Fighter (Weapon Master) 5
Common (Taldane), Varisian
About Kern Bevaniky
HP 60 (5d10 + 10 Con + 5 favoured class + 5 Toughness + 4 bonus) (rolls: 10, 5, 9, 5, 7)
AC 19 (+8 armour, +1 Dex), touch 11, flat-footed 18
CMD 21, 22 vs sunder while wielding heavy flail, 23 vs disarm and trip, 24 vs disarm while wielding heavy flail
Fort +7, Ref +3, Will +2
Spd: 20 ft
Melee: mw heavy flail +13 (1d10+10/19-20)
Melee: handaxe +10 (1d6+5/x3)
Ranged: light crossbow +6 (1d8/19-20, 80 ft)
CMB +10, +12 disarm and trip, +14 trip with heavy flail, +16 disarm with heavy flail
Chosen Weapon: Heavy flail
Weapon Guard: +1 to CMD vs disarm and sunder while wielding a heavy flail
Weapon Training: +1 to attack and damage with a heavy flail
Reliable Strike 1/day: As immediate action, may reroll attack roll, critical hit confirmation, miss chance check, or damage roll. Must use second roll even if worse.
(2 + 2 Int + 1 human)/level x 5 levels = 25 skill points
Climb +10 (5 ranks + 5 Str + 3 class - 3 armour)
Intimidate +9 (5 ranks + 3 class + 1 trait)
Knowledge (dungeoneering) +8 (3 ranks + 2 Int + 3 class)
Knowledge (engineering) +8 (3 ranks + 2 Int + 3 class)
Perception +4 (4 ranks)
Survival +8 (5 ranks + 3 class)
Weapon Focus (heavy flail) (human bonus)
Combat Expertise (level 1)
Power Attack (fighter 1)
Improved Disarm (fighter 2)
Improved Trip (level 3)
Weapon Specialization (heavy flail) (fighter 4)
Toughness (level 5)
Dirty Fighter -- +1 damage when flanking
Bully -- +1 Intimidate
Masterwork Heavy Flail (315 gp, 10 lbs)
Light crossbow (35 gp, 4 lbs)
10 bolts (1 gp, 1 lb)
Handaxe (6 gp, 3 lbs)
Dagger (2 gp, 1 lb)
Cloak of resistance +1 (1000 gp, 1 lb)
+2 light fortification chainmail (9300 gp, 40 lb)
Backpack (2 gp, 2 lbs)
Waterskin (1 gp, 4 lbs)
Rope, hemp, 50 ft (1 gp, 10 lbs)
Lantern, hooded (7 gp, 2 lbs)
Oil flask (0.1 gp, 1 lb)
Alchemist's fire, 3 flasks (60 gp, 3 lbs)
Cold iron longspear (10 gp, 9 lbs)
Potion of protection from evil
Potion of cure moderate wounds
Potion of cure light wounds
19 gp, 1 sp
Total weight: 91 lbs
Gear not carried: +1 Breastplate (1350 gp, 30 lbs), Chainmail armour (150 gp, 40 lbs)
Carrying Capacity: Light--up to 116 lbs; Medium--233 lbs; Heavy--350 lbs
Kern is a handsome man, in a rugged sort of way. His rough life has worn away all the youthfulness in his appearance. As such, people often mistake him for being 10 or more years older than he actually is. He keeps his dark, prematurely greying hair, fairly short and brushed back, and has a short, well-kept moustache and beard.
Kern is generally a kind-hearted man, and easy to get along with. He can be a bit brash at times (a remnant of his bullying ways as a child) and prone to a touch of vanity, but he means well. He will respond harshly, though, to those who anger him or otherwise get on his bad side. He cares deeply for his sister Savah, and anyone who offends her also offends him.
Kern had a simple childhood. He was born and raised in Sandpoint, where he began to develop a bit of a reputation as a bully amongst the other kids. It wasn't that he was cruel or sadistic; he just liked being in charge and he had the strength to enforce it if somebody else tried to tell him what to do. The one exception was his younger sister, Savah. The two were always very close and she was the only other kid in the town who could tell him what to do and not fear reprisal. Indeed, it was often her interference that kept his bullying of others under control.
Concerned that their son could become a problem (particularly with his and Savah's growing fascination with weapons), Kern's parents decided that his aggressive tendencies needed an outlet. The agreed to allow both their children to train in the weapons that so fascinated them. They hoped that the physical exercise would burn out Kern's desire to bully and Savah's growing tendency to be bossy. And they were mostly right. Both children devoted themselves to their crafts, particularly Kern. He developed a love for flails, particularly the extremely heavy kind that suited his growing strength.
Over a couple of years, with his bullying ways firmly in the past, Kern managed to acquire a better reputation in Sandpoint. Eventually Sheriff Avertin agreed to introduce Kern to an acquaintance of his in Magnimar, Emar Okvin, a soldier known for his mastery of flails. Kern then spent a year studying with this Emar in Magnimar, learning techniques beyond what anyone in Sandpoint could teach him.
During that year, Kern's father passed away from illness. Father Tobyn did his best to save him, but it was not to be. Kern returned briefly for the funeral before re-applying himself to his studies in Magnimar.
When he returned to Sandpoint, he and Savah decided to strike up lives as adventurers. They decided to travel the countryside, kill goblins, save innocents, and basically seek fame and fortune. They vowed to send half of all their riches back to their mother in Sandpoint. Alas, it didn't go quite as well as they had hoped. They didn't become rich. They didn't become famous. They did manage to stay alive, but even with Kern's newly developed skills with the heavy flail, the two of them alone were no match for the beasts they encountered. Their adventuring career ended with them fleeing for their lives after an encounter with the Sandpoint Devil.
Returning to Sandpoint, Savah decided to open up a business selling weapons and armour. Their short adventuring career had given them a few contacts, and Savah felt she could use those to acquire a chain of supply. Kern didn't really want to settle down, but agreed to go into business with her. She would run the shop while he would handle supply runs to Magnimar, Riddleport, and other places. Having to arrange protection from bandits and goblins would help sate Kern's continuing desire for adventure.
Since then, the supply runs have meant that Kern is frequently away from Sandpoint for long stretches at a time. He missed most of the Late Unpleasantness five years ago (something he feels quite guilty about), although he was in town at the time of the fire. He has just now returned from a trip to Riddleport. If things had gone according to plan, he would have been back in time for the Swallow Tail Festival. He has always tried his best to be in town for the festival each year. However, first there were delays in Riddleport itself. The weapons he was picking up weren't quite ready and he had to wait an extra two days. That in itself shouldn't have been a problem, as if he had planned for a week's window (since travel time on the road could be unpredictable), but then an attack by bandits halfway back to Sandpoint resulted in some bad damage to the wagon that had to be repaired before he could continue. That caused another couple days delay. Then he came under attack from goblins. Although he fought them off, he was hurt badly. Not wanting to risk travelling in his condition, he stopped at the very next village and stayed there for a few days while he healed.
He has now finally reached Sandpoint, four days late for the festival.