastrophic changes on the planet, beings and very magic that permeated the world.

The first thing that happened was the complete disruption of the dimensional field of the planet. Pocket dimensions tied to the world imploded, sucking in massive amounts of wild and negative magic, and annihilating all within. Bags of holding and similar items became conduits for killing blasts of dark, matter-twisting magic as they were ripped asunder.

Teleportation spells and those that traversed dimensions found themselves transported through a miasma of ripped dimensions, negative energy, and chaotic magic. Teleporters and plane shifters seeking to flee the disaster were ripped apart in transit, and the exit and entry points became holes in space that disgorged massive amounts of destructive magical power, in many cases destroying the places and people they were fleeing from and fleeing to.

Lastly, a wave of wild magic spread with the shockwave around the world, disjoining magical items and spells and making them centers of attraction for magical energies. Those laden down with items and spells of magic, or in magically defended abodes, were ripped apart by explosive wild magic and negative energies as their spells failed en masse. In particular, those flying and who thought themselves out of danger found themselves in often very long distance falls even if they survived the destruction of their magic.
The combined effects of this disruption virtually annihilated the most powerful, wealthiest, and highest level characters on the planet, as they were the locus of the most powerful spells and magical items. The only magical items that survived this shockwave were those buried underground or sealed away in non-magical surroundings. The gutting of magical knowledge and power by the destruction of the magically powerful and their abodes was incredible.

The combination of planar trauma and negative energy temporarily prevented the flow of positive energy, meaning that healing power was almost completely lost. Uncounted numbers of people perished from wounds that a mere short time before would have been magically healed away. Those attempting to channel such powers found themselves instead plugged into uncontrolled negative energy that often killed them and all those nearby when invoked.

The living perished by the millions, and in the dark storm of negative energy, arose by the millions. Even uncontrolled minor undead have a hatred of the living, and the powerful undead now had next to no resistance to their strength. Bodies erupted out of graveyards shorn of their blessed protections, those slain by cataclysm twitched and rose to their feet, and turned to prey upon the living.

The saviors of the living during this time period were a highly unlikely pairing – the ghouls and their ghastly masters, and the vampires.
Ghasts and vampires realized that their specific hungers required the living to satisfy, or they would simply devolve into maddened desires for blood and flesh that would simply no longer be available. From temporarily exulting in their new power, their ability to rove free upon a land that had no sun and slaughter and feed as they wished, they soon came to realize the rapidly increasing scarcity of the living, and began to take at first hesitant, then extremely forceful steps to protect their own future.

Other undead, not tied to such corporeal appetites, had no such qualms. Still, the intelligent among them realized that undead do not reproduce themselves, it takes the living to generate more undead. As the monstrous egos of the undead lords and masters began to clash, and their armies to take shape, the idea of replacing fallen minions stirred a pragmatic and ruthless desire to shepherd living assets, and so living survivors were corralled and rounded up to serve as breeding stock for a new generation of undead.

Free-willed and roving undead possessed of no desire but to hunt the living were themselves hunted down by undead to safeguard their own sentient humanoid cattle. Surviving members of the living were gathered up to serve as breeding stock and slaves, or slain and converted into more undead minions if they resisted.

The combination of wild magic and negative energy that swept the world inflicted catastrophic harm on the ecology. In combination with the lack of sunlight, the only plant life that survived was that which mutated to being able to endure on the energies of death and rot, and fungi which could survive on the decaying plant life around itself. In so doing, many of the plants turned poisonous or inedible to normal creatures…or became predators themselves.

Body and spirits inundated with necromantic and wild magicks, even sentient creatures began to change and adapt. Elves, ever part of the environment, changed with uncanny speed to reflect the new world they lived in, or rarely managed to defy it and cling to an old, non-existent paradigm. The dwarves fought the change with vicious willpower, and succeeded only in cursing their entire race. Gnomekind’s emotional links to the First World were crushed under a tide of negative energy, giving the entire race a black mindset and affinity for the undead. The Halfling race degenerated from a lucky, easy-going race of content folk with ties to the land, into feral, seemingly cursed savages clawing for survival.

Humankind shifted and split. Those shepherded by ghasts and vampires, or clinging defiantly to ancient ways, grew tough and resistant, veritable fountains of life energy their masters found appealing, and making the best of cattle. Those who survived under the cares of wights, mummies and other undead were born with affinity for negative energy, almost half-undead themselves, dispirited and grim souls slaving away until their masters decide to turn them into undead. One free race of Men underwent a mass magical ceremony forever branding themselves with evolving tattoos to resist the necromantic powers around them.
The tearing and healing of the dimensional tides had several more effects. The first and most noticeable of these was the effect on Summoned and Conjured beings.

As the negative tides of magic settled down, the ravaged dimensional barriers lost their ability to serve as conduits for travel. While passage from outside could be punched through the Obsidian Veil, it proved impassable in the opposite direction. The making of dimensional hidey-holes, teleporting, and similar dimension-afflicting magic decayed into either extreme short-termness, risked exposure to wild death energies prowling the Obsidian Veil, or were sharply limited in distance.

Called creatures brought through the Obsidian Veil found themselves stranded and unable to return home, their essential natures rapidly and forcibly changed so that even death or destruction would not send them home, but instead kill them forever. Summoned creatures fared even worse, with their true selves being called and hurled into battle by callous spellcasters, and only the end of the spell returning them to self-control.

For those extraplanars brought forcibly here, those who survived their first battles and the almost inevitable turning on their masters spread rapidly into the wild, and quickly intermixed with the native wildlife, to the point that Summoning extraplanars as breeding stock and food became a common practice. Such creatures were hardly free of extraplanar influences, which spread to those that consumed them. Outside the Obsidian Veil, spirits and entities marked the world as a black hole that all who responded disappeared into, and could only be gathered in by brutal force.

The new Obsidian Veil has the effect of absolutely barring the divine traffic of souls and prayer, such that no individual deity can see into, hear, or gain power from their followers on the world. The souls of the departed do not pass the Obsidian Veil to other worlds, but either dissipated into the ravaged world-aura of the planet, or were infused with negative energy and returned as the motivating forces for yet more undead. Minions sent inwards to assess the situation were unable to return home, to the point where the divine are unsure if anything lives on the world at all.

The chaotic and negative energies of the world have had a temporizing effect on the outsiders brought in here, redefining them less as extreme representations of their alignments and into more mortal mindsets and views. Knowing they can be slain forever on this world, and there are no more of their kind coming, as well as being severed from the radicalizing influence of their home planes and greater entities thereon, has resulted in behavior unthinkably ‘mortal’ in term and view from the outsiders trapped here. They, too, have been herding and capturing mortals, with an eye towards creating progeny that can carry onwards if they themselves are slain…while instinctively furthering the cause of their alignments and also giving themselves emotional subsistence upon which to feed.


So I am setting here talking with friends and they asked me a great question that I am asking to all the 3PP out there: As A 3rd party publisher, who would you like to team up on a project? For me it is kind of easy because I am kind of doing it right now: Dreamscarred Press and adding psionics to Obsidian Twilight using there system.

What about you other 3PP?


I am very thankful that Paizo was kind enough to focus on NeoExodus: A House Divided and all the great that has been done by the likes of JP Chapleau, Jonathan Matthew Palmer, Jeff Erwin and Chris Field that made this happen.


In roleplaying games, there are no two words that go together better than pirates and ships. Pirates have been examined and dissected in the Pathfinder RPGs and with the release of the Pathfinder Adventure Path: Skull & Shackles Player's Guide, naval combat has been brought to the forefront of gaming. To add to the great work done in that player’s guide, LPJ Design is placing the finishing touches on it upcoming product: Armada: Expanded Sea Combat and Rules Sourcebook. This sourcebook offers new possibilities to players and game masters alike engaged in naval based adventures and battles. This sourcebook contains:

• Over a half a dozen new Ship Templates including Barge, Destroyer and Galleon Merchant.
• Over a dozen new Ship Modifications including Bilge Pump, Firing Ports, Military Design and Wench.
• Over ten Feats including Demon of the Seas, Naval Expertise, Port Savvy and Shanty Man.
• Several new spells, nautical and underwater equipment and new weapon special ability: Waterbane.
• Glossary of Nautical Terms
• And much, much more

Coming Soon to Paizo and RPGNow.com


Our NeoExodus Adventure: Origin of Man for Pathfinder RPG has already reached its 100% success and now we are trying to reach out 1st of many threshold goals we have planned. If we can raise $480, we are going to get master RPG artist Hugo Solis to do ALL THE ARTWORK in the project. So if you love great artwork, great adventures and love Pathfinder RPG show you support by donating to this kickstarter. Time is running out to make this threshold goal a success.


Louis Porter Jr. Design is looking for experienced editors to contribute to its Pathfinder Role Playing Game Fantasy PDF gaming lines. The qualifications for the freelance editor positions are that the editor must have an advanced understanding of the Pathfinder Role Playing Game rules as stated in the PRD and are looking to do great work. If you would like to gain employment with LPJ Design please send samples, resume and/or your references via e-mail to Louis Porter Jr. at LMPjr007 at our Gmail.com account. If you would receive additional info please see the web site at www.lpjdesign.com.


Louis Porter Jr. Design has released its newest supplement line for d20 fantasy punk setting, NeoExodus: A House Divided. Here is information on the Classes of NeoExodus: Machinesmith:

Machinesmiths walk in two worlds, using science and magic to invent new and powerful devices. Above all else machinesmiths are makers of things. The quest to perfect their next great invention drives them to become masters of many talents. From enchanting engines to advanced mathematics, the machinesmith brings together both magic and technology to realize his vision. Whether forging a simple blade or building a mechanical man, machinesmiths take pride in producing only the best. Some machinesmiths craft time and labor saving machines to help them in their research and benefit all.

This supplement includes:
• All the information to play the Machinesmith as base class for the Pathfinder RPG and NeoExodus: A House Divided Campaign Setting.
• Nearly a dozen all new spells including Blade Drone, Leashed Shackles, Pocket Army and Possess Object.
• Two All New Archetypes: Bombardier and Technologist
• Machinesmiths in NeoExodus

Written by Jonathan Palmer with JP Chapleau and Louis Porter Jr. Available Here at RPGNow.com.


Louis Porter Jr. Design has released its newest supplement line for d20 fantasy punk setting, NeoExodus: A House Divided. Here is information on the Classes of NeoExodus: Machinesmith:

Machinesmiths walk in two worlds, using science and magic to invent new and powerful devices. Above all else machinesmiths are makers of things. The quest to perfect their next great invention drives them to become masters of many talents. From enchanting engines to advanced mathematics, the machinesmith brings together both magic and technology to realize his vision. Whether forging a simple blade or building a mechanical man, machinesmiths take pride in producing only the best. Some machinesmiths craft time and labor saving machines to help them in their research and benefit all.

This supplement includes:
• All the information to play the Machinesmith as base class for the Pathfinder RPG and NeoExodus: A House Divided Campaign Setting.
• Nearly a dozen all new spells including Blade Drone, Leashed Shackles, Pocket Army and Possess Object.
• Two All New Archetypes: Bombardier and Technologist
• Machinesmiths in NeoExodus

Written by Jonathan Palmer with JP Chapleau and Louis Porter Jr. Available Here at RPGNow.com.


So over at JP's blog, I got the good news that his copies of the NeoExodus: A House Divided Campaign Book have arrived to him in Denver. Lightning Source has published these quicker than I though and a cost that is very much in line with what I expected, even with the shipping. I know that JP will be selling copies of the books to local fans of NeoExodus and exposing local game stores to this amazing Pathfinder setting also. So with Denver as our first first location to take over the Pathfinder RPG world, we turn our eyes to our next location of domination. Maybe it will be the San Francisco area games stores (Yes Black Diamond Games we are looking at you!). Thanks to everyone on helping us get this product out to the Pathfinder fans!


I have the advantage to see a lot of 3PP products but not always able to purchase. But now I am interested in purchasing some 3PP that I normally might not pick up. I want to hear from the people that purchase 3PP products on what 3PP product I should pick up with my $15. I am open to anything from 3PP but make sure it is only PDF products only please.


Now available at Paizo!


Sounds crazy right. Read more about this at our blog.


I am working on the update of Obsidian Twilight for Pathfinder which I am tentatively calling Obsidian Evolved. I have started on reworking the races and have completed the Exalted, Genesai, Infernals and Harrowed. They have been updated, slightly depowered in some case and brought more in line with Pathfinder racial constraints based on the upcoming Advanced Race Playtest and the Advanced Player's Guide. Including finally giving Exalted the option to have wings if they want (what kind of angel hybrid doesn't have wings?) or a venomous bite attack for Infernals. This is going to be a lot of fun and I am thinking about doing something crazy like selling it to previous owner of Obsidian Twilight for $1 and the new Obsidian Evolved for only $5 for the first 30 days of sales. I am going to add new content including psionic rules set (based off of Dreamscarred Press' Psionics Unleashed) to make sure this feels perfectly like survival horror for Pathfinder done right. I am planning on an October release just in time for Halloween. Start saving your pennies because LPJ Design is very busy!


We at LPJ Design just wanted to remind you Pathfinder fans of our upcoming Kickstarter project, NeoExodus Advenure: Origin of Man that starts in less than 25 days. For those looking for a new and exciting adventure to add to their local gaming sessions, this one will be a excellent module to bring to you regular gaming table. Always remember, when you support 3PPs of Pathfinder, you support Pathfinder!


If you are going to be in or near Aurora, CO, I would stop by GenghisCon where you can play TWO all new adventure exclusive for NeoExodus: A House Divided run by LPJ Design Creative Director, JP Chapleau.

NeoExodus: Ruins of Trovaska
Join one of the creators introducing this exciting new campaign setting. The summons was clear and simple: you were needed for a simple task of exploration in dangerous territory. Large payment was mentioned, with possibility of even more. It seems your employer's letter only let out a few important details. This adventure is an expansion of Encounter at Ramat Bridge. Characters provided or creation rules at NeoExodus.com

FRI 2/17 9:00 AM - 1:00 PM
SUN 2/19 9:00 AM - 1:00 PM

NeoExodus: Slavers of the Dominion
Join one of the creators introducing this exciting new campaign setting. Grokfa Polina Vlaklov, a powerful noblewoman needs help taking down a group of slavers that have been plaguing the Protectorate's western border. All you need to do is offer yourself as slaves and find out who is the leader of the cartel. This adventure is an expansion of The Sashenka Incident. Characters provided or creation rules at NeoExodus.com

FRI 2/17 2:00 PM - 6:00 PM
SUN 2/19 2:00 PM - 6:00 PM

Have a good weekend and see you at GenghisCon!


[LPJ Design] Two all new Image Portfolio products to solves your stock art problems!

Want to make great looking RPG products and don’t have the money to pay for that $100 a piece for artwork? Then check out the Image Portfolio series from Louis Porter Jr. Design and Devil’s Workshop. For as little as 80 CENTS AN IMAGE you can get professional level artwork for a fraction of the normal price. Best of all you can see the artwork BEFORE you purchase. If you are planning to publish material for the newest edition of D&D, and the best names in RPG publishing already use this incredible successful stock art series, shouldn’t you?

Image Portfolio Platinum Edition 13: Juan Diego DIanderas available here!

Image Portfolio Platinum Edition 14: Storn Cook available here!

See the full Image Portfolio line available here!


After getting three 4-star reviews, NeoExodus: A House Divided Campaign Setting has received its first 5-star review. Read it here and enjoy!


Pathfinder Roleplaying Game fans pick up a free product just by sending a tweet. LPJ Design is exclusively selling Heroes of NeoExodus: Chanda Kesin for a Tweet. So all you do is send this Tweet link and you will get a free copy of Heroes of NeoExodus: Chanda Kesin! Tweet and enjoy!


[LPJ Design] Enemies of NeoExodus: Crimson Hand for the Pathfinder Roleplaying Game

Louis Porter Jr. Design has released Enemies of NeoExodus: Crimson Hand for the Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

The First Ones were once the sole masters of the world of Exodus. They ruled with undisputed power, enslaving or dominating all other races and nations beneath their sorcerous grip. Although their civilization has fallen, there are those who still desire to see these dark, ancient beings rise once more. The Crimson Hand is one of the final few bastions of First One power, a secret organization with its tendrils tightly wound around much of the world’s nobility. It is a long game they play, but one which they believe can only end with their eventual triumph, and the re-establishment of a new era of First One tyranny. This sourcebook comes equipped with:

• History of the Crimson Hand
• The Crimson Hand – Operation and Motives
• Structure, Political and Intrigue Hooks of the Crimson Hand
• Leadership of the Crimson Hand: Valos - leader of the group. Most powerful wizard (CR 10 & 20); Lucia - Valos’s apprentice and second in command (CR 9 & 17); Geist – Valos’s chief spy and an active tactician ( CR 7 & 14)
• Enforcers of the Crimson Hand: Ashtalon - The most powerful enforcer. Called to kill the most dangerous foes, usually when the situation has already gone out of ‘containment’ (CR 9 & 16); Sithuras – Enforcer tasked with property destruction, demolitions and the occasional murder (CR 9 & 16); Rigel – Master saboteur (CR 8 & 16); First-Of-Many – Scout and subtle assassin (CR 8 & 14); and Taskal – Messenger (CR 7 & 14)
• Two new Prestige Classes: Crimson Hand Acolytes and Crimson Hand Enforcer.
• Four all new Crimson Hand Feats
• Seven all new Crimson Hand Spells
• Initiative and Monster Cards

Written By Neal Bailey, Julian Neale with Louis Porter Jr . Available at RPGNow: Enemies of NeoExodus: Crimson Hand (PFRPG) - LPJ Design | Louis Porter, Jr. Design, Inc.


With the success of the Free RPG Day NeoExodus Adventure for Pathfinder RPG, we at LPJ Design have decided to do another Kickstarter project. This will be another NeoExodus Adventure called Origin of Man. While we are not asking a lot to raise with this project as we learned last time, every little bit helps. So even though this is a soft launch this will you in time to see what we have planned and how will that help us. This is another great opportunity from LPJ Design.


Read the review here at RPGNow or here at Paizo.com. Thanks to everyone who has picked this up and made it a great success for Pathfinder fans. And as always, thanks to all the great people who worked on this project all the way from the beginning to today. It could have not been done with out your hard labor of this project of love.


Louis Porter Jr. Design has released Ultimate Spell Decks: Blank Spell Cards for the Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Wish you didn't have to flip through books or searching PDFs every time you want to use a psionic power? You can't see to remember the range, duration or Save of a psionic power off the top of your head? Wish you could introduce unique and new psionic powers to your campaigns in an easy format. Help is coming for you in the form of Ultimate Psionic Decks: Blank Psionic Power Cards. For use with the Pathfinder Roleplaying Game players and GMs! Ultimate Psionic Decks: Blank Psionic Power Cards are printable forms for players and GMs alike which makes managing a psionic simple and easy. Now your storehouse of psionic power will fit right in the palm of your hand with these easy to use, convenient psionic power decks. Find some psionic powers you like from 3rd Party Publishers and list that information, relevant rules and description on each blank card. Get way to add to a psionic user’s arsenal for use with the Pathfinder Roleplaying Game. If you play a psionic weilder and like 3rd Party Publishers spells, then you have to have this product. Created by LPJ Design.

Available at RPGNow.com and Available at Paizo.com.


Louis Porter Jr. Design has released Ultimate Spell Decks: Companion Guides Spell Cards for the Pathfinder Roleplaying Game at RPGNow.com, Paizo.com and DriveThruRPG.com. Here is information on this product:

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Companion Guides Spell Cards. For use with the Pathfinder Roleplaying Game players and GMs! Ultimate Spell Decks: Companion Guides Spell Cards are printable forms for players and GMs alike which makes managing a spellbook simple and easy. Now your storehouse of magical power will fit right in the palm of your hand with these easy to use, convenient spell decks. Each card contains the significant and relevant rules and description of a different spellcaster's arsenal for use with the Pathfinder Roleplaying Game. If you play using the spells from the Pathfinder Companion Guides books, then you have to have this product. Created by LPJ Design. Available at RPGNow.com here and Available Here at Paizo.com


Now available at Paizo!


I have to admit, there were times that I thought we were not going to make it, but we did. I am happy to say that we have completely funded our Free RPG Day NeoExodus Adventure for Pathfinder! I would like to thank everyone who supported LPJ Design through this project. So what does this mean now that the project us completely funded? It means on Free RPG Day you will be able to have access to ANOTHER FREE Pathfinder adventure; Undying Legacy of the First Ones; placed in the setting of NeoExodus: A House Divided at your local neighborhood gaming stores that participate in this event. I have to thank every one over at Jon Brazer Enterprises for being the inspiration for doing this proejct. I would also like to than Steve Russell At Rite Publishing who really helped me understand what made using Kickstarter different from releasing a regular product. I would like to thank the fans of Pathfinder who supported up by donating to this project so they could help expose more people to Pathfinder, especially to a 3rd Party Publisher like me. I could not have do this without your love and support. We have already send out our first email to donors and they can expect to see many more int he future with lots of cool stuff for Pathfinder and NeoExodus.

Now with all this excitement for getting our first successful Kickstarter project, we at LPJ Design have decided to do ANOTHER kickstarter project starting March 15th. The Origin of Man NeoExodus Adventure for Pathfinder will be an adventure for level 3rd - 5th. Here is the quick blurb on it:

The Armans and the Nasians share a number of common traits. They are taller and share the characteristic blonde hair. However they live on opposite sides of NeoExodus. One man thinks he holds the key to proving that both share common ancestry. All he needs is a group of adventurers to escort him. What's the worst that can happen...

So get your donations ready for March 15th for more NeoExodus excitement and adventure. Talk to you later...


We have been able to reach our donation goal to create a free NeoExodus: A House Divided adventure, Undying Legacy of the First Ones, for the Pathfinder rule set for Free RPG Day. We have decided to raise the stakes and offer even more prizes. With only FIVE DAYS LEFT, we still have hopes to raise additional donation to add even more interesting rewards to this project. So please stop by our Free RPG Day NeoExodus Adventure for Pathfinder RPG Kickstarter project and donate. Even if it is a dollar, that will help us to give the best free RPG product for fans of Pathfinder. We need your help and there isn’t a lot of time left. Please donate!



This weekend, January 14 thro 16, we are having our MLK Weekend One Day Sale. The majority of Louis Porter Jr. Design products will be on sale at 25% OFF their normal cost at RPGNow.com. If you put any of our products on your Wish List from us, then this weekend is the day to buy it. Only this Sunday! Only at RPGNow.com! See our products here!


Louis Porter Jr. Design, has released it all new line for Image Portfolio, Image Portfolio Platinum Edition 12: Storn Cook at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Image Portfolio Platinum Edition is the premier line of online PDF art resource that gaming companies can use. All the art pieces in this art resource can be used in any of their upcoming RPG ideas or projects. When a person acquires Image Portfolio, any of the art in the PDF can be used in any of their own products as if they owned it them. This is due to the limited licensing agreement of Image Portfolio. This specific Image Portfolio contains 4 full color images of fantasy character design images. Available at RPGNow!!!


Here we are in the last two weeks of our Free RPG Day NeoExodus Adventure for Pathfinder RPG Kickstarter project with just under $350 to go to get funded. I hope that those who have not donated yet take a second out to donate to this project. It only means good things for Free RPG Day and the Pathfinder RPG since we will be able to not only provide all new free adventures to players, but we get to expand the influence of Pathfinder to more fans. With Paizo doing MMO and comic books the influence of Pathfinder is only getting biggest and LPJ Design wants to help grow that influence. So go now and donate for this project. Support the cause! Support 3PP of Pathfinder! Talk to you later…


We are currently working on a new base class, the Macnhinesmith, for our NeoExodus Campaign setting. Based on the reviews and comments of other steampunk influenced classes, we at LPJ Design though it would be best to just release the draft of the class and get some feedback from the Paizo fan base. We want to hear from you on what we have done correct and what have we done VERY wrong, so please feel free to comment, in great detail if needed, in these thread. Enjoy!

Machinesmith
XXX
Role: XXX
Alignment: Any.
Hit Die: d8.
Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills
The machinesmith’s class skills are Appraise (Int), Craft (any) (Int), Disable Device (Dex), Fly (Dex), Knowledge (arcana) (Int), Knowledge (engineering) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Survival (Wis), Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifier.

Table: Machinesmith
Level BAB Fort Ref Will Special
Save Save Save
1 +0 +2 +1 +0 Craft Magic Arms & Armor +1, Devices, Master Craftsman, Greatwork
2 +1 +3 +3 +0 Mending, trapfinding
3 +2 +3 +3 +1 Greatwork
4 +3 +4 +4 +1 Craft Magic Arms & Armor +2
5 +3 +4 +4 +1 Greatwork
6 +4 +5 +5 +2 Mending 2d4
7 +5 +5 +5 +2 Craft Magic Arms & Armor +3, Greatwork
8 +6/+1 +6 +6 +2 Fabricate, Mending 3d4
9 +6/+1 +6 +6 +3 Greatwork
10 +7/+2 +7 +7 +3 Craft Magic Arms & Armor +4
11 +8/+3 +7 +7 +3 Greatwork
12 +9/+4 +8 +8 +4 Mending 4d4
13 +9/+4 +8 +8 +4 Craft Magic Arms & Armor +5, Greatwork
14 +10/+5 +9 +9 +4 Mending 5d4
15 +11/+6/+1 +9 +9 +5 Greatwork
16 +12/+7/+2 +10 +10 +5 Craft Magic Arms & Armor +6, Metawork
17 +12/+7/+2 +10 +10 +5 Craft Magic Arms & Armor +7, Greatwork
18 +13/+8/+3 +11 +11 +6 Craft Magic Arms & Armor +8, Metawork 2
19 +14/+9/+4 +11 +11 +6 Craft Magic Arms & Armor +9, Greatwork
20 +15/+10/+5 +12 +12 +6 Craft Magic Arms & Armor +10, Metawork 3

Devices Per Day 0 1 2 3 4 5 6
1 3 1
2 3 2
3 4 3
4 4 3 1
5 5 4 2
6 5 4 3
7 6 4 3 1
8 6 4 4 2
9 7 5 4 3
10 7 5 4 3 1
11 7 5 4 4 2
12 7 5 5 4 3
13 7 5 5 4 3 1
14 7 5 5 4 4 2
15 7 5 5 5 4 3
16 7 5 5 5 4 3 1
17 7 5 5 5 4 4 2
18 7 5 5 5 5 4 3
19 7 5 5 5 5 5 4
20 7 5 5 5 5 5 5

Class Features

Craft Magic Arms and Armor (Su)
A machinesmith can create magical arms and armor as per the feat of the same name. In order to add a special ability to an item, he must have access to the prerequisite spells, either through use of a magical item or cast by another spellcaster.

Devices (Su)
Machinesmiths can forge steel and manufacture mundane items better than experts at their craft. But their true power comes from being able to imbue devices they make with mobius energy. Machinesmiths spend their time creating magically imbued devices that can mimic certain spells. In effect, a machinesmith prepares his spells by manufacturing a small, hand-held device, and then “casts” his spells by imbuing the device with mobius energy before releasing it. When a machinesmith creates a device, he infuses the machine with a tiny fraction of his own magical power. Devices behave like spells, and as such their effects can be dispelled by effects like dispel magic using the machinesmith’s level as the caster level.

A machinesmith can create only a certain number of devices of each level per day. His base daily allotment of extracts is given on Table: Machinesmith. In addition, he receives bonus devices per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day. When a machinesmith imbues a device with mobius energy, he infuses the machine with magic siphoned from his own magical aura. A device immediately becomes inert if it leaves the machinesmith’s possession, reactivating as soon as it returns to his keeping—a machinesmith cannot pass out his devices for allies to use. A device, once created, remains potent for 1 day before becoming inert, so a machinesmith must re-make his devices every day. Making a device takes 1 minute of work—most machinesmiths prepare many devices at the start of the day or just before going on an adventure, but it’s not uncommon for a machinesmith to keep some (or even all) of his daily device slots open so that he can prepare devices in the field as needed.

Although the machinesmith doesn’t actually cast spells, he does have a blueprint list that determines what devices he can create. A machinesmith can utilize spell-trigger items if the spell appears on his blueprint list, but not spell-completion items (unless he uses Use Magic Device to do so). When a device is released, it exactly duplicates the spell upon which its blueprint is based. The machinesmith uses his level as the caster level to determine any effect based on caster level. Creating devices consumes raw materials, but machinesmiths regularly collect odd bits and pieces of scrap in their travels, making the cost of these materials insignificant—comparable to the valueless material components of most spells. If a spell normally has a costly material component, that component is expended during the consumption of that particular device. A machinesmith can prepare a device of any blueprint he knows. To learn or use a device, a machinesmith must have an Intelligence score equal to at least 10 + the device’s level. The Difficulty Class for a saving throw against a machinesmith’s device is 10 + the device level + the machinesmith’s Intelligence modifier. A machinesmith may know any number of blueprints. He must refer to his blueprints, as a wizard refers to their spellbook, whenever he prepares a device but not when he consumes it. A machinesmith begins play with two 1st level blueprints of his choice, plus a number of additional blueprints equal to his Intelligence modifier. At each new machinesmith level, he gains one new blueprint of any level that he can create. Adding a blueprint to his collection requires the same costs and time requirements as a wizard adding that same spell to their spellbook. A machinesmith can study a wizard’s spellbook to learn any blueprints that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a blueprint. A machinesmith does not need to decipher arcane writings before copying them.

Fabricate (Ex)
Starting at 8th level, a machinesmith can cast fabricate as a spell-like ability, ½ their machinesmith levels + Int mod./times per day. At subsequent levels, the amount of hp repaired by the machinesmith’s mending ability increases.

Master Craftsman (Ex)
When spending skill points on Craft, a machinesmith acquires the ability to use all of the following sub-skills: alchemy, armor, carpentry, cloth, glass, leather, locks, pottery, ships, and weapons. Other Craft sub-skills must be purchased separately. When using Craft to create an item, a machinesmith gains a competence bonus equal to his class level on the Craft check.

Greatworks (Su)
In order to craft grandiose examples of their art, machinesmiths create permanent energy sources, called a mobius cage. They use this to power their most cherished creations. Machinesmiths do not create a mobius cage lightly, for it means the crafter entraps a piece of their magical essence.

At first level, a machinesmith can choose to create a mobius cage in order to power a greatwork. Machinesmiths currently know of five common types of greatworks, but there may be more. At every other level thereafter, the machinesmith may create a new type of greatwork, or upgrade a greatwork they currently have. Upgrades must be performed in order and the machinesmith must meet the level requirements for the upgrade.

Unless specifically stated, only the machinesmith that created the greatwork knows the intricacies of the operating the machine. Spell-like abilities granted by a greatwork use the operators levels in machinesmith to determine their effects.

Analyzers: Machinesmiths that prize knowledge or their surroundings build analyzer. An analyzer requires communicates through audio and visual information to the machinesmith. Using an analyzer is a standard action. All analyzers are tiny, have AC 10 (when not being held); hardness 5, HP 10. It can be held or worn, utilizing a magic item slot.
A base analyzer grants the machinesmith: At will –detect magic, and detect poison; int modifier/times per day – deathwatch, and guidance; it also grants a +5 competence bonus to Knowledge (arcana) skill checks; darkvision

Analyzer Upgrade 1 (3rd Level)
Adding the first upgrade to the analyzer grants the machinesmith: At will – three 1st level detect spells chosen when the upgrade is applied; modifier/times per day – augury, identify, and see invisibility; a +5 competence bonus to Knowledge (dungeoneering), Knowledge (engineering) and Spellcraft skill checks.

Analyzer Upgrade 2 (7th level)
Adding the second upgrade to the analyzer allows a machinesmith to use: At will – three additional 1st level detect spells chosen when the upgrade is applied; int modifier/times per day – clairaudience-clairvoyance; a +10 competence bonus to Knowledge (arcana), Knowledge (dungeoneering), Knowledge (engineering) and Spellcraft skill checks; tremmorsense.

Analyzer Upgrade 3 (11th level)
Adding the third upgrade to the analyzer allows a machinesmith to use: At will – detect scrying, tongues; int modifier/times per day – analyze dweomer, prying eyes, scrying; a +15 competence bonus to Knowledge (arcana), Knowledge (dungeoneering), Knowledge (engineering) and Spellcraft skill checks.

Analyzer Upgrade 4 (17th level)
Adding the fourth upgrade to the analyzer allows a machinesmith to use: int modifier/times per day – find the path, foresight, moment of prescience, greater scrying; scent.

Armor: Machinesmiths can create intricate arcane-powered protection devices. All machinesmiths custom make their battle-suits, so they suffer no armor check penalty when wearing them. Being self powered, the armor does not add to the machinesmith’s load or slow their movement. In all other respects, machinesmith armor shares the qualities of full plate. Machinesmith armor can be enchanted as regular armor at the same cost.

Base machinesmith armor grants a +3 armor bonus, and a +3 deflection bonus to AC.

Armor Upgrade 1 (3rd level)
Adding the first upgrade increases the protection of the armor to a +4 armor bonus, and +4 deflection bonus. It grants the effects of the spell endure elements while worn.

Armor Upgrade 2 (5th level)
Adding the second upgrade increases the protection of the armor to a +5 armor bonus, and +5 deflection bonus. While worn, it also grants the machinesmith endure elements; and +2 enhancement bonus to Strength and Dexterity.

Armor Upgrade 3 (13th level)
Adding the third upgrade increases the protection of the armor to a +6 armor bonus, and +6 deflection bonus. While worn, it also grants the machinesmith: int modifier/times per day –shield, +10 base movement.

Armor Upgrade 4 (15th level)
Adding the fourth upgrade increases the protection of the armor to a +7 armor bonus, and +7 deflection bonus. While worn, it also grants the machinesmith: int modifier/times per day –stoneskin; and +4 enhancement bonus to Strength and Dexterity, +20 base movement.

Servitor: Many machinesmiths create automatons capable of performing a host of duties. No matter if the servitor is created from intricate clockwork, or steam driven pistons, they share the same capabilities. Unless upgraded, all servitors are unintelligent constructs that follow the machinesmith’s instructions unfailingly.

Upon creation, the machinesmith chooses the base form he wishes the servitor to take from the following four types.

Aquatic: Size Medium; Speed 20 ft., swim 40 ft.; AC +4 natural armor; Attack bite (1d8); Ability Scores Str 16, Dex 12, Con -, Int -, Wis 10, Cha 1

Biped: Size Medium; Speed 20 ft.; AC +2 natural armor; Attack slam (1d10); Ability Scores Str 16, Dex 10, Con -, Int -, Wis 10, Cha 1

Quadruped/Wheeled: Size small; Speed 40 ft.; AC +2 natural armor; Attack bite or slam (1d6); Ability Scores Str 14, Dex 14, Con -, Int -, Wis 10, Cha 1

Serpentine: Size Medium; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 1

Then he adds to the base statistics bonuses based on his levels in machinesmith using Table: Servitor.

Table: Servitor
Class Level HD Saves Armor Bonus Str/Dex Bonus
1 1 +0 +2 +0
2 2 +0 +2 +1
3 3 +1 +3 +1
4 3 +1 +3 +1
5 4 +1 +4 +2
6 5 +1 +4 +2
7 6 +2 +5 +3
8 6 +2 +5 +3
9 7 +2 +6 +3
10 8 +2 +6 +4
11 9 +3 +7 +4
12 9 +3 +7 +5
13 10 +3 +8 +5
14 11 +3 +8 +5
15 12 +4 +9 +6
16 12 +4 +9 +6
17 13 +4 +10 +7
18 14 +4 +10 +7
19 15 +5 +11 +7
20 15 +5 +11 +8

Servitor Upgrade 1 (3rd level)
Adding the first upgrade to a servitor creates a telepathic link between the machinesmith and his creation. They can mentally communicate across any distance as long as they remain on the same plane. Communicating in this way is a free action. In addition, the machinesmath can choose to increase his servitor by one size category, granting it an additional +2 Strength and possibly additional hit points based on the rules for constructs.

Servitor Upgrade 2 (5th level)
Adding the second upgrade allows the construct to make a second attack during a full round action at the servitor’s top attack bonus. In addition, it gains DR 5/-.

Servitor Upgrade 3 (9th level)
Adding the third upgrade to the servitors grants them the use of an energy attack. At the time of the upgrade the machinesmith chooses from cold, electricity or fire energy and picks either a 60 ft. line or 30 ft. cone. This cannot be changed until the servitor is upgraded again. In addition, the machinesmath can choose to increase his servitor by one size category, granting it an additional +2 Strength and possibly additional hit points based on the rules for constructs. The servitor also gains the ability to grab opponents two size categories smaller than, upon a successful hit.

Servitor Upgrade 4 (13th level)
Adding the fourth upgrade gives the servitor an Intelligence score of 10. It can now act upon its own volition, but always to the intention of its creator. The machinesmith may also increase the size once more, and change the servitor’s energy attack to sonic or force damage. In addition, the servitors gains DR 10/-, and is immune to all spells and spell-like abilities that allow resistance.

Vehicle: Machinesmiths with a penchant for exploration can produce marvelous vehicles capable of traversing all terrains.

Unless otherwise stated, all vehicles must be driven by the machinesmith in order to operate. Machinesmiths make driving checks with the Use Magical Device skill. Each vehicle contains a 5 ft.-square area with wheels, levels, and pedals that the driver uses to operate the vehicle.
Upon creation, the machinesmith chooses one of the four base vehicles.
Air: Size large; Squares 4 (10 ft. by 10 ft.); AC 9; Hardness 0; HP 20; Base Save +0; Maximum Speed 60 ft.; Acceleration 15 ft.; CMB +0; CMD 10; Ramming Damage none; Decks 0; Passengers 0; Special requires 100 ft. to take off and land, usable 10 minutes a day

Description: A winged platform with no interior, similar to a glider but self-propelled.

Burrow: Size large; Squares 6 (10 ft. by 15 ft.; 6 feet high); AC 12; Hardness 5; HP 100; Base Save +1; Maximum Speed 30 ft.; Acceleration 15 ft.; CMB +1; CMD 12; Ramming Damage 2d10; Decks 1; Passengers 4; Special usable 4 hours per day

Description: A self contained box or cylinder, with a drill or powered shovel attached to the front.

Land: Size large; Squares 6 (10 ft. by 15 ft.; 6 feet high); AC 12; Hardness 5; HP 100; Base save +1; Maximum speed 40 ft.; Acceleration 20 ft.; CMB +1; CMD 12; Ramming damage 1d8; Decks 2; Passengers 5; Special can only run on even terrain

Description: A wheeled self-propelled carriage with all passengers and driver inside. The top deck can carry cargo.

Water: Size large; Squares 6 (10 ft. by 15 ft.; 6 feet high); AC 12; Hardness 5; HP 100; Base save +1; Maximum speed 30 ft.; Acceleration 15 ft.; CMB +1; CMD 12; Ramming damage 1d10; Decks 1; Passengers 8; Special can only travel on the surface

Description: A self-propelled boat capable of carrying all passengers plus 500 lbs. of cargo.

Vehicle Upgrade 1 (5th level)
Air: Size large; Squares 6 (10 ft. by 20 ft.); AC 10; Hardness 0; HP 50; Base save +1; Maximum speed 100 ft.; Acceleration 15 ft.; CMB +1; CMD 10; Ramming damage none; Decks 0; Passengers 1; Special requires 100 ft to take off and land, usable 1 hour a day

Description: A single-winged aircraft with open cockpit

Burrow: Size huge; Squares 8 (10 ft. by 20 ft.; 6 feet high); AC 13; Hardness 5; HP 150; Base save +2; Maximum speed 40 ft.; Acceleration 20 ft.; CMB +2; CMD 13; Ramming damage 3d10; Decks 1; Passengers 5; Special usable for 8 hours per day

Description: A self contained box or cylinder, with a drill or powered shovel attached to the front.

Land: Size huge; Squares 8 (10 ft. by 20 ft.; 6 feet high); AC 13; Hardness 8; HP 150; Base save +2; Maximum speed 60 ft.; Acceleration 30 ft.; CMB +2; CMD 13; Ramming damage 1d10; Decks 2; Passengers 7; Special usable 8 hours per day

Description: A track driven self-propelled carriage with all passengers and driver inside. The top deck can carry cargo.

Water: Size huge; Squares 16 (10 ft. by 40 ft.; 6 feet high); AC 13; Hardness 5; HP 150; Base save +2; Maximum speed 80 ft.; Acceleration 40 ft.; CMB +2; CMD 13; Ramming damage 2d10; Decks 2; Passengers 10
Description: A self-propelled boat capable of carrying all passengers plus 1,000 lbs. of cargo.

Vehicle Upgrade 2 (9th level)
Air: Size huge; Squares 8 (20 ft. by 30 ft.; 6 feet high); AC 11; Hardness 5; HP 100; Base save +2; Maximum speed 150 ft.; Acceleration 20 ft.; CMB +2; CMD 11; Ramming Damage 1d8; Decks 1; Passengers 5; Special requires 100 ft to take off and land, usable 3 hours per day
Description: An enclosed fixed-wing aircraft.

Burrow: Size huge; Squares 12 (10 ft. by 30 ft.; 6 feet high); AC 14; Hardness 10; HP 200; Base save +3; Maximum speed 40 ft.; Acceleration 20 ft.; CMB +3; CMD 14; Ramming Damage 4d12; Decks 1; Passengers 7; Special the vehicle can now be left running in a straight line at half-maximum speed without driving

Description: A self contained box or cylinder, with a drill or powered shovel attached to the front.

Land: Size huge; Squares 20 (10 ft. by 30 ft.; 12 feet high); AC 14; Hardness 10; HP 200; Base save +3; Maximum speed 80 ft.; Acceleration 40 ft.; CMB +3; CMD 14; Ramming Damage 2d10; Decks 3; Passengers 15; Special the vehicle can now be left running in a straight line at half-maximum speed without driving

Description: A track driven, self-propelled, double-decker carriage with all passengers and driver inside. The top deck can carry cargo.
Water: Size huge; Squares 20 (10 ft. by 50 ft.; 6 feet high); AC 14; Hardness 10; HP 200; Base save +3; Maximum speed 100 ft.; Acceleration 50 ft.; CMB +3; CMD 14; Ramming Damage 2d12; Decks 2; Passengers 20
Description: A self-propelled boat capable of carrying all passengers plus 1,500 lbs. of cargo.

Vehicle Upgrade 3 (13th level)
Air: Size huge; Squares 32 (20 ft. by 40 ft.; 6 feet high); AC 12; Hardness 5; HP 150; Base save +3; Maximum speed 200 ft.; Acceleration 20 ft.; CMB +3; CMD 12; Ramming Damage 1d10; Decks 1; Passengers 7; Special usable 8 hours per day

Description: A propeller driven dirigible

Burrow: Size huge; Squares 18 (15 ft. by 30 ft.; 6 feet high); AC 15; Hardness 10; HP 300; Base save +4; Maximum speed 60 ft.; Acceleration 30 ft.; CMB +4; CMD 15; Ramming Damage 4d12+10; Decks 2; Passengers 10
Description: A self contained box or cylinder, with a drill or powered shovel attached to the front.

Land: Size huge; Squares 20 (10 ft. by 30 ft.; 20 feet high); AC 15; Hardness 10; HP 300; Base save +4; Maximum speed 80 ft.; Acceleration 40 ft.; CMB +4; CMD 15; Ramming Damage 2d10, Step Attack 1d10, any creature small or smaller; Decks 3; Passengers 15

Description: A bipedal self-propelled carriage

Water: Size huge; Squares 36 (15 ft. by 60 ft.; 6 feet high); AC 15; Hardness 10; HP 300; Base save +4; Maximum speed 150 ft.; Acceleration 50 ft.; CMB +4; CMD 15; Ramming Damage 4d12+10; Decks 3; Passengers 20; Special capable of travelling submersed and sustaining all passengers with air for up to 8 hours per day

Description: A self-propelled boat with an enclosed upper deck

Vehicle Upgrade 4 (17th level)
Air: Size gargantuan; Squares 144 (30 ft. by 60 ft.; 20 feet high); AC 13; Hardness 8; HP 250; Base save +4; Maximum speed 300 ft.; Acceleration 30 ft.; CMB +4; CMD 13; Ramming Damage 2d10; Decks 2; Passengers 20; Special the vehicle can now be left running in a straight line at half-maximum speed without driving

Description: A propeller driven dirigible

Burrow: Size gargantuan; Squares 36 (15 ft. by 30 ft.; 12 feet high); AC 16; Hardness 12; HP 400; Base save +5; Maximum speed 80 ft.; Acceleration 40 ft.; CMB +5; CMD 16; Ramming Damage 6d12+20; Decks 2; Passengers 20

Description: A self contained box or cylinder, with a drill or powered shovel attached to the front.

Land: Size Gargantuan; Squares 108 (30 ft. by 30 ft.; 30 feet high); AC 16; Hardness 12; HP 400; Base save +5; Maximum speed 100 ft.; Acceleration 50 ft.; CMB +5; CMD 15; Ramming damage 4d10, Step Attack 2d10, any creature medium or smaller; Decks 4; Passengers 30
Description: A quadruped self-propelled carriage

Water: Size gargantuan; Squares 72 (15 ft. by 60 ft.; 12 feet high); AC 16; Hardness 12; HP 400; Base save +5; Maximum speed 300 ft.; Acceleration 50 ft.; CMB +5; CMD 16; Ramming Damage 3d12+10; Pincher Attacks (2) 2d10+5, grab medium or smaller opponents; Decks 3; Passengers 30

Description: A self-propelled boat with an enclosed upper deck

Mobius Weapon: When in doubt, a machinesmith can use a massively powered advanced weapon as much as anyone else. Only the machinesmith can use the weapon they create.

Upon creating a mobius powered weapon, the machine smith first chooses its form, as either a ranged weapon or melee weapon. Ranged weapons require a single hand to use and add the machinesmith’s intelligence modifier to the damage. The machinesmith need only hit his target’s touch AC to inflict damage. Alternatively, a machinesmith can create a melee weapon. Melee weapons can be one or two-handed and both the machinesmiths intelligence modifier and strength modifier (Str +1/2 for two-handed weapons) are added to the damage. Using a melee mobius weapon the machinesmith must hit the target’s normal AC with armor.

Also upon creation, the machinesmith chooses what form of damage the weapon inflicts.

All machinesmith greatwork weapons can only be used a number rounds equal to the ½ the machinesmith’s class levels + Int modifier.
The base weapon inflicts 1d6 damage. If ranged, it has a range of 20 ft. The machinesmith can choose from cold, electricity, or fire damage.
Weapon Upgrade 1 (5th level)

The first upgrade increases the weapon’s damage to 2d6 and range to 40 ft.

Weapon Upgrade 2 (9th level)
The second upgrade increases the weapon’s damage to 4d6 and range to 60 ft.

Weapon Upgrade 3 (13 level)
The second upgrade increases the weapon’s damage to 6d6 and range to 80 ft. The machinesmith may choose to change the energy type to sonic.

Weapon Upgrade 4 (17th level)
The second upgrade increases the weapon’s damage to 8d6 and range to 100 ft. The machinesmith may choose to change the energy type to force.

Metawork (Su)
Starting at 16th level a machinesmith can create a metawork by adding the qualities of different type of greatwork to one they already possess. For example, they can create a servitor that can also act as an analyzer, or a vehicle with an onboard mobius weapon. At 18th and 20th level they can do this to another greatwork they possess, or upgrade the secondary qualities of their first metawork.

Mending (Sp)
Starting at 2nd level, a machinesmith can cast mending as a spell-like ability, ½ their machinesmith levels + Int mod./times per day. At subsequent levels, the amount of hp repaired by the machinesmith’s mending ability increases.

Table: Device List
0 – Acid splash, daze, dancing lights, flare, light, ray of frost, mage hand, message, open/close

1st – Alarm, hold portal, grease, obscuring mist, hypnotism, burning hands, floating disk, magick missle, shocking grasp, color spray, chill touch, ray of enfeeblement, feather fall

2nd – Arcane lock, protection from arrows, acid arrow, fog cloud, web, daze monster, continual flame, flaming sphere, gust of wind, scorching ray, shatter, hypnotic pattern, spectral hand, knock, levitate, pyrotechnics, spider climb

3rd – Sleet storm, stinking cloud, hold person, daylight, fireball, wind wall, blink, flame arrow, shrink item, water breathing

4th – Fire trap, dimension door, minor creation, solid fog, arcane eye, ice storm, resilient sphere, shout, wall of fire, wall of ice, rainbow pattern, stone shape

5th – cloudkill, major creation, teleport, wall of stone, hold monster, cone of cold, interposing hand, wall of force, telekinesis

6th – antimagic field, repulsion, acid fog, wall of iron, chain lightning, forceful hand, freezing sphere, disintegrate, move earth


We at LPJ Design have just created a record sheet for Animal Companion, Cohort, Eidolon, Familiar, Followers, Mount, Summoned Monster, etc in addition to the other the other freebie sheet we have created for fans of Pathfinder. So stop on by, read our post, grab a few of the NeoExodus freebies and enjoy yourself. You have earned it. Thanks for your support. Support the cause! Support 3rd Party Publishers of Pathfinder!


Now available at Paizo!


Louis Porter Jr. Design has released Ultimate Spell Decks: Blank Spell Cards for the Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Blank Spell Cards. For use with the Pathfinder Roleplaying Game players and GMs! Ultimate Spell Decks: Blank Spell Cards are printable forms for players and GMs alike which makes managing a spellbook simple and easy. Now your storehouse of magical power will fit right in the palm of your hand with these easy to use, convenient spell decks. Find some spells you like from 3rd Party Publishers and list that information, relevant rules and description on each blank card. Get way to add to a spellcaster's arsenal for use with the Pathfinder Roleplaying Game. If you play a spellcaster and like 3rd Party Publishers spells, then you have to have this product. Created by LPJ Design. Available at RPGNow.com here!



LPJ Design wishes all the fans of Paizo, Pathfinder and 3rd Party Publishers a fantastic Christmas and a Happy New Year. And with that here is our little gift for us to you, Daily Spell List:

Wish you have one place that listed all your spells for the day and you didn’t have to flip through books or searching PDFs to find out what that spell does? Help is coming for you in the form of the LPJ Design’s Free Daily Spell List. For use with the Pathfinder Roleplaying Game players and GMs! The Daily Spell List is a printable forms for players and GMs alike which makes managing your daily spell simple and easy. Keep up with your spells without all the head ache you have been used to. Best of all the Daily Spell List is completely free, a gift from LPJ Design and your support of the Pathfinder Role Playing Game. Available Here at RPGNow!


Louis Porter Jr. Design, has released it all new line for Image Portfolio, Image Portfolio Platinum Edition 11: Storn Cook at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Image Portfolio Platinum Edition is the premier line of online PDF art resource that gaming companies can use. All the art pieces in this art resource can be used in any of their upcoming RPG ideas or projects. When a person acquires Image Portfolio, any of the art in the PDF can be used in any of their own products as if they owned it them. This is due to the limited licensing agreement of Image Portfolio. This specific Image Portfolio contains 7 full color images of superhero character design images. Available at RPGNow!


Starting today, LPJ Design is starting their Free RPG Day NeoExodus Adventure for Pathfinder RPG Kickstarter Project. This adventure, Undying Legacy of the First Ones, will be released on June 16, 2012 during the international gaming event known as Free RPG Day. Undying Legacy of the First Ones will serve as an introductory adventure and showcase of the NeoExodus: A House Divided campaign setting with its unique differences from all the other gaming campaign on the market for the Pathfinder RPG. This uniquely exceptional adventure will only help draw interest to NeoExodus and in turn, helping to support the Pathfinder Roleplaying Game created by Paizo Publishing.

Undying Legacy of the First Ones is being written by the Pathfinder Society Denver Venture Captain and NeoExodus Creative Designer, JP Chapleau with the project is being overseen by LPJ Design Owner Louis Porter Jr. Porter has been involved in the RPG industry for the last decade starting with the creation and development of Haven: City of Violence campaign setting. This setting is the only RPG to receive a movie option by Radical Comics owner, Barry Levine, even before the setting was released to the general public.

The reason for this kickstarter project is to generate the funds needed to pay for the cost of production, printing and delivering this adventure to the premiere retail gaming stores to giveaway during Free RPG Day. This adventure will help increase the interest in the Pathfinder Roleplaying Game which in turn will increase their interest in 3rd Party Publishers like LPJ Design and the NeoExodus: A House Divided setting.

Those interested in learning more about the NeoExodus: A House Divided setting can check out NeoExodus Chronicles: World of Exodus completely for free.

Those interested in supporting this kickstarter project can donate here!

Thanks for your support of Pathfinder RPG, 3rd Party Publishers and the NeoExodus: A House Divided setting.


Ultimate Maze Decks: Crypts for the Pathfinder Roleplaying Game

Mentats of Gaming and Louis Porter Jr. Design has released Ultimate Maze Decks: Crypts for the Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Do you want to add a labyrinth element to your game in a hurry, and neither you or your players want to spend lots of time on mapping? Look no more. Ultimate Maze Decks: Crypts provides 47 cards, each with a crypt location and a different challenge to overcome. Ultimate Maze Decks transforms maze-delving from a tedious chore to a fast-paced activity with its unique mechanics, challenges and art. Ultimate Maze Decks from Mentats of Gaming and Louis Porter Jr. Design is the first Pathfinder Roleplaying Game accessory to bring you an entirely new way to run mazes in your game.

Available at RPGNow.com here!!!


Inspired by the actions of Jon Brazer Enterprise, LPJ Design has decided to start a Kickstarter.com project in the hopes to release a free NeoExodus: A House Divided adventure for Free RPG Day to be distributed to retail locations.

This adventure; written by the LPJ Design creative designer, JP Chapleau with artwork from NeoExodus: A House Divided Campaign Book artists including Bruno Miguel Martins Balixa, Juan Diego DIanderas, Yama Orce; will be an introduction adventure to the world of Exodus and the campaign setting of NeoExodus. Our goal is to reach $1,000 in funding with this kickstarter project which will make it possible for us to provide one free adventure in each Free RPG Day box. But we have also included additional higher threshold goals if we reach, will increase the amount of free copies we giveaway and also other rewards to the patrons of this project. We are going to have various award levels starting as low as $1 with additional Special “Locked” Awards which be “unlocked” a to receive unique rewards including naming specific locations in the adventure and even naming the special NPCs in the adventure themselves.

We are planning to start this kickstarter project at the end of December and having it run until the beginning of February. Head over to the LPJ Design blog from sneak previews, updates and a little behind the scenes of making this project successful. All those interested in learning more about this project, check out the LPJ Design Blog or like us on Facebook. Thank you for your interest and support on this project.


I asked this over at our Facebook page and I wanted to expand the interest to over here also. So, what compelling daily content are you NOT getting from Pathfinder Roleplaying Game websites that you WOULD like to get? Anything goes just be truthful. Thanks!

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