![]()
About Kelly FitzroyBackground:
Kelly is the second daughter of a middle class family. In her family plans she was meant to marry a second cousin and be a good house wife. They gave her a good education, but didn’t thought she would have to work outside of the home to live. She wasn’t happy with the prospect but was resigned to it.
All changed a day when, while rummaging in old chests in the attic she found an old belt with an oriental design. In her mind she saw the tale of the belt, how it was worn by the ancient alchemist Khalid ibn Yazid and how she could use it to do some of the magic of the alchemist. That spurned her into searching for more items capable of unlocking her powers and into dedicating herself to occult researches. The fiancée was appalled by her newfound willfulness and broke the engagement, causing great turmoil in the family and a rift that hasn’t totally healed. Kelly left home and started working odd jobs and doing even a bit of larceny to live while studying in whatever library she was able to access and visiting curio shops trying to find more objects of power. Her chance at fame come when she helped a minor noble to be rid of a poltergeist. Her ability to read objects allowed her to discover how to put it to permanent rest. Thanks to the grateful noble reward she now has a good stash of cash, some equipment and a small notoriety in his circle of friends. She is now on his way to Crasmere, called by one of the noble acquaintances. Condensed statblock:
Defense ————— AC 18, touch 12, flat-footed 16 (+2 Dex) hp 17 (2d8+4) Fort +6, Ref +3, Will +4 (+2 bonus vs. hexes and spells or spell like abilities of fey) ————— Offense ————— Speed Melee cold iron rapier +1 (1d6/18-20) or silver dagger +1 (1d4-1/19-20) Ranged sling +3 (1d4) Implement Schools Abjuration (holy symbol, 2 points) Resonant—warding talisman; Focus—mind barrier Conjuration (Compass, 1 point) Resonant—Casting Focus; Focus—Servitor Transmutation (Belt of Khalid ibn Yazid, 3 points) Resonant—physical enhancement; Focus—legacy weapon Occultist Spells Known (CL 2nd; concentration +6) 1st (3/day)— expeditious retreat , shield, Cure Light Wounds 0 (at will)— Stabilize, mending, resistance ————— Statistics ————— Str 11, Dex 14, Con 14, Int 18, Wis 10, Cha 10 Base Atk +1; CMB +1; CMD 13 Feats Extra Focus Power Traits hex-proof, reactionary Skills Appraise +4, Diplomacy +5, Knowledge (arcana) +8, Knowledge (dungeoneering) +5, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +5, Knowledge (planes) +8, Knowledge (religion) +8, Perception +5, Perform (keyboard instruments) +1, Profession (Medium) +4, Profession (Cook) +4, Sense Motive +4, Spellcraft +9, Swim -5, Use Magic Device +6 Languages Aklo, Celestial, Common, Dwarven, Elven SQ implements 3, magic item skill, mental focus (6/day), object reading Combat Gear potion of cure light wounds , holy water; Other Gear breastplate, cold iron sword cane, dagger, sling, sling bullets (10), artisan's outfit, backpack, bandolier UE, bedroll, belt pouch, blotter (0.2 lb), chalk (10), chest, medium APG, flint and steel, ink, inkpen, inkpen, journal UE, knife for cutting quills into pens (0.5 lb), occultist's implement OA, occultist's implement OA, occultist's implement OA, pen nibs, pigment for making ink (0.2 lb), pot, ruler, small (0.1 lb), scholar's outfit, torch (10), trail rations (5), vial, waterskin, 92 gp, 4 sp —————
Illusion (Ring from a famous trickster) Illusion implements allow the occultist to distort the senses and cloak creatures from sight.
Transmutation (Belt of Khalid ibn Yazid) Transmutation implements can alter the properties of both objects and creatures.
Aegis +1 (Su) 1 focus: Grant armor or shield enh. bonus and special ability. Hex-Proof +2 to will saves vs. hexes and the spells of fey. Mental Focus (6/day) (Su) You have a pool of points that activate your focus powers. Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user. Philosopher's Touch (1 weapon, cold iron/silver, 2 minutes) (Su) 1 focus: Weapon touched counts as special material for overcoming DR.
combat:
BAB +1 Rapier Main hand: +1, 1d6/18-20 Sling Ranged, +3, 1d6 Rng: 50' AC 18 Touch 12 flat footed 16 (breastplate, dexterity 14)
CMD 13 CMB +1 HP 17 Skills:
Skill points spent are the values within the parenthesis All values are already modified by the armor where appropriate Acrobatics -2
Traits, feats and special abilities:
FEATS ARMOR PROFICIENCY (Light & Medium) EXTRA FOCUS POWER
Reactionary
RACIAL TRAIT
CLASS ABILITIES: Occultist
Mental focus that is not used before the next time the occultist
Aegis +1 (Su)
Casting Focus (Su)
Legacy Weapon +1 (Su)
Mental Focus (6/day) (Su)
The implement grants its resonant power to whoever possesses it; the occultist can lend the implement to an ally to assist that ally, but if he does so, he has difficulty casting that implement’s spells (see Implements on page 47) and can’t expend that implement’s focus on focus powers until he retrieves the implement or refreshes his focus.
The occultist can choose to save generic mental focus inside his own body instead of investing all of it, but expending this focus comes at a higher cost. Any focus power the occultist activates with generic focus costs twice as much mental focus to use (and to maintain, if applicable). The occultist can expend his generic focus through an appropriate implement on any focus power he knows, but an implement he didn’t invest any focus in at the start of the day grants no resonant power. Mind Barrier (-4 damage) (Sp)
Object Reading (Su)
Philosopher's Touch (1 weapon, cold iron/silver)
Physical Enhancement +2 (Dexterity) (Su)
Servitor (Sp) As a standard action, you can expend 1 point of mental focus to summon a servitor.
Warding Talisman +1 (Su)
Equipment:
Total Weight Carried: 56/115 lbs, Medium Load (Light: 38 lbs, Medium: 76 lbs, Heavy: 115 lbs) Artisan's outfit 4 lbs Backpack (empty) 2 lbs Bandolier (empty) <In: Chest, medium (33 @ 28.4 lbs)> - Bedroll <In: Chest, medium (33 @ 28.4 lbs)> 5 lbs Belt pouch (empty) 0.5 lbs Blotter <In: Chest, medium (33 @ 28.4 lbs)> 0.2 lbs Breastplate 30 lbs Chalk x9 <In: Chest, medium (33 @ 28.4 lbs)> - Chalk - Chest, medium (33 @ 28.4 lbs) <In: Dropped to ground (1 @ 78.4 lbs)> 50 lbs Cold iron rapier 2 lbs Dagger Explorer's outfit (Free) <In: Chest, medium (33 @ 28.4 lbs)> Flint and steel - Holy water 1 lb Ink, black <In: Chest, medium (33 @ 28.4 lbs)> - Inkpen - Inkpen <In: Chest, medium (33 @ 28.4 lbs)> - Journal 1 lb Knife for cutting quills into pens 0.5 lbs Occultist's implement (Belt) 0.5 lbs Occultist's implement (Holy symbol) 0.5 lbs Occultist's implement (Compass) 0.5 lbs Pen nibs - Pigment for making ink <In: Chest, medium (33 @ 28.4 lbs)> 0.2 lbs Pot <In: Chest, medium (33 @ 28.4 lbs)> 4 lbs Potion of cure light wounds - Ruler, small 0.1 lbs Scholar's outfit 6 lbs Silver dagger 1 lb Sling - Sling bullets x10 0.5 lbs Torch x10 <In: Chest, medium (33 @ 28.4 lbs)> 1 lbInkpen - Trail rations x5 <In: Chest, medium (33 @ 28.4 lbs)> 1 lb Vial - Waterskin <In: Chest, medium (33 @ 28.4 lbs)> 4 lbs Languages:
Aklo Dwarven Celestial Elven Common. appearance:
Height 5’ 4” Weight 120 lbs Age 19 Hair black
Spells:
Occultist spells known (CL 2nd; concentration +6) Melee Touch +1 Ranged Touch +3 1st (3/day)—expeditious retreat, shield, cure light wounds 0th (at will)—ghost sound (DC 14), mending, stabilize |