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Enga Keckvia

Kereek!'s page

1,421 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


HP 63/63, AC 21, T 14, FF 18, F+4, R+6, W+7, Perc +11

About Kereek!

Kereek Sharpeye
N Kobold Male Sorcerer (draconic: red) 11
Init +7; Senses Perception +11; darkvision 120 ft
AC 21, touch 14, flat-footed 18 (+4 armor, +3 dex, +3 natural, +1 size)
hp 63 (11d6+11+11FC)
Fort +4, Ref +6, Will +7 (+8 vs Enchantments)
Spd 30'
Melee +5 claws (1d4-1+1d6 fire)
Ranged +10 mwk darkwood light crossbow (1d6)
Space 5'; Reach 5'
Str 8, Dex 16, Con 12, Int 15, Wis 10, Cha 20
BAB +5; CMB +3; CMD 16
Feats eschew materials*, combat casting, deepsight, extra arcana (elemental speech), improved initiative*, craft magic arms and armor, spell penetration, merciful spell
Skills (4 skills) Bluff +13, Diplomacy +10, Know (Arcana) +11, Knowledge (Planes) +16*, Linguistics +4, Perception +11, Spellcraft +11, Stealth +13 (+18 w/ cloak up)
Spells/Day (-/8/7/7/7/5, DC 15+level; Concentration +22)
0th level (6): acid splash, detect magic, daze, spark, disrupt undead, mage hand, message, mending, read magic
1st level: mage armor*, burning hands, color spray, forced quiet, snapdragon fireworks, alarm
2nd level: scorching ray, resist energy*, elemental speech, knock, see invisibility, glitterdust**, invisibility, carry companion
3rd level: fireball, fly*, haste, dispel magic, water breathing
4th level: dragon's breath, fear*, dimension door, greater invisibility
5th level: teleport, spell resistance*, fire snake
Special Abilities: resist fire 10, claws 8 rounds, breath weapon (1/day, 11d6 fire, 30' cone, Reflex DC 20 half)
Traits: desperate focus, Big Damn Hero: You have the self-confidence that comes from knowing you are -- or will be -- a great hero. You get a +1 to Will saves to resist Enchantment spells
Language: Draconic, Common, Giant, Sylvan
Possessions cloak of elvenkind (2500 gp), masterwork darkwood light crossbow (375 gp), 20 bolts (2 gp), pathfinder's kit (22 gp), dragonhide mantle (390 gp), assorted shiny stones, CMW potion, 2 CLW potions, 1 wand of floating disk (46 charges), ring of feather fall, ring of spell knowledge III (holds glitterdust), headband of mental prowess (CHA and INT: K:Planes) +2 (4,000 gp), wand of identify (43 charges) (750 gp), scroll of glitterdust (150 gp) (CONSUMED), Necklace of Fireballs (1-8d6, 2-4d6, 3-2d6) (stowed), necklace of tauric separation (worn), Lesser intensified metamagic rod (3,000 gp), rod of fire extinguishing (15,000 gp),

Kingdom improvements: 2 portraits of Jon and the party (1,000 gp), 3 doses of Belladonna (300 gp)

Loot 11,027 gp, 5 sp

History and Personality
Kereek Kereek is an opportunist. He sees himself as destined for greatness, as evidenced by his crimson sheen and magical powers. He has seen the mighty dragons fly over in the distance and felt their allure. He knows that he has such potential in himself, but he need only find a way to unlock it. Enter the PCs: they are everything that he wants to be, commanding, powerful. And they're going to need a court wizard, a mighty kobold who can wield the very magic of the universe. And if that kobold is Kereek, so much the better for everyone!

Kereek has never fit in with the Sootscales. None of it was his fault; he couldn't help it that he was magnificent while the others were dark-colored. Of course, he did accidentally set fire to the Chief's chair. And bewitch the Chief's pet weasel so that it fell off that cliff. And melt the Chief's crown. But those were all accidents! A mighty kobold can't be held responsible for the whims of the arcane!

I would think Kereek would be an advisor/court wizard role. He's small, scrappy but clever in only the ways that a kobold could be. He's charming when he tries and sneaky when he doesn't, able to slip into and out of dark places, the better to know what's really going on. In a pinch he could be a second-rate spymaster, since who would suspect the lowly kobold of being a spy?

Stat Math:
Str 8 (2 points -4 racial)
Dex 16 (5 points +2 racial)
Con 12 (5 points -2 racial)
Int 13 (3 points)
Wis 10 (0 points)
Cha 17 (10 points +1 4th level +2 headband +1 8th level)

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