Full Name |
"Rock Maestro" Dan'drik of Redmaw |
Race |
Human |
Classes/Levels |
Mageknight 6//Incanter 6 |
Gender |
M |
Size |
M |
Age |
28 |
Alignment |
CG |
Deity |
Desna |
Languages |
Common, Celestial, Draconic, Terran, Infernal |
Occupation |
Bard-barian |
Strength |
18 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
12 |
About Howling Dan, the One-Man Band
Str 18 (racial +2)
Dex 16
Con 14
Int 18 (headband +2, level-up +1)
Wis 10
Cha 12
Defense:
HP 72 (6d10+12)
AC 21 (+3 dex, +7 armor, +1 deflection)
Fort +8 (Stalwart), Ref +6, Will +6 (Stalwart) (all +2 higher vs spells)
Offense:
Init +2, Speed 20’
Greatsword +11/+6 to hit (2d6+7)
Javelin +9 to hit (1d6+7)
Modifiers (hit/dmg|AC):
Power Attack (-2 / +6 | +0)
Charging (+2 / +0 | -2)
Thunder Blast (+0 / +2d6 | +0) (+3d6 if empowered)
1 SP Thunder Blast (+0 / +5d6 | +0) (+6d6 if empowered)
Large Size (+1 / +3+1d6 | -2) (10' reach)
Elemental Form: Earth (+1 / +1 | +2) (Burrow 30’)
Elemental Form: Wind (+0 / +0 | +2) (Fly 30’)
Elemental Form: Fire (+0 / +1d4 | +2)
Mojo “equipment”:
+1 Greatsword (2k)
+1 Spiked Agile Breastplate (1k)
+2 Headband of Int (4k)
+1 Cloak of Resistance (1k)
+1 Ring of Deflection (2k)
War Saddle (5k)
Traveler’s Any-Tool
Masterwork Trumpet
2x Masterwork Drums (Large)
Masterwork Cello (Small)
Masterwork Darkwood Accordion (Large)
3x Javelins
* * *
Traits:
-Favored Damage (+2 CL on sonic blasts)
-Talented (Perform as class skill, +1 to keyboard)
-Alternate Racial: Industrious (replaces skilled, gives +2 concentration, +2 to one craft)
Feats:
-Mounted Combat (Human Bonus)
-Ride-By Attack (1)
-Mounted Blade (3)
-Improved Energy Blade (5)
-Power Attack (Mageknight Bonus)
-3x Extra Magic Talent (Incanter Bonus)
-Arcane Empowerment (Incanter Bonus)
-Signature Skill: Craft (sculpture) (or teamwork feat to coordinate with party?)
-Ensemble (Thematic Bonus 6)
Skills:
42 points (Incanter 12, Int 18, Headband 6, Favored 6), ACP -3
*Indicates class skill
*Climb +8 (1 rank, no ACP)
*Craft (weapons) +10 (1 rank, masterwork +2)
*Craft (armor) +10 (1 rank, masterwork +2)
*Craft (sculpture) +17 (earns double gp) (6 ranks, masterwork +2, racial +2)
*Knowledge (arcana) +9 (2 ranks)
*Knowledge (engineering) +9 (2 ranks)
*Knowledge (nature) +9 (2 ranks)
*Ride +14 (6 ranks, saddle +5)
*Perception +9 (6 ranks)
*Perform (sing) +10/+16 ensemble (6 ranks)
*Perform (keyboard) +13/+20 ensemble (6 ranks, masterwork +2, trait +1)
*Survival +5 (2 ranks)
*Swim +5 (1 rank)
* * *
Mageknight Casting Tradition ("Battle Songs")
SP: 10 (6 class levels, +4 int)
Drawbacks:
-Skilled Casting (Perform: Sing)
-Verbal Casting (Sonic magic is loud!)
Boons:
-Empowered Abilities (Battlecries are more powerful when he's exerted himself)
Sphere Drawbacks:
-Energy Focus (Destruction; may only deal sonic damage)
-Destructive Touch (Destruction; all shouts have to emanate from his mouth)
Mystic Combat
-Mystic Maneuver (swift, 1 SP, free dirty trick at +3 bonus)
-Mystic Adaptation (swift, 1 SP, combat feat for 4 rounds)
Mageknight Talents (4 by level, 2 bonus):
Destruction Talents (2) [“Sonic Swordfighting”]:
-Base Sphere (1)
-Thunder Blast (Sonic, fort save or deafened 2d4 rounds) (via Energy Focus drawback)
-Energy Blade (via Destructive Touch drawback)
-Sculpt Blast (for cone) (2)
Alteration Talents (4) [“Body of Earth, Wind, and Fire”]
-Base Sphere (3)
-Elemental Form (4)
-Size Change (5)
-Mass Alteration (6)
* * *
Incanter Casting Tradition ("Stone Summons")
Note: Extended Casting gives enough SP to use up all daily Incanter summons; so the crafting component is mostly for flavor)
SP: 14 (6 class levels, +4 int, +4 drawbacks)
Drawbacks:
-Material Casting (requires crude stone sculptures worth 8 sp per summoning—can buy but prefer to craft)
-Extended Casting (a complex ritual that involves summoning spirits into stone idols)
Incanter Talents (12) (9 by level, 3 by feat):
Conjuration (12) [“Rock Orchestra”]:
-Base Sphere (1)
-Extra Companion x2 (2, 3)
-Lingering Companion x3 (free form for each companion)
-Greater Summoning (4)
Cello:
-Magical (5)
-Small (free)
-Skillful Companion (campaign bonus)
Trumpet:
-Flying (6)
-Magical (7)
-Small (free)
-Skillful Companion (campaign bonus)
Drums:
-Magical Companion (8)
-Additional Limbs (9)
-Size Increase (10)
-Armored (11)
-Skillful Companion (campaign bonus)
Creation (1):
-Base Sphere (13)
-Material Focus (Stone) (Free drawback)
-Forge (free via Limited Creation)
* * *
SUMMONS
Tom-Tom Tomcat (Summon cost: 4 SP)
Description: A housecat grown to the size of a lion. His skin is covered in rough stony scales, and two extra arms sprout from his hips, which with he rhythmically beats two marching drums that hang from his saddle. While his claws are not sharp, his roar is fierce, striking fear into the hearts of those he threatens.
(Quadruped base) Speed 40’
Str 18, Dex 12, Con 16, Int 10, Wis 10, Cha 14
HP 51 (6d10+18)
AC 19 (+1 dex, +4 armored, +2 base natural, +3 add natural, -1 size)
Fort +5, Ref +5 (evasion), Will +2 (+6 devotion)
Bite +9 (1d8+6)
Conjuration:
-Lingering Companion
-Skillful Companion
-Magical Companion
-Armored Companion
-Additional Limbs
-Size Increase
Feats:
-Ensemble
-Magical Talent
-Signature Skill (Intimidate)
-Wishlist: Intimidating Prowess
Casting Tradition (“The Drums of War”) [5 spell points]:
-Skilled Casting (Perform: Percussion)
-Focus Casting (Percussion instrument)
Magic (1 talent) [CL 3]:
-Time sphere
Skills (all class skills, max ranks):
-Perform (percussion) +11 (incl. masterwork)
-Intimidate +13 (incl. size bonus)
-Acrobatics +10 (+14 to jump)
Cello Fellow (Summon cost: 4 SP)
Description: A small sprite with an oversized fiddle. He bows and plucks the strings with great skill, playing a waterfall of soothing string tones or a lively backing of high-paced chords. The least hardy of the orchestra spirits, he is the first to be unsummoned in moments of danger.
(Small biped base) Speed 30’
Str 14, Dex 14, Con 13, Int 11, Wis 10, Cha 14
HP 39 (6d10+6)
AC 18 (+2 dex, +2 base natural, +3 add natural, +1 size)
Fort +6, Ref +4 (evasion), Will +5 (+9 devotion)
2 Slams +9 (1d4+2)
Conjuration:
-Lingering Companion
-Magical Companion
Feats:
-Magical Talent
-Ensemble
-Extra Magical Talent
Casting Tradition (“The Healing Harp”) [5 spell points]:
-Skilled Casting (Perform: Strings)
-Focus Casting (String instrument)
Magic (2 talents) [CL 3]:
-Life sphere
-Revitalize
Skills (all class skills, max ranks):
-Perform (string) +13 (incl. masterwork)
-Linguistics +9 (bonus languages: Celestial, Draconic, and others)
-Perform (dance) +11
Trumpeter Swan (Summon cost: 4 SP)
Description: A graceful, hovering bird—but its tail is long and serpentine, gripping an ornate valve trumpet which it blows with incredible force. As it plays, the coils of its tail rise and fall, shifting valves in the trumpet to change the sound.
(Small serpentine base) Speed 20’ (Flying 60’)
Str 10, Dex 18, Con 13, Int 10, Wis 10, Cha 15
HP 39 (6d10+6)
AC 22 (+4 dex, +4 base natural, +3 add natural, +1 size)
Fort +3, Ref +6 (evasion), Will +5 (+9 devotion)
Bite, Tail Slap +7 (1d4)
Conjuration:
-Lingering Companion
-Magical Companion
Feats:
-Magical Talent
-Ensemble
-Battle Cry
Casting Tradition (“A Call to Arms”) [5 spell points]:
-Skilled Casting (Perform: Wind)
-Focus Casting (Wind instrument)
Magic (2 talents + 1 from drawback) [CL 3]:
-War sphere
-Revitalize
(Wishlist: Position)
Skills (all class skills, max ranks):
-Perform (wind) +13 (incl. masterwork)
-Stealth +17 (incl. size bonus)
-Fly +15 (incl. size bonus)
(Wishlist: Training in Stealth, Fly)