Alain

Hrut Ingvarson's page

434 posts. Alias of Choant.


Classes/Levels

Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Gender

Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0

About Hrut Ingvarson

Hrut Ingvarson
Human warder 3 ( [PoW])
NG Medium humanoid (human)
Init +1(+5); Senses Perception +8
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Defense
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AC (22)20, touch 11, flat-footed 20 (+7 armor, +1 Dex, +2 shield, +2 stance)
hp 45 (3d12+9)
Fort +6, Ref +3, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee battleaxe +7 (1d8+4/×3) or
. . mwk warhammer +8 (1d8+4/×3) or
. . Spiked Shield +7 (1d6+5/×2)
Ranged longbow +4 (1d8/×3)
Special Attacks 2 bronze knuckle, 1 dimensional strike, 1 disturbing blow, 1 encouraging roar, 1 enduring crane strike, 1 flurry strike, 1 hunting party, 1 pugilist stance, 1 shards of iron strike, 1 silver crane waltz, 1 throwing shell
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Statistics
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Str 19, Dex 12, Con 14, Int 18, Wis 12, Cha 10
Base Atk +3; CMB +7; CMD 18
Feats Combat Reflexes, Weapon Group Adaptation, Martial Training 1 (Veiled Moon), Victorious Recovery
Traits observant, overprotective, shield bearer (ulfen), suspicious
Skills Acrobatics +5(0/-2), Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Stealth +6(+1/-1) Survival +6, Swim +8(+3/+1)
Background Skills Appraise +8, Linguistics +9, Lore(Demonic Possession)+10
Languages Abyssal, Celestial, Common, Daemonic, Dwarvish, Group Sign, Infernal
SQ Aegis, Armiger's Mark, Defensive Focus
Combat Gear oil (5); Other Gear four-mirror, heavy steel shield, arrows (20), battleaxe, longbow, mwk warhammer, warhammer, candle (2), chalk, hammer, hemp rope (50 ft.), hooded lantern, piton (4), sack (2), torch (2), trail rations (2), waterskin, mwk backpack
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Special Abilities
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2 Bronze Knuckle (Readied, Boost, 1/Encounter) (Ex) Unarmed Strikes or Strikes from this Discipline deal an additional 2d6 damage and ignore DR.
1 Dimensional Strike (Readied, 1/Encounter) For a brief moment, the disciple becomes difficult to perceive; resolving the attack against the target as if they were flat-footed.
1 Disturbing Blow (Not Readied, 1/Encounter) Attack causes -4 to targets next d20 roll.
1 Encouraging Roar (Not Readied, Boost, 1/Encounter) (Ex) For one round all allies gain a +2 morale bonus to attack and damage.
1 Enduring Crane Strike (Readied, 1/Encounter) (Ex) Successful melee attack heals the initiator or ally within 30-ft 1d6 points of damage plus initiation modifier.
1 Flurry Strike (Readied, 1/Encounter) (Ex) Make two quick attacks on a target enemy.
1 Hunting Party (Not Readied, 1/Encounter) (Ex) Make an attack, grant an adjacent ally an attack of opportunity against the same enemy.
1 Pugilist Stance (Ex) Discipline weapons deal +1d6 damage, extra 1d6 per 8 initiator levels.
1 Silver Crane Waltz (Ex) Gain a +4 bonus to initiative checks and +2 to Reflex saves and to AC
1 Shards of Iron Strike (Readied, 1/Encounter) (Ex) Attack foe, if successful they are staggered for one round
Aegis +1 (10 feet) (Ex) +1 morale bonus to AC and Will saves for allies within 10 feet
Armiger's Mark -4 (4 rounds, 5/day) (Ex) Marked enemies get -4 to hit creatures other than you and suffer +12% to ASF for 4 rounds
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defensive Focus (10ft) (Ex) Increased threatened area, can move when making AoO, +6 to CMD vs. Acro to avoid AoO

Gear:

Battleaxe 6 lbs, Masterwork Warhammer 5 lbs, Masterwork Cold Iron Warhammer 5 lbs, Longbow 3 lbs, Arrows 20/20 1 lb, Banded Mail 35 lbs, Heavy Cold Iron Spiked Shield 15 lbs, Candle x2, Chalk, Hammer 2 lbs, Hooded Lantern 2 lbs, Oil x5 5 lbs, Piton x4 2 lbs, Rope 50' 10 lbs, Sack x2 1 lb, Torch x2 2 lbs, Masterwork Backpack 4 lbs, Ioun Torch, Cold Iron Spiked Gauntlets

Tactics:

Stances- Out of combat Silver Crane Waltz(+4 initiative, +2 AC and reflex)
In combat- Pugilist Stance(+1d6 Damage with Hammer and/or shield)

Bot behavior-
If below 50% health, switch back to Silver Crane Waltz

Background:

Hrut Ingvarson hails from the Lands of the Linnorm Kings, from a fortress known as Blackraven Hall. The Hall is a trading hub along the river in which it sits and for goods coming into the Lands from Irrisen. Hrut's father Ingvar was a trusted merchant to the leader, Freyr Darkwine, and often conducted caravns from the Lands, into Irrisen, and even to the Worldwound or farther if there was coin to be had. Ingvar trained his eldest son Hrut in simple combat and negotiations, as is the custom he would take over the merchant business when Ingvar passed. When Hrut was fourteen he was allowed to accompany his father on a caravan, as a guardsman, deep inland to a town known as Gundrum in the Worldwound to deliver farming supplies and weapons. Hrut was still young but learned from the older guards as they traveled, such as the ways of their peoples fighting in unison with swords and shields, protecting others, as is the way of Torag, and various obscure languages some of the guards knew.

After many months of travel the caravan finally arrives in Gundrun, within the Worldwound. The caravan stays in the town for several days before beginning the long trek home. Just outside of the town the demons struck from out of nowhere, vicious in their assault. The demons kill everyone except Hrut in the attack, saving him for a possession ritual, since he is the youngest of them all. The demons took Hrut deeper into the Worldwound for this dark ceremony, awakening him only to torment him and scare him with visions of his father and friends dying over and over, much to the pleasure of the followers of Minagho . Two nights pass and the ceremony began, it is a full moon, the chanting of the demons and demonologists is loud and rhythmic, then the battle broke out. Knights in heavy armor came out of everywhere it seems and began slaying the demons and the priests with martial weapons and channeled divinity. When the battle is finished the holy warriors checked on Hrut, checking him for wounds and worse, possession. The ritual they explained is used to put a demon inside, as is the favored tactic of Minagho, and that it was only half completed, they needed to take him to their enclave to reverse what was done before the demon gains too much of a hold.

Swiftly the warriors traveled, taking him to a grande city by the name NeroSayan, once there he was whisked to the Cruciform Cathedral to preform the exorcism. The clergymen worked for many days to battle the evil that was growing, in the end the only way to fully rid the demon from the host was to infuse divinity into him, changing him forever. The order that found Hrut was known as the Empyreal Guardians, and after minimal persuading they allowed him to join their ranks as an initiate. The training took place deep within the Cathedral many levels below the floor level, down there training involved learning to channel my divine powers and faith into martial strikes and various maneuvers. The knights reinforced the Ulfen fighting techniques, improving the use of shield and sword fighting, shield bashes, and protecting others, especially weaker allies.

As the years go by Hrut grew to an tremendous size for a human, finally filling out to become a man, after several years of training the knights deemed Hrut worthy to take the holy oath of their order and become a brother. He is a stoic man after the event in the Worldwound, always the first one up and the last one asleep even among the other Guardians, always trying to be a protector others. Hrut, the other initiates, and the senior members of the order set off for Kenabres to take the oaths to Al'asadriel in the Cathedral of Saint Clydwell. It is an uneventful pilgrimage to Kenabres, the Guardians and the initiates come to Kenabres in preparation of the festival of Armasse, where every year the new Guardians are presented. The elders of the order informed the initiates that they are being initiated the day before Armasse and will be presented at the opening ceremony of the festival. The first night in the city the initiates were taken to Old Kenabres, to the cathedral to pray before their gods throughout the night. The next morning the vows are taken, "In my own name, unsullied and bound to my virtue, and in the name of Al'asadriel, this I swear: with my blades I shall defend the innocent from those who threaten them wrongfully. With my eyes I shall look for evil and with my words and deeds seek to turn it back to good, or else destroy it. With my mercy and conviction I shall lead others into the light, and with my courage I shall hold back the shadow, until the day I die or Al'asadriel returns to release me." After the vows are taken Hrut and his new brothers are allowed to rest after the long wake and exhausting oath. The festival of Armasse is in the next morning and the new initiates are at the cathedral ready to be presented as new brothers of the Empyreal Guardians.

Hrut is preparing to be introduced as a Guardian today, his huge frame filling his armor, blonde almost white hair long and braided in the back, his beard and mustache also in braids as is his peoples tradition. The metal plates of his armor shine newly polished for today, massive metal shield with the crossed swords and crane upon it, signifying his status as a Guardian, steel grey eyes stare out from the helm with a stern gaze that always seems to be measuring whatever they set upon. Hrut believes that laws can be corrupted and twisted, and vigilantism is also not the answer, but in doing the right thing at the right moment and being benevolent.