Something I am working on for NeoExodus: A House Divided Campaign setting. We are adding Androids (which we call Kagans) to the setting but we are changing the racial abilities of the race. Simply put, is this race overpowered now?:
Ability Score Racial Traits: Kagan have swift reflexes and are very intelligent, but have difficulty relating to others. As a result, Kagan gain a +2 bonus to Dexterity and Intelligence, but suffer a –2 penalty to Charisma.
Size: Kagan are Medium creatures, and they have no bonuses or penalties due to their size.
Base Speed: Kagan have a base speed of 30 feet.
Languages: Kagan begin play speaking Common. Kagan with high Intelligence can choose any languages they want (except secret languages, such as Druidic).
Exceptional Senses: Kagan have darkvision and so can see perfectly in the dark to a range of 60 feet and in addition, they possess low-light vision.
Constructed: For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), Kagan count as both humanoids and constructs. Kagan gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Kagan can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Arcane Essence (Ex): Once per day as a full-round action, Kagan imbue a single small (or smaller) inanimate object with the Kagan’s arcane essence with mobility and a semblance of life. The animated object then immediately attacks whomever or whatever you initially designate. An animated object can be of any nonmagical material. This spell cannot affect objects carried or worn by a creature. This effect last 1 round per level. Objects that are imbued disintegrate in to dust and the end of the time effect of this ability.