Hellknight

Kolsch's page

93 posts. Alias of drbuzzard.


Race

Fighter/Warpriest 20/22 HP 16/22, AC 18, T 15, FF, 13, CMD 18, Fort +5, Ref + 5, Will+5, Per +6, Init +4

About Kolsch

One fine day on assignment from the Pathfinder
Society an intrepid evangelist of Cayden Calean, Perblentious, was
wondering around in Numeria after losing the rest of his party. He
stumbled upon an android, who seemed to have just woken up. The being
was a blank slate. Seeing this as a good opportunity to adopt a new soul
into the church, and have a companion along for safety in numbers, he
took the android under his wing. Being somewhat potted (as usual), and
at a loss for ideas, he named his new companion Kolsch after what he was
drinking.
They tagged along for a brief period as Perblentious and Kolsch found
themselves in a rather tight spot, under assault by some robots. Seeing
that at best one of them would survive, and having a self sacrificing
nature, Perblentous convinces Kolsch to run off for help. Kolsch is a
bit naive and doesn't even realize he is being spared by the sacrifice of another. He turns tail as told and runs good and hard, and with his
inability to tire, gets away. In act he runs long enough to find himself in the town of Torch.

Not able to either convince anyone to accompany him to rescue Perblentious, nor really able to find the way back on his own, he settles in and tries to spread the holy world of Cayden Calean. However while the soul is eager, the pre-programmed body and mind are not so much. Having been a security android in a prior life, he reverts to form, and ends up as more of a warrior than a priest. That doesn't stop him from preaching about his god, nor brewing his namesake (if poorly, since it doesn't really have any effect on his android anatomy).

Kolsch is a fairly normal looking android (they are manufactured after all) who is dressed in priests vestments of Cayden Calean with a suit of studded leather over it. Trying to be a good emissary of his god, he carries the appropriate weapon, the rapier and has a mug hanging at his side as a holy symbol.

Kolsch is a very eager servant of his god, honoring the sacrifice of his first friend, but without the ability to properly appreciate alcohol, misses out on a lot of the nuances. Once in a while he tries to act drunk, but is rather unconvincing.

Kolsch
Android fighter 2/gestalt 2/warpriest of Cayden Cailean 2 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Bestiary 5 19)
NG Medium humanoid (android)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +5
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 22 (2d10+6)
Fort +5, Ref +5, Will +5 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee rapier +7 (1d6+4/18-20)
Special Attacks blessings 4/day (Good: holy strike, Travel: agile feet), fervor 3/day (1d6), sacred weapon (1d6, +0, 0)
Warpriest Spells Prepared (CL 2nd; concentration +4)
. . 1st—divine favor (2), shield of faith
. . 0 (at will)—create alcohol (ale or wine), create water, detect magic, stabilize
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Statistics
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Str 12, Dex 18, Con 14, Int 10, Wis 14, Cha 8
Base Atk +2; CMB +3; CMD 18
Feats Combat Stamina, Dodge, Fencing Grace[UI], Weapon Finesse, Weapon Focus (rapier)
Traits deft dodger, robot slayer
Skills Perception +6 (+8 when used for Perception, 2 when used for Sense Motive), Profession (brewer) +7, Survival +6
Languages Common
SQ dodge, emotionless, exceptional senses, nanite surge, weapon finesse, weapon focus
Combat Gear oil (5); Other Gear studded leather, buckler, rapier, candle (2), chalk, hammer, hemp rope (50 ft.), hooded lantern, masterwork backpack[APG], piton (4), sack (2), silver holy symbol, tindertwig (4), torch (2), 35 gp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by stamina spent.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Fencing Grace Use Dexterity on rapier damage rolls
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +5 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls.
Weapon Focus [Combat Trick] 2 stamina points to gain Weapon Focus bonus on another weapon for 1 rd.

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