Svilennius Tripe

Jarlgur Flamnord's page

639 posts. Organized Play character for Hawkwen Agricola.


Full Name

Jarlgur Flamnord

Race

Human

Classes/Levels

Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Gender

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4

Size

Med

Age

18

Alignment

N

Deity

Gozreh

Strength 14
Dexterity 14
Constitution 12
Intelligence 11
Wisdom 12
Charisma 17

About Jarlgur Flamnord

Jarlgur Flamnord
PFS# 65114-12
Male human (Ulfen) barbarian 2/oracle (seeker) 4/rage prophet 3
CG Medium humanoid (human)
Init +4; Senses Perception +13
--------------------
Defense
--------------------
AC 24, touch 15, flat-footed 22 (+8 armor, +2 deflection, +2 Dex, +1 insight, +1 natural)
hp 73 (9 HD; 4d8+3d10+2d12+18)
Fort +7, Ref +4, Will +7
Defensive Abilities uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 lucerne hammer +11/+6 (1d12+5) or
. . mwk cold iron greataxe +11/+6 (1d12+4/×3)
Ranged +1 adaptive composite longbow +10/+5 (1d8+4/×3)
Special Attacks channel positive energy 5/day (DC 17, 6d6), rage (7 rounds/day), rage power (moment of clarity)
Rage Prophet Spell-Like Abilities (CL 0th; concentration +5)
. . 1/rage—guidance
. . 1/day—dancing lights, ghost sound (DC 14), mage hand
Oracle (Seeker) Spells Known (CL 8th; concentration +17)
. . 3rd (4/day)—cure serious wounds, dispel magic, neutralize poison
. . 2nd (6/day)—lesser angelic aspect, burst of radiance (DC 16), cure moderate wounds, communal protection from evil[UC], lesser restoration, see invisibility, sound burst (DC 16)
. . 1st (7/day)—bless, cure light wounds, detect undead, divine favor, liberating command[UC], shield of faith, summon monster I
. . 0 (at will)—create water, detect magic, enhanced diplomacy, guidance, mending, resistance, stabilize
. . Mystery Life
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 12, Int 11, Wis 12, Cha 18
Base Atk +7; CMB +12; CMD 26
Feats Cleave, Expanded Arcana[APG], Extra Channel, Power Attack, Selective Channeling, Toughness, Vital Strike
Traits magical knack, reactionary
Skills Acrobatics +5 (+9 to jump), Climb +7, Diplomacy +14, Disable Device +15, Intimidate +13, Knowledge (arcana) +2 (+6 spells), Knowledge (history) +4, Knowledge (nature) +4, Knowledge (planes) +6, Knowledge (religion) +8, Linguistics +1, Perception +13, Sense Motive +6, Spellcraft +5 (+9 spells), Survival +5
Languages Aklo, Celestial, Common, Kelish, Skald
SQ fast movement, oracle's curse (tongues), raging healer, revelation (channel), seeker lore, trapfinding +2
Combat Gear cold iron arrows (35), oil of bless weapon (2), oil of daylight, potion of bull's strength, potion of fly (2), scroll of endure elements (x6), scroll of lesser (x3) restoration, wand of cure light wounds, wand of infernal healing (50 charges), wand of mage armor (50 charges), air crystal, alchemist's fire (2), antiplague (2), antitoxin (2), soothe syrup, thunderstone, weapon blanch (silver), weapon blanch (silver); Other Gear +2 mithral agile breastplate, +1 adaptive composite longbow, +1 lucerne hammer, mwk cold iron greataxe, dusty rose prism ioun stone, amulet of natural armor +1, belt of giant strength +2, handy haversack, ioun torch ioun stone, phylactery of positive channeling, ring of protection +2, wayfinder, bandolier, belt pouch, chalk, charcoal stick, earplugs, flint and steel, masterwork thieves' tools, mug/tankard, spell component pouch, traveler's outfit, twine (50'), waterproof bag, wrist sheath, spring loaded, wrist sheath, spring loaded, 158 pp, 7 gp, 9 sp, 3 cp
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Magical Knack (Oracle [Seeker]) +2 CL for a specific class, to a max of your HD.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Oracle Channel Positive Energy 6d6 (5/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Healer (Su) Can cast cure spells on yourself while raging, without clarity of mind.
Scroll of endure elements (x6) Add this item to create a scroll with spells on it.
Scroll of lesser (x3) restoration Add this item to create a scroll with spells on it.
Seeker Lore (Ex) +4 to Knowledge (arcana) and Spellcraft checks related to bonus spells.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues (Celestial, Aklo) You can only understand and speak two languages in combat.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vital Strike Standard action: x2 weapon damage dice.