Combat Gear
wand of cure light wounds (37 charges)
wand of bless (46 charges)
cold iron crossbow bolts (48)
healer's kit (10 uses)
scroll of comprehend languages, remove fear, endure elements, magic weapon
Other Gear masterwork breastplate, heavy wooden shield, light crossbow, backpack, bedroll, cold weather outfit, flint and steel, soap, waterskin, wooden holy symbol of Desna, 924 gp, 8 sp, 9 cp
Special Abilities Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cold weather outfit +5 Fort save vs. cold weather.
Fearless +2 racial bonus vs Fear saves.
Halfling luck +1 racial bonus to saves.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Selective Channeling Exclude targets from the area of your Channel Energy.
Boons Confirmed Field Agent: get a wayfinder for 1 pp.
Explore, Report, Cooperate: Ask GM whether an action is good for the Society.
Friend of Janira Gavix: +1 Knowledge checks made at the Grand Lodge