Hrokon

'Horrible' Harold Grimsley's page

308 posts. Alias of Draconas (RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16).


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M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold spits at the dead carcass of the giant blood-sucker before spinning and going after another of the buggers. He rushes past Kith to swing at another stirge.

Unarmed Attack vs Stirge: 1d20 + 5 ⇒ (12) + 5 = 17
Unarmed Damage: 1d6 + 4 ⇒ (4) + 4 = 8


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Question: I see myself on the map but have I moved already this round (since you moved me)? If so, just count this as my next action. Moving toward the stirge east of my character.

Harold growls at the over-sized flying mosquitoes, a deep bass that reverberates through the immediate area. The big man goes running toward one of the creatures, his fists raised up in a boxer's pose, as he lets fly with a vicious jab that parts the air with a thwump.

Unarmed Attack vs Stirge: 1d20 + 5 ⇒ (5) + 5 = 10


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Acrobatics: 1d20 + 4 ⇒ (18) + 4 = 22

Harold continues to duck and weave through the crowd toward the square.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold keeps barreling his way toward the town square as he weaves and bellows for folks to get the heck out of the way.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Acrobatics: 1d20 + 4 ⇒ (4) + 4 = 8


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Acrobatics: 1d20 + 4 ⇒ (19) + 4 = 23

Harold squints his eyes in the direction of the town center as he dips and pushes his way through the crowds of folks drawn to the screaming, "Outta da way! Comin' frough! What is goin' on?"

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold nods at the Councilman's words, "Yes, let's 'ope i' was all a bi' ov a misunderstandin' an' fngs go back ter bein' civil an' respectful. Thee 'ave me agreemen' wiv that, Councilman." The sudden sound of a dog barking causes Harold to tilt his head toward the door, "Sounds like a 'ound found a 'are."

The scream that follows leads to the big half-orc vacating his chair with such speed, more quickness than you'd think of an individual his size, toward the door. He motions at his comrade as he bolts toward the door, "Kith, fnk we got a bi' ov trouble." Harold parts the crowd with a loud "Comin' frough!", much in the way some would say 'Timber!' or 'Avanlanche!', as he leads the charge outside toward the city square.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold stands up as Councilman Muricar is introduced by Zokar. The big man extends one huge hand to the Councilman for a handshake, "A pleasure ter meet yaaahr acquaintance, Councilman. The Professor was a good geezer regardless 'is eccentricities an' it's good ter know uvvers fnk so as well. Those ov us what call da Professor an' 'is kin friends was a mite worried wiv Ms. Kendra's well-bein' after yesterday's outbursts from some ov yaaahr local colorful townsfolk." The half-orc puts a bit of stress on worried as if it was more for the ones causing the worry then it was for the recipient of that worry.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold grunts at Kith's assessment as they take a stroll to the tavern. The half-orc rolls his massive shoulders as he replies, "Ms. Kendra is strong enuff ter bear up ter it. She's da Professor's daughter after all an' what old geezer 'ad balls ov 'ardened steel. All da same, if any one ov deese backwater yokels give 'er grief, whether while we're 'ere awer months from now, they're gon'a soon find me boot lodged deep in their arse. And then I'll get creative. Nuff said, yeah?" Harold grins at Kith before tipping his bowler hat to a passing villager.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold will keep his armor on just because it is second nature to walk around in it. The sword he'll leave at Kendra's for now.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold nods in agreement as he finishes breakfast and then cleans his plate, "Sounds like a well enuff way ter spend da morning."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold chews on a slice of bacon as he nods to Kendra. He finished chewing before speaking, "It'd be me pleasure ter 'elp yew wiv da groceries, Ms. Kendra. Heck, I'll carry da whole butcher shop back 'ere if i' means I get ter eat mawer ov yaaahr cooking." The big man grins before taking a sip of his drink to wash down the meal. He looks to Kith and the others, "Also I'll be less likely ter accidentally rip some book pages apart awer inadvertently scare da good council-folk spendin' da mornin' wiv you. These hands an' ravishin' good looks weren't mean' fer delicate work."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold chuckles as he sets the wiggling twins back to the ground and gives them each a pat on the head, "I release yew bof ter fly back ter da wilds, little jackdaws, but mind yaaahr m'aw an' stuff yaaahr mowfs wiv good food an' less bickering." The big man extends a hand to shake Zokar's hand in a belated handshake now that his two acquisitions are no longer taking up his mitts, "Pleasure ter meet you, Mr. Elkarid. Harold Grimsley, at ye service. A fine family yew got yaaahrself." Harold looks over into the kitchen, drawn once again to the delicious smells, "Owt I can 'elp yew ladyfolks wiv over there?" Like taking a few pieces of that bacon while they're nice and hot.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold groans with the crowing of the rooster as the big man rubs at his eyes and stretches his way out of sleep. That was one thing he preferred about the city over the country, no damnable poultry setting your schedule at ungodly hours. He runs a hand over his jaw and feels already bristling stubble before fishing into his bags for his shaving kit. Ten minutes later with a freshly shaved face and clean suit donned, Harold feels presentable.

Harold opens the guest room door to the scent of sizzling bacon. Immediately, a rumble like a herd of cattle stampeding echos out of the big man's gut as he makes a beeline for the kitchen. Nonplussed about a bit of a brewing scuffle between the arguing children, they are no hindrance to Harold's path as he scoops up both the younger boy and girl under each arm and carries them toward the succulent aroma of cooking meat. He grumbles at the pair, "Why are yew two fightin' dis early when there is bacon ter be eaten?"

At the sight of the domestic bliss going on in the kitchen, Harold holds aloft the children, "I've got a pair ov jackdaws ter trade fer a plate ov what delicious smellin' bacon, ma'am."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold cranes his neck to take in Drusilla's sword (and possibly other accouterments) then gives an appreciative nod. The big half-orc pulls back his jacket and pats a simple longsword at his own waist, " I got me a piece ov nice steel an' all thuff I rarely find use fer da damn fn' beyond shavin' me chin. No, I much prefer deese." He finishes as he holds up his two shovel-sized hands. "And if what don't put da fear ov da Lady ov Graves in'er someone, I've still got plen'y ov Pain an' Sufferin' ter go around." Harold grins as he fishes two chunks of metal from out of his jacket pockets which he fits over each hand. The brass knuckles (though they can't really be called that as neither appears to be crafted of brass) cover the half-orc's knuckles perfectly and display the word PAIN on a dark steel-colored one and SUFFERING on the silvery one.

As he pulls off the implements from his hands and returns them to his pocket, Harold looks to Ileana's impressive claws and lets out a whistle, "Oy, those are some big nails, Ms. Ileana. Must be a downright nightmare usin' da privy."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Before answering Ileana, Harold finishes the last of his lager with a deep gulp before setting the empty cup back down on the table, "I suppose what I do, Ms. Ileana, thuff most folk sharin' a bi' ov blood wiv aaahr rowdy Western neighbors draw similar reacshuns from mawer gentlefolk." The big man gives a smile that shows off his canines again as he shrugs his shoulders like two mountain peaks shifting from the tectonic plates of the planet's crust moving, "huff when folks get ter know me, they'll find I'm as sweet as mince pie."

Harold looks at Ileana and Drusilla and points at one of his own eyes with a finger, "I suppose yew ladies 'ave 'ad yaaahr own fair share ov issues wiv first impressions wiv da superstitious lot what makes up da majori'y ov little towns like dis. Personally, I find da whole connecshun ter witchcraft as a big steamin' pile ov 'orse sh.. ehrm stuff."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harolds runs a hand across the back of his head as he ducks his head in agreement, "But ov caaahrse, Miss Lorrimor. It would be da least I can do fer da daughter ov such a good geezer as yaaahr farfer. I'm make sure yaaahr trip is beautifully uneventful awer me name ain't Harold Grimsley."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold looks at Sera as she introduces herself. The big man extends one of his ham-hock-sized paws in a handshake to the woman, "Wif all ov da 'alla-baloo at da funeral, we must 'ave missed fawmal introducshuns, Miss Sera. The name's Harold Grimsley, thuff most folks call me 'Horrible' while me friends call me Harold. A pleasure ter 'ave yaaahr acquintance." Harold lifts up his mug for another draw of the lager before glancing about the room, "Tis a right shame what 'appened wiv da Professor."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold raises one bushy eyebrow at Kith, "Respect be one ov those fngs yew earn not receive free ov charge. Regardless, I was just 'avin' a bi' ov fun wiv da little lady. No offense meant." The half-orc chuckles as he removes his bowler hat, dusting a bit of the road-grit from it's brim before setting it on the table before him.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

At the back of the group in the shadowy corner that he found his seat placed, Harold takes another sip of the tavern's lager as he motions a toast to the late Professor Lorrimor. The mug in his hand, and for that matter also the chair, looks almost child-sized in the towering half-orc's thick hand. As Alika flirts with Kith in front of him, Harold's lips curl back in a smirk, displaying a bit of his over-sized lower canines before he gives the barmaid a wink, "We're all 'andsome when da lights are off, little miss."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Caliphas Gang Names: The Barragaro Boys, the Gravestone Gang, the Devil's Dandies, the Spooks.

So how do you want to introduce us into the game, Narrater? We doing the 'but we were here the whole time' routine or do you want to do formal introductions?

EDIT: And ninja'd kinda as I was posting.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

'ello, 'ello, 'ello me little lovelies. Thanks fer 'avin' me an' lets get ter crackin' some ooglie booglie 'eads. For da Professor.


Finished up reworking my sheet. Everything should be up to date now.


I'll apply with a character from another Carrion Crown game that died off. We did make it into the 2nd book a ways but I have no issue with keeping meta from player knowledge.

I'm also going to rework him from a monk(martial artist) to a brawler since the Advanced Class Guide wasn't out when I first made him so the crunch is in the works.

Warning: If selected, I tend to translate Harold's spoken dialog into Cockney (for sometimes hilarious effect).

Description:

Harold stands somewhere close to 7' tall and fills out every inch of that height. His face has been pummeled so often that most of its bones are no longer in their original locations. His often broken nose is squashed upon a face ugly enough to make most women faint if they ran into him on some dark street corner. He keeps his red hair shorn short for both appearance and to keep it from being used as a grappling tool for any assailant. Opposed to his hideous looks, Harold always dresses sharply. His big form would normally burst most suits so he has all his apparel custom tailored. A pressed jacket, vest, white undershirt and trousers matching the jacket are his normal wear along with a well-kept collection of bowler hats.

Backgrounnd:
The people of Ustalav are a nation haunted by their past. It is so traumatic that it bleeds over into the present. The sins of forefathers and tribulations of grandmothers are the realities of the sons and daughters. The night is still a very dangerous place and strangers are seen as bearers of calamity.

When the Whispering Tyrant finally was subdued by the Shining Crusade and his forces routed, not all of the lich’s forces were laid to rest. The orcs of the Hold of Belkzen retreated to their holes and strongholds but would rise up numerous times over the years to cause their neighbors grief. One of the more recent uprisings would see the tribe of Three Fangs sending raids deep into parts of north and western Ustalav. The orcs were their normal merciless selves: villages were razed, men were slaughtered, and women were raped.

It was thus that Harold came into the world, an unwanted child in a nation that abhors abominations. His mother’s village was destroyed, a burning husk on the horizon, as she and the remaining survivors made the long trek to a neighboring village for assistance. Many of the women sullied during the raid committed suicide in the months after, some from their own inability to recover from the trauma and some from the pressure from the community that they were now tarnished or carried seeds of evil in their wombs. Harold’s mother was a bar wench in her previous life and too tough, or mean as most of the village’s men pronounced, to cave in and end her life. Instead, she pulled up her new roots and headed across the country to someplace that no-one would know her name or the father of the thing growing in her.

Eventually, Harold’s mother settled in Caliphas, the capital, taking up her previous profession in such a seedy joint that she ended up being little more than a prostitute that served ale. A month after moving to Caliphas, Harold was born prematurely but already the size of a very healthy baby boy. His crude features, a mockery of a human’s, were repugnant to his mother and all the difficulties she had endured from his conception to her voluntary exile were placed solely on his shoulders. To say that Harold had a hard life growing up would not encompass the cruel, stark reality of the situation. He was tormented by the neighborhood children, spat upon by their parents, then when he ran home to escape it all, his mother would beat Harold raw and call him names such as ‘Abominable Spawn’, ‘Aurochs-face’, and ‘Her horrible mistake that she should of fed to the dogs when he was born.’ The last name would stick, at least partially, as it shrunk over the years until he was just being called ‘Horrible’.

By the time he was five, Harold was the size of most ten year olds. As the abuse buried beneath his course features grew, it fermented into a deep and terrible rage at the world. The first time it erupted to the surface he broke an older boy’s arm in three places. The resulting beating by the boy’s father and charges filed with the local guards would set the tone of the rest of Harold’s youth. He was in and out of cells or hospital rooms, his face constantly swollen, black and blue, or marked by his often broken nose. His mother could care less what became of her son thus he was raised on the streets more than at home.

Between the ages of thirteen and fifteen, Harold was working with a local gang as an enforcer, breaking bones or shops of those that didn’t pay protection money. This life would take a change of course one night when he was supposed to tear up the antique shop of an older man who looked like he hailed from Tian Xia. The old man, Cho-lum, was supposed to be asleep when Harold broke through his door and started shattering his merchandise but instead he was up doing some late night cleaning in the shop. Already towering well over six feet tall at age fifteen, Harold wasn’t too worried about the little old man and didn’t even know anything was wrong until he came back awake on his back with the sound of guard whistles carrying through the open door.

Cho-lum was still sweeping the store nearby as he told Harold that a nice young man such as himself should show more respect to his elders and neighbors. At a loss for words, Harold was beginning to stand when the guards arrived and took him into custody. The old man didn’t file any charges but Harold was held for a few days just because of his long record as a troublemaker.

Harold would return three more times to Cho-lum in the following week, the first in anger at the little man ruining his job which ended much as his first encounter did. The second visit had Harold still angry but also weary, ready to catch the old man at whatever tricks he was playing. A blur of arms and legs later, Harold was shaking his head clear in a cell again. The third time, Harold returned, asking the old man how he kept disabling him so easily. Cho-lum told Harold it was as easy as disabling a mounted knight in armor, one must merely trip the horse and let the momentum of the big beast and its heavily armored master do all the work. Harold left the old man’s shop with much to digest after a conversation that lasted over an hour.

The next day, Harold returned and learned a bit more from the old man, who enjoyed having a younger fellow around to regale with stories and occasionally help move the heavy object or two. For three years, Harold visited Cho-lum as regular as clockwork, learning what the old man had to teach in pieces. Now most would have cause to fear that teaching a boy, that was filled with anger at everyone, these skills would make him a threat to every innocent person he might encounter, but somehow, Cho-lum had a calming effect on Harold even when the old man would pop the half-orc on the head in admonishment for doing something wrong.

At eighteen years of age, Harold lost the first person he ever thought of as a friend when Cho-lum passed away from old age. Set adrift again in the city of Caliphas, he started to migrate back to his old acquaintances and employment. However, with new insight in his view of the world, Harold found it hard to do the acts of petty, or otherwise, crime that his ‘friends’ wanted him to do. He made numerous new enemies as he started telling them to sod off and instead started to hire himself out as muscle for local businessmen whom had issues with the gangs causing them grief. He made a name for himself amongst the dregs of society, living up to his moniker ‘Horrible’ as most would scurry away to their dens of ill repute if so much as word got out that Harold was on the job.

It was during these years that Harold met the Professor. Visiting Caliphas to lecture at the local college, the Professor was also interested in the rumors of vampires stalking the streets at night. This would lead him into some nasty places that would have seen his throat slit just for the change in his pockets if he hadn’t had the foresight to hire a local tough to show him around the area. Thus Harold came to be in the temporary employ of the Professor, even pulling him out of one sticky situation when they actually did encounter a vamp who was seducing a young lady, a party the Professor accidently interrupted in his haste. Harold was sure he had a few gray hairs by the time the Professor left the city finally. It was strange and with some hesitation that Harold opened the letter from the Professor’s estate that arrived a few months later.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold hangs back and tilts his head skyward to look at the impressive display of metal shrouding the tower's top. He looks to Alphy and the others, "Theer farfer 'ave trouble wiv stawms up 'ere, Alphy? Cause yew don't build somethin' like what unless yer ge'in' pelted by bow's ov lightnin' every uvver day. Summat impawtan' must lie wivin ter warran' such strange protecshun." The big man moves up to the door, ready to backup Bjorn and Lucius in case of tower guardians.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Here and I'll post soon.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold makes it a point not to touch anymore specimens as they make their way through the labs and museums. As they finally come to the four towers, the half-orc shrugs his shoulders, "They look a bi' like silos what farmers use ter stawer grains, all clustered together what way."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold rubs his broken ribs as Alphy worries over him, "I'll be alright, Alphy. Nothing a few nights sleep, a barrel ov beer, an' a fine wench can't cure. Oi, but what pile ov dust could 'it. It 'ad fists like an angry 'erd ov stampedin' bulls." The big half-orc nods his thanks to Lucius as the healing energy sets a few of his ribs though not enough to stop the feeling of an enraged girallon jumping up and down on his chest with every breath.

Harold takes a seat on anything in the room that might serve in a chair-like capacity as he pulls his flask from his jacket pocket and takes a deep draw from it. The fire that the liquor sparks in his gut gives the big man another wind as he slowly stands again, "So where ter next, lads? What uvver surprises do yew fnk what Alphy's farfer left fer visitors?"


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

I had a bout with that myself over this last weekend. Nasty stuff. Holidays were nice if short here.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Round 4, Initiative 13
hp 3/44
AC 18 (or 22 if it has been within an hour of the troll fight)

Harold's head swims with the sharp notes of pain, his vision going in and out as every breath becomes a lesson in agony. As the others finish the mimicking beast and move over to help with the shambling heap of desiccated flesh, the half-orc keeps his guard up and starts taking swift jabs at the creature's head, trying to remove it at the neck.

Swift Action: Try Exploit Weakness agaisnt Mummy again(again(failed again(again))).
Full Round Action: Flurry of Blows while fighting defensively (-4 atk, +2 dodge bonus to AC).

Exploit Weakness: Wisdom mod + monk lvl vs DC (10 + monster CR): 1d20 + 7 ⇒ (5) + 7 = 12

Flurry of Blows vs Mummy: 1d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (19) + 4 = 23
Flurry of Blows Damage: 1d8 + 9 ⇒ (2) + 9 = 111d8 + 7 ⇒ (6) + 7 = 13

Fortitude Save if needed for the Rot: 1d20 + 7 ⇒ (5) + 7 = 12


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Round 3, Initiative 13
hp 19/44
AC 16 (or 20 if it has been within an hour of the troll fight)

Harold grunts as he feels bones snap under the bandage-shrouded creatures mighty punch. He spits a glob of blood onto the floor as he feels revitalizing energy pour into his body from a hand touching his back. The half-orc gives a quick glance back to Lucius, "Thanks, lad. This bloody mummy 'its 'ard as an angry bull what just found aaaht 'e's abaaaht ter be gelded." Not one to back down, Harold looks for a weak spot in the mummy's defense but finds little under the layers of wrapping that could be exploited to his benefit. Instead, he rears back with another right jab followed by a knee to the critter's fiddly bits.

Swift Action: Try Exploit Weakness agaisnt Mummy again.
Full Round Action: Flurry of Blows against Mummy.

Exploit Weakness: Wisdom mod + monk lvl vs DC (10 + monster CR): 1d20 + 7 ⇒ (1) + 7 = 8

Flurry of Blows vs Mummy: 1d20 + 8 ⇒ (20) + 8 = 281d20 + 8 ⇒ (9) + 8 = 17
Critical Threat Confirmation: 1d20 + 8 ⇒ (9) + 8 = 17
Flurry of Blows Damage: 1d8 + 9 ⇒ (7) + 9 = 161d8 + 7 ⇒ (3) + 7 = 10

Fortitude Save: 1d20 + 7 ⇒ (12) + 7 = 19


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold growls as he sees Bjorn get tied up with the sticky surface of the mimic. He glances over his shoulder at the shrouded figure slowly walking to him with hands raised, "Think I'll leave da critter what is a pain ter fight wiv yaaahr fists ter yew guys what can frow spells awer arrows. I'll take big, gruesome, an' ugly over there." The half-orc quickly spins around, studying the mummy for a moment to see if it has any weak points before charging in with fist raised. His weight fully behind it, Harold's fist streaks in like a falling meteor before slamming into the mummy's head.

Swift Action: Exploit Weakness.
Full Round Action: Charge Attack on Mummy.

Exploit Weakness: Wisdom mod + monk lvl vs DC (10 + monster CR): 1d20 + 7 ⇒ (2) + 7 = 9

Charge attack, Unarmed Attack vs Mummy: 1d20 + 10 ⇒ (20) + 10 = 30
Critical Threat Confirmation: 1d20 + 11 ⇒ (9) + 11 = 20
Unarmed Damage vs Mummy: 1d8 + 9 ⇒ (5) + 9 = 14
Extra Critical Damage: 1d8 + 9 ⇒ (7) + 9 = 16

-2 AC until next turn.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Escape Artist Check to slip away: 1d20 + 6 ⇒ (15) + 6 = 21
If this wasn't enough to escape by, we can retcon but I acted like it passed the check.

Momentarily surprised as his hand becomes stuck to the sarcophagus, Harold flashes his tusks at the transforming monstrosity as he suddenly shifts his weight backwards and rips a layer of skin right off his knuckles before the critter can wrap a tentacle around him. He took a quick step back, put his bleeding fist up to his face to survey the damage then glared back at the animating fancy coffin, "If yew wan'ed me fist so bad, yew could 'ave asked nicely fer i' like all da uvver sorry blokes round deese parts do. I'm 'appy ter oblige a glutton fer punishmun'." The half-orc lets out a deep rolling growl while he plants his feet in an aggressive stance.

Standard Action: Escape grapple.
Move Action: 5-foot step back.
Swift Action: Shift into Dragon Style stance.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold glances around the room, moving over to lightly rap his knuckles against one of the sarcophagi, "Anybody 'ome in there?" The half-orc turns to the others with a smirk on his face as he moves over to the iron stairway, peering down into its depths, "Aye, weird would be da word fer it, Lucius. But I guess when yew got a title an' lots ov money, yew can afford ter pursue all yaaahr 'obbies ter extravagen' extents."

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold reluctantly leaves the smoking room, rejoining the others as they make their way deeper into the mansion. The half-orc turns to Alphy as they walk, "I wonder if yaaahr farfer would be willin' ter part wiv some ov those jars ov leaf once we've found 'im. He 'as an exquisite collecshun."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold inhales deeply as he scents the smoking room as they pass it. The half-orc seems to calm visibly with the odor and migrates in that direction.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold shakes his head at the little 'dog' ottoman, "And 'ere I thought I'd just abaaaht seen everything. Livin' furnature. The next fn' yew know aaahr clothes'll jump off aaahr backs an' wash 'emselves." The half-orc takes up the rear of the group, keeping his ears and eyes tuned in ready in case of something wanting to creep up behind them.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold points at the fireplace as they explore the room, "Kind ov strange what trolls would be keepin' a fire li' in 'ere. Thought their kind was not an' all friendly wiv open flames. Which begs da quesshun, who else is 'ome?" The half-orc glances up the stairs as he tunes his senses into every sight, smell, and sound that mansion has to offer.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold gives the goblins a long, hard look before shooing them away, "Begone wiv you. But know if yew murder any innocen' folks in da area, I'll 'un' yew down an' use yaaahr skulls fer me chamberpot. Understand?" He makes a swiping motion across his neck for added effect at the little vermin.

Intimidate: 1d20 + 8 ⇒ (12) + 8 = 20

The half-orc joins the others as they cautiously start across the bridge to the next building. Suddenly, Harold raises his fist in a 'stop moving; hold positions' way as he whispers low to the others, "Oy, we got us a mangy-lookin' 'ound by da far door. Its abaaaht da size ov a big mastiff an' decked aaaht in loads ov stitching, not unlike aaahr friend Alphy 'ere. Its watchin' in'ently dis way so obviously some guard beastie someone 'as left behind." He pops his knuckles as he sets himself in a ready stance once more.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Sorry guys was a busy week between work going down the tube to hell and helping out with the first gaming convention held in our city this weekend.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Round Four

Since it appears that Bjorn has the one troll well in hand, Harold turns to the other troll that keeps slashing into his side with it's gnarly fingernails. The half-orc grins with his own tusks showing as he steps closer to the troll and unleashes a barrage of swift punches to it's face, "Oy, ugly! Thee got a bi' ov me fist in yaaahr face! Let me get what fer you."

5-foot step toward Red Troll.
Full round action: Flurry of Blows vs Red Troll.

Unarmed Flurry of Blows vs Red Troll: 1d20 + 8 ⇒ (2) + 8 = 101d20 + 8 ⇒ (19) + 8 = 27
Unarmed Damage vs Red Troll: 1d8 + 9 ⇒ (5) + 9 = 141d8 + 7 ⇒ (8) + 7 = 15


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Round 3

Harold lines up another shot at the troll's solar-plexus before following with an uppercut to its ugly maw.

Unarmed Flurry of Blows vs Grappled Troll: 1d20 + 8 ⇒ (6) + 8 = 141d20 + 8 ⇒ (9) + 8 = 17
Unarmed Damage vs Grappled Troll: 1d8 + 9 ⇒ (7) + 9 = 161d8 + 7 ⇒ (4) + 7 = 11


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

As Bjorn starts to wrestle with one of the ugly trolls, Harold steps up to start tenderizing the struggling creature's ribs.

Unarmed Flurry of Blows vs Troll: 1d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (6) + 8 = 14
Unarmed Damage vs Troll: 1d8 + 9 ⇒ (7) + 9 = 161d8 + 7 ⇒ (7) + 7 = 14


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Harold bars his own impressive set of teeth as he growls back at the dogs and plants his feet, "Come on then, which one ov yew is first up ter be sausages?" The big half-orc charges next to Bjorn toward the dogs, picking the one that the Ulfen doesn't. His ham-sized fist whistles through the air toward the dog's head while his stance lets him apply all his weight behind the blow.

Unarmed Attack vs Trollhound: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Unarmed Damage vs Trollhound: 1d8 + 9 ⇒ (6) + 9 = 15


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Harold sights the dogs with the others before he tilts his hat back and looks up at the sprawling, ruined manor. A soft whistle escapes from the half-orc's lips, " Fancy place thuff looks like it's seen be'er days. I'm sure those dogs belong ter someone who moved in while da good Coun' 'as been away, if 'e 'as even returned." He cracks his knuckles as he pats Alphy on the shoulder and walks with the big man toward the guardhouse, " We'll find yaaahr farfer soon enough. But first, onto da uninvited guests." Harold looks up at Andrezi floating in the breeze like a bird, "Hoy! Andrezi was it? Take care not ter loose those vials ov bubblin' pain until we're done beatin' 'em bloody an' aaaht ov da way. Holes eaten an' gone are 'arder ter patch then simple rips an' I like me sui' in one piece, vank yew very much."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

With the evil-filled effigy burning merrily amongst the foaming masses, Harold pulls out his cigar case. To the glow of flickering flames, the half-orc selects one of the cigars before pinching its end off, putting it between his lips and lighting it up. He takes a deep draw and releases a billowing cloud of sweet smelling smoke. Harold glances at his comrades, at least those with the stomach to watch the ending of the two murderers, "As all well an' good what we've stopped those maniacs from 'armin' uvvers, we've been sidetracked fer a bi' from aaahr uvver line ov query, who an' where are those responsible fer da Professor's dearf? The trail grows colder da longer we take. A matter ter consider befawer we talk ter da Judge an' see Alphy on 'is way."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold gives up moving the little man as he unleashes several more punches at his head instead.

Flurry of Blows Attack: 1d20 + 7 ⇒ (13) + 7 = 201d20 + 7 ⇒ (9) + 7 = 16
Flurry of Blows Damage: 1d8 + 7 ⇒ (5) + 7 = 121d8 + 5 ⇒ (3) + 5 = 8


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold spits at the feet of the skinless man as he tries to move the little man out of his way, "Just da bloke I wan'ed ter 'ave a 'eart ter 'eart wiv. Bein' wivaaaht skin, yer already 'alf-way taken da fun aaaht ov what I was gonna do ter yew so I'll 'ave ter get inventive wiv me opinions once I get me 'ands round yaaahr neck."

Intimidate: 1d20 + 8 ⇒ (2) + 8 = 10
Reposition: 1d20 + 9 ⇒ (2) + 9 = 11
Trying to move the little guy down the stairs toward Bjorn but probably didn't do squat with those rolls...wow.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold grunts at the little prick by the little man. The half-orc rears back and lashes out with his huge fists, aiming to hit the small man in a vulnerable area and take him out of the conflict very fast, "Thee fnk yew can poke me wiv yaaahr an' allthpick an' get away wiv it, yew little git?"

Using Stunning Fist on the first hit. On damage, Fortitude DC 15 to avoid being stunned for 1 round.
Flurry of Blows Attack: 1d20 + 7 ⇒ (15) + 7 = 221d20 + 7 ⇒ (16) + 7 = 23
Flurry of Blows Damage: 1d8 + 7 ⇒ (8) + 7 = 151d8 + 5 ⇒ (2) + 5 = 7


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Reflex vs DC15: 1d20 + 7 ⇒ (14) + 7 = 21
Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

Harold plants his feet and leaps over the river of sizzling acid as he deftly dodges drops of the liquid. He growls as he bounds up the stairs taking 3 or 4 at a time on a coarse to crash into the grinning little creep at the top. As he heads toward the man, he leads with his brass-knuckled fist, putting all his weight behind the blow. He squints his eyes to avoid the glitter suddenly filling the air around the grinner.

Suffering, Silver Brass Knuckle vs Acid Guy: 1d20 + 9 ⇒ (8) + 9 = 17
Suffering Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Will vs Glitterdust, if required: 1d20 + 7 ⇒ (13) + 7 = 20

Move Action: Moving up to get in combat range of acid-thrower.
Standard Action: Attack.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold heads up past Bjorn toward Korvus and Lucius. He keeps scanning the room for where the skinless man and his little friend went.

Int vs DC 14: 1d20 ⇒ 12

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