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Adivion Adrissant

Iozef Kolnikov's page

250 posts. Alias of Javell DeLeon.


Full Name

Iozef Kolnikov

Race

Human

Classes/Levels

Cleric (Cloistered) 7

Gender

Male

Size

Med

Age

26

Alignment

NG

Deity

Pharasma

Location

Carrion Hill

Languages

Common, Varisian, Aklo, Necril

Strength 10
Dexterity 12
Constitution 11
Intelligence 14
Wisdom 18
Charisma 14

About Iozef Kolnikov

Iozef Kolnikov:

HP's: 38/38

Channel Energy (7/7)

Iozef Kolnikov
Male Human (Varisian) Cleric (Cloistered Cleric) 7
LN Medium Humanoid (human)
Init +1; Senses Perception +12
--------------------
DEFENSE
--------------------
AC 15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)
hp 38 (5d8)
Fort +8: (+5base/+0con/+1cloak/+2feat)
Ref +4: (+2base/+1dex/+1cloak)
Will +10: (+5base/+4wis/+1cloak) +2 vs. symbols, glyphs or writings
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Darkwood Quarterstaff +6 (1d6/20/x2)
Cleric (Cloistered Cleric) Spells Known (CL 7)

4 (1/day) Blessing of Fervor (DC 18), Death Ward(D)
3 (2/day) Speak with Dead(D) (DC 17), Blood Rage, Silverlight (DC 17)
2 (3/day) Gentle Repose(D) (DC 16), Bear's Endurance, Protection from Evil, Communal; Weapon of Awe
1 (4/day) Remove Sickness (DC 15), Bless, Deathwatch(D), Ray of Sickening (DC 15), Shield of Faith
0 (at will) Read Magic, Detect Magic, Guidance

--------------------
STATISTICS
--------------------
Str 10, Dex 12, Con 11, Int 14, Wis 18(+1@4th), Cha 14
Base Atk +5; CMB +5; CMD 16
Feats Alertness, Dilettante, Extra Channel, Great Fortitude, Scholar: Knowledge (Religion), Knowledge (Dungeoneering), Scribe Scroll, Selective Channeling
Skills: 48rnks = +42lvl, +7human, +7FC
Diplomacy +11: (+2chr/+6rnks/+3cs)
Heal +8: (+4wis/+1rnk/+3cs)
Knowledge (Arcana) +15: (+2int/+5rnks/+3cs/+2Dilettante feat/+3BoK*)
Knowledge (Dungeoneering) +17: (+2int/+5rnks/+3cs/+2Dilettante feat/+2Scholar feat/+3BoK*)
Knowledge (Engineering) +11: (+2int/+1rnks/+3cs/+2Dilettante feat/+3BoK*)
Knowledge (Geography) +15: (+2int/+5rnks/+3cs/+2Dilettante feat/+3BoK*)
Knowledge (History) +15: (+2int/+5rnks/+3cs/+2Dilettante feat/+3BoK*)
Knowledge (Local) +12: (+2int/+2rnks/+3cs/+2Dilettante feat/+3BoK*)
Knowledge (Nature) +12: (+2int/+2rnks/+3cs/+2Dilettante feat/+3BoK*)
Knowledge (Nobility) +11: (+2int/+1rnks/+3cs/+2Dilettante feat/+3BoK*)
Knowledge (Planes) +11: (+2int/+1rnks/+3cs/+2Dilettante feat/+3BoK*)
Knowledge (Religion) +17: (+2int/+5rnks/+3cs/+2Dilettante feat/+2Scholar feat/+3BoK*)
Linguistics +6: (+2int/+1rnk/+3cs)
Perception +12: (+4wis/+6rnks/+2feat)
Profession (Librarian) +8: (+4wis/+1rnks/+3cs)
Profession (Scribe) +9: (+4wis/+2rnks/+3cs)
Sense Motive +15: (+4wis/+6rnks/+3cs/+2feat/)
Spellcraft +6: (+2int/+1rnks/+3cs)

*BoK=Breadth of knowledge

Languages Aklo, Azlanti, Common, Necril, Varisian
SQ Aura (Ex), Breadth of Knowledge +3, Channel Positive Energy 4d6 (7/day) (DC 14) (Su), Cleric (Cloistered Cleric) Domain: Souls, Pharasma, Ioun Torch, Ring of Sustenance, Ring of the Sublime, Spontaneous Casting, Touch the Spirit World (7 rounds) (7/day) (Su), Verbal Instruction (1 allies) (Ex), Well-Read (Ex)
Combat Gear
Darkwood Quarterstaff: (640g)
Mithral Chain Shirt: (1100g)
Other Gear
Backpack, Masterwork (16 @ 4lbs): (50g)
Cloak of Resistance, +1: (1000g)
Healer's kit (10 uses): (50g)
Holy symbol, silver: Pharasma: (25g)
Ioun Torch: (75g)
Journal: (10g)
Pantograph: (50g)
Pearl of Power, 1st Level (x2): (2000g)
Potion of Endure elements (x2): (100g)
Potion of Shield of Faith +2 (x6): (300g)
Ring of the Sublime: (2000g)
Ring of Sustenance: (2500g)
Wand of Cure Light Wounds: (36 charges) (750g)
Potions of CMW (x2)
Potion of Restoration, lesser (x1)

Total = 9950g

Money = 190g
Weight = 25.5 lbs.; Light = 38lbs
--------------------
SPECIAL ABILITIES
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Breadth of Knowledge +3 At 1st level, a cloistered cleric gains a bonus on Knowledge skill checks equal to half her class level (minimum +1) and can make Knowledge skill checks untrained.
Channel Positive Energy 3d6 (7/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric (Cloistered Cleric) Domain: Souls, Pharasma Associated Domain: Repose

Souls Subdomain
Associated Domain: Repose.

Replacement Power: The following granted power replaces the gentle rest power of the Repose domain.

Touch the Spirit World (Su): With a touch, you can empower a weapon to affect incorporeal creatures. The weapon touched deals half damage to incorporeal creatures, or full damage if it is a magic weapon. This benefit lasts for a number of rounds equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 3rd—speak with dead, 6th—antilife shield, 9th—trap the soul.

Dilettante
Benefit: You gain a +2 bonus on Knowledge checks if you have 1–5 ranks in that skill. This bonus does not stack with Skill Focus. You can make untrained Knowledge checks with DCs up to 15.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on)
Ring of Sustenance This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.
Ring of the Sublime When worn, the ring of the sublime grants a +4 save bonus vs fear effects.
Scholar: Knowledge (Religion), Knowledge (Dungeoneering)
Benefit: Pick any two Knowledge skills. You gain a +2 bonus on these two skills. If you have 10 or more ranks in one of these Knowledge skills, the bonus increases to +4 for that skill.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch the Spirit World (7 rounds) (7/day) (Su) With a touch, you can empower a weapon to affect incorporeal creatures. The weapon touched deals half damage to incorporeal creatures, or full damage if it is a magic weapon. This benefit lasts for a number of rounds equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Verbal Instruction (2 allies) (Ex) At 3rd level, a cloistered cleric can use the aid another action to assist an ally within 30 feet on a skill or ability check. The ally must be able to hear and understand the cleric's instructions. For every three class levels beyond 3rd, the cloistered cleric can instruct one additional ally. If all allies are not engaged in the same task, using this ability is a full-round action rather than a standard action.
Well-Read (Ex) At 2nd level, a cloistered cleric gains a +2 bonus on skill checks, caster level checks, and saving throws if such rolls pertain to mundane or magical glyphs, runes, scrolls, symbols, and other writings.

Background:

Iozef Kolnikov was born and raised in Carrion Hill. Growing up, he showed a great deal of promise with the ability to retain knowledge, which would in turn, lead him to the man he becomes. Well, that and an incident that occured when he was but a boy. His mother was bearing his sister, Iolana, and during it all, Iozef nearly lost his mother during the process. If it weren't for the midwife, she would have surely perished.

Iozef has never forgotten that day. Ever since, he knew what his calling was to be.

Being the studious fellow he was, his parents had scrimped and saved for several years so they could send him to a school of higher learning. Once accomplished, they sent him to Caliphas where he could further his education. Living his whole life in Carrion Hill, being sent off to Caliphas was quite the experience. Having always lived at home with his family, he had no idea what to expect. But it was for a greater purpose, so he was ready. He would take advantage and learn all he could on death, and how various cultures would celebrate it.

After returning home and settling back in, he made his way to the temple of Pharasma and was taken in as an acolyte. After a short time--being as well learned as Iozef is--he was given a position within the hall of records.

Iozef mostly keeps to himself, but when he manages trips into town, he makes it a point to stop and see Arlend Hyve. He always enjoys their talks. Arlend's endless knowledge on that of Ustalav has always fascinated Iozef.

Along with his trips into town from time to time, Iozef would occasionally run into Old Man Marshan. He always had a tale to offer. Iozef always found him a bit annoying, but refused to be rude and would halt whatever errand he was running and listen. He never realized one man could go on so many grand adventures. And as much of a hindrance it was to have to stop and listen, Iozef couldn't help but find such tales fascinating.

More often than not, his trips consisted of visiting Rupman Myre's and informing of what information was acquired about his ancestors. The man was determined to know if his family line could be traced back to the Ustav lineage. No matter how many times Iozef had come back with a response of: "Nothing yet.", Rupman was determined he was related somehow. Iozef didn't mind, though, he enjoyed delving into records.

Reason for investigating strange occurrences, defending the city, or finding a murder: Iozef has lived in Carrion Hill all his life. This is home. This was his ancestors home. If he was called upon in any situation to where he could be of some help, he wouldn't hesitate to respond.

Iozef is 6'5", 215lbs, and is 26 years old. Tall and lanky, he is straightfoward, brusk, yet respectful. He owns a book that consists of his family tree his parents passed down to him when he became of age. He keeps it with him at all times.

Dice:

[dice=Diplomacy]1d20+11[/dice]

[dice=Heal]1d20+8[/dice]

[dice=Knowledge (Arcana)]1d20+15[/dice]

[dice=Knowledge (Dungeoneering)]1d20+17[/dice]

[dice=Knowledge (Engineering)]1d20+11[/dice]

[dice=Knowledge (Geography)]1d20 + 15[/dice]

[dice=Knowledge (History)] [dice]1d20+15[/dice]

[dice=Knowledge (Local)]1d20+12[/dice]

[dice=Knowledge (Nature)]1d20+12[/dice]

[dice=Knowledge (Nobility)]1d20+12[/dice]

[dice=Knowledge (Planes)]1d20+11[/dice]

[dice=Knowledge (Religion)]1d20+17[/dice]

[dice=Linguistics]1d20+6[/dice]

[dice=Perception] [dice]1d20+12[/dice]

[dice=Sense Motive] [dice]1d20+15[/dice]

[dice=Spellcraft]1d20+6[/dice]

[dice=Fort]1d20+8[/dice]

[dice=Ref]1d20+4[/dice]

[dice=Will]1d20+10[/dice]

[dice=Initiative]1d20+1[/dice]

[dice=Channel Energy]4d6[/dice]

[dice=CLW]1d8+5[/dice]

[dice=CMW]2d8+7[/dice]

[dice=CSW]3d8+7[/dice]

[dice=Wand of CLW]1d8+1[/dice]

Scribe Scroll

Creating Scrolls

Item Creation

Lovecraft:
Here are his writings for free
http://www.dagonbytes.com/thelibrary/lovecraft/

But try this first - its a free audio book of one of his stories...

http://hppodcraft.com/podcasts/TheHaunterOfTheDark.mp3

Recommendations
Rats in the Walls
The colour out of space
The Dunwhich Horror


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