Expert Diver

Joseph Bakerson III's page

1 post. Alias of angryscrub.


Race

Human

Classes/Levels

Lvl 5 unchained rogue, swashbuckler/scout archetypes

Gender

Male

Size

M

Age

20

Alignment

CG

Strength 20
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 10

About Joseph Bakerson III

appearance:

Standing several inches over six feet, Joe has jet black hair and dark green eyes. Though young, Joe's skin is already criss crossed with scars from all the barroom fights he's been in. He is bulging with muscle to the point that most people find it verges on the grotesque. All in all, he is huge and somewhat ugly.

With a huge greatsword strapped to his back, and pretty much constantly in his chain shirt, and a truly ridiculous amount of equipment strapped on, he presents a fairly menacing appearance to most. In addition, he usually has his pipe, even if he isn't actually smoking it.

Height: 6'6"
Weight: 280lbs

background:

Joe was born and raised in (port city that is also on a river). As he likes to tell it, the streets were his parents and he clawed his way up from the bottom.

What annoys him is that in fact his parents are alive and well, and have a thriving wholesale bakery business in a relatively benign neighborhood. He has no odd birthmarks, nor were there any dire portents at his birth, nor at any later time during his life.

The banality and sheer normality of his existence caused him to seek out excitement in his early teens and he got involved with some of the less than savory elements of the city, where his enormous strength and greater than average intelligence served him well in dealing with various gangs and near underground organizations, which is how he learned some of his less savory skills.

Though having no interest in following in his parent's footsteps, he was smart enough to see the value of what they were teaching him, and actually had a fair knack for languages and bookkeeping. Though terrible at actual baking, he was pretty good at cooking the books, though his parents never let him use any of the ideas he came up with. Many of the skills his parents taught him about dealing with customers and potential customers he also found quite handy in his underground activities.

A big fan of drinking and brawling, Joe loves to put on a show illustrating his strength and physical prowess, and he has learned and is willing to use whatever dirty tricks are necessary. Joe has often found it expedient to spend some time guarding a caravan or out at sea after certain barroom fights, making him an experienced, if somewhat indifferent, sailor. He loves the ocean, and climbing the rigging, but isn't really all that into the actual work, though he does what he needs to do to earn some pay and get on the ocean.

He's done freelance work both as bodyguard and enforcer and favors using a really big greatsword to try and intimidate people. Whether they end up intimidated from the sight of it, or from being hit in the face with it is up to them.

Joe is also a big fan of gambling, though he realizes he isn't particularly good at it. He almost always has some cards or dice and is willing to play a game with pretty much anyone.

When he was 17, Joe decided he'd had enough of living with his parents and split. He still visits them occasionally, but only if he thinks no one's watching. He's spent the past few years building a name for himself as a realiable, if somewhat brash, bit of muscle who's also a fair hand at dealing with people. He's discovered as well that he's a fair hand at forging official looking documents, but he has been very careful about sharing that aspect of his skills with people.

skills:

Skills (8 class +1 race +2 int = 11/Lvl)

Acrobatics (+5 ranks +3 skill focus +2 dex +1 swashbuckler level +1 trait +3 class) 15 (20 jump)
Climb (+5 ranks +5 str +3 class) 13
Swim (+5 ranks +5 str +3 class) 13
Stealth (+5 ranks +2 Dex +3 class) 10
Perception (+5 ranks +3 class) 8
Sense motive (+5 ranks +3 class) 8
Diplomacy (+5 ranks +3 class) 8
Knowledge local (+5 ranks +2 Int +3 class) 10
Linguistics (+5 ranks +2 Int +3 class) 10
Profession gambler (+5 ranks +3 class) 8
Disable device (+5 ranks +2 Dex +3 class) 10

Background skills (2/Lvl)
Profession baker (+2 ranks +3 class) 5
Profession sailor (+3 ranks +3 class) 6
Sleight of hand (+5 ranks +2 Dex +3 class) 10

traits:

armor expert (reduce acp of armor by 1)
Acrobat (+1 trait bonus to acrobatics)

gear:

carrying capacity 400(133 without muleback cords)lbs light load, 800(266) medium, 1200(400) heavy

Magic items 6545gp

Muleback cords 1000gp
Ring of sustenance 2500gp
ioun torch 75gp
Traveler's any tool 250gp
Campfire bead 720gp
Iron spike of safe passage 2000gp

Equipment 2409.78gp 178.5lbs

Composite shortbow +5 str masterwork 750gp 2lbs
Chain shirt masterwork 250gp 25lbs
Greatsword masterwork 350gp 8lbs
Backpack masterwork 50gp 4lbs
Bedroll .1gp 5lbs
Blanket .5gp 3lbs
Chain 20ft 60gp 4lbs
Chalk x4 .01gp 0lbs
Coffee pot 3gp 4lbs
Compass 10gp .5lbs
Ear trumpet 5gp 2lbs
Flask .03gp 1.5lbs
Flint and steel 1gp 0lbs
Folding chair 2gp 10lbs
Folding table 10gp 20lbs
Gamblers kit common 75gp 5lbs
Glass cutter 5gp 0lbs
Glue paper x10 1gp 0lbs
Hammock .1sp 3lbs
Hourglass (1 minute) 20gp .5lbs
Ink 5 vials 40gp 0lbs
Ink pen 5 .5gp 0lbs
Lock superior 150gp 1lbs
Manacles masterwork 50gp 2lbs
Oil 10 pints 1gp 10lbs
Paper 20 sheets 8gp 0lbs
Parchment 20 sheets 4gp 0lbs
Periscope 20gp 4lbs
Rope silk 100gp 10lbs
Sacks 10 1gp 5lbs
Sealing wax 1gp 1lb
Sewing needle x2 1gp 0lbs
Signet ring 5gp 0lbs
Skeleton key 85gp 0lbs
Soap .5gp 1lbs
String 100' .02gp 1lbs
Tent medium 15gp 30lbs
Wax key blank x2 30gp 1lbs
Whetstone .02gp 1lbs

Abacus 2gp 2lbs
Forger's kit 200gp 6lbs
Merchant's scale 2gp 1lbs
Thieve's tools masterwork 100gp 2lbs
Umbrella 2gp 3lbs

rogue abilities:

Lvl 1 greatsword proficiency
lvl 2 expert leaper
Lvl 3 +1 morale bonus/3 lvls acrobatics and vs fear
Lvl 4 ledge walker
Lvl 4 sneak attack damage on a charge
Lvl 5 rogues edge acrobatics

feats:

human bonus feats, skill focus at 1st, 8th, and 16th level
lvl 1 bonus skill focus acrobatics
lvl 1 dodge
Lvl 3 mobility
Lvl 5 canny tumble

save:

fort +2
ref +6
will +1, +2 vs fear

offense:

init +2
Greatsword +9 (+3 bab +5 str +1 masterwork), 2d6+7 (+3d6 sneak attack)
Dagger +9 (+3 bab +5 str +1 masterwork), 1d4+5 (+3d6 sneak attack)
Morningstar +9 (+3 bab +5 str +1 masterwork), 1d6+7 (+3d6 sneak attack)
Composite short bow +6 (+3 bab +2 dex +1 masterwork), 1d6+5 (+3d6 sneak attack)
CMB +8 (+3 BAB, +5 str)

defense:

AC 17, 21 vs aoo (+4 masterwork chain, +2 dex, +1 dodge, +4 mobility), 13 touch, 14 flatfooted
CMD 21 (10, +3 BAB, +5 str, +2 dex, +1 dodge)

HP:

33
lvl 1 9
6/lvl after

favored class:

rogue
+5/6 rogue talent