Female Fighter

Joanna Decker's page

10 posts. Alias of Ulmaxes.


Full Name

Joanna Decker

Race

Human

Classes/Levels

Cleric 1

Gender

Female

Size

Medium

Age

27

Special Abilities

Channel Energy, Spells, Domain Powers

Alignment

Neutral Good

Deity

Pharasma

Location

Kaer Maga

Languages

Common

Occupation

Cleric, Adventurer for Pharasian Church

Strength 14
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 16
Charisma 16

About Joanna Decker

Description:
Tall, beautiful, and fierce, Joanna is a woman of both tenacity and tenderness. Standing nearly 6'2" and boasting a warrior's frame, her presence in a room is impossible to ignore. Her dish-water-blonde hair and dark brown eyes alone can make things happen, and her well-defined biceps can do even more.
She speaks with a slight country twang, one mostly commonly attributed to the Ustalav area.
She is never seen without her Scale Mail, Heavy Mace, and Steel Shield. Even in relaxed situations, she still dresses for combat.

HP: 11
AC: 16 (10,16)
Saves: +4, +0, +5
--+2 Fort/Will from Class, +2 Con, +0 Dex, +3 Wis)
Initiative: +0
Perception: +3 (Wis)
Speed: 30ft

Melee: Heavy Mace +3 (1d8+2)
--BAB 0 + Str 2 + Weapon Focus 1
Ranged: Light Crossbow +0 (1d8)

Channel Energy[1d6, DC 14] Uses: 6
--DC=10+1/2 level (1) + Cha (3) , Uses= 3+ Cha (3)

Domain Powers of Death and Repose:
Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier [6/day].
Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier [6/day].

Spells:

1st: Magic Weapon, Cause Fear
0: Stabilize, Resistance, Guidance

Skills: Know[Religion] +4, Sense Motive +7

Full Statblock:

Joanna Decker
NG Female Versatile Human Cleric 1
Init: +0; Senses: Perception +3
--------------------------------------
DEFENSE
AC: 16, touch 10, flat-footed 16
HP: 11
Fort +4 Ref +0 Will +5
--------------------------------------
OFFENSE
Speed 30ft
Melee: Heavy Mace +3 (1d8+2)

Ranged: Light Crossbow +0 (1d8)

Domain Powers: Gentle Rest, Bleeding Touch (6/day each)

Spells (Domains: Repose, Death)
1: Magic Weapon, Cause Fear
0: Stabilize, Resistance, Guidance

Channel Energy 6/day 1d6 (DC 14)

STATISTICS
STR 14 DEX 10 CON 14 INT 10 WIS 16 CHA 16
Versatile Human: +2 to two ability scores.

Base Atk 0
CMB +2 (+0 BAB, +2 Str)
CMD 12 (+0 BAB, +2 Str)

Feats: Weapon Focus [Heavy Mace]
Traits: Courageous, Beacon of Faith

Skills: Know[Religion] +4, Sense Motive +7
2 skill points

Languages: Common

Combat Gear: scale mail, light steel quickdraw shield, heavy mace, light crossbow, 20 bolts, holy symbol (wooden), dagger

Background:
Joanna was raised in far-off Ustalav by her traveling merchant parents. Her bulk and keen insight kept her out of trouble, but her looks brought her suspecion; her bright blonde hair, powerful frame, and warm smile were seen as signs of Aasimar blood. Normally this would be considered a good thing, but the insular townspeople of Lepidstadt balked at 'foreign' blood (both geographical and planar).
In her youth, she was assaulted by Wraiths and nearly slain; in fact, she technically was. However, as she passed, she saw a vision of Pharasma's servants binding her soul back into her body and releasing the negative energy that had severed the connection. She awoke alone in the field, weak but alive. She sought answers at the local church, but no diviner could determine the reason behind her vision. She dedicated her life then and there to service to Pharasma, so that one day she may know why she was saved.
The church of Pharasma saw great promise in her potent combo of brawn, insight, and force of personality. She was trained as a cleric so as to put her strongest characteristics to use.
Joanna thought she had found a place in the world, and would eventually find a place in the hearts of the townspeople; however, this was not meant to be. One of the nobles (who had bitterly mocked and humiliated her in her youth) openly proposed to marry her on the church steps. His intentions unclear (and actions out-of-the-blue), she flew into a rage, both physically and emotionally beating the man senseless. As she came to her senses, she knew the damage was done; by nightfall the townspeople would be crying for her head. Assualting a noble was /not/ done.
To save her, the church had her transferred out that evening, sending her Kaer Maga. In the rush, she never found out who exactly gave the order to send her there or why. The choice of transfer felt oddly specific, given her (very secret) wishes to visit the city herself. Yet none of her superiors could have known, or would have thought to send her there instead of somewhere closer and safer like Lastwall.
Joanna is excited nonetheless; though she leaves her mother behind, she now gets to study the city of her dreams, and its undead inhabitants, who fascinatingly are allowed to walk freely. She is obsessed with studying life, death, and undeath's role in the process.

Joanna is not a single-minded destroyer of undead; in fact, she mostly pities them. She sees their actions not as one rebellion, but of immaturity and unwillingness to accept change. She wishes to study the creatures, both sentient and non, to further understand the importance and role of Death.

Ability Score Point-Buy:

20pt Buy
Str 14 (5)
Dex 10 (0)
Con 14 (5)
Int 10 (0)
Wis 14 (5)
Cha 14 (5)
Versatile Human: +2 to two ability scores (chose Wis and Cha)