Crunch: Hlynn Coombs
Half-Elf Hydrokineticist 3
CG Medium humanoid (human, elf)
Init +3; Perception +1
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 30 (3d8 + 12)
Fort +6, Ref +6, Will +2;
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Offense
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Speed 30 ft.
Melee Dagger +2 (1d4 + 0)
Ranged Kinetic Blast + 5 (2d6 + 1) or
Dagger +5 (1d4 + 0)
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Statistics
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Str 10, Dex 16, Con 16, Int 10, Wis 13, Cha 12
Base Atk +2; CMB +2; CMD 15
Feats : Skill Focus (Sense Motive), Point Blank Shot, Elemental Focus (Cold)
Traits : Outcast’s Intuition, Know the Wild
Skills : Acrobatics +7, Kn. Nature +5, Perception +7, Sense Motive +9, Survival +7
Languages : Common, Elven
Race Traits : Low-Light Vision, immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects, Keen Senses
Combat Gear : Backpack, Belt pouch, Blanket, Torches (10), Trail Rations (5 days), Waterskin, Cold Weather Outfit, Cleats, Masterwork Manacles, Alchemist’s Fire x5, Dagger x5, Leather Armor, Sleeves of Many Garments, Catching Cape, Potion of Cure Moderate Wounds x2, Potion of Bear’s Endurance
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Special Abilities
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Elemental Focus (Water)
Burn (6 Max)
Kinetic Blast (Cold Blast; Cold Energy) : 2d6 + 1
Gather Power
1: Infusion : Extended Range (Level 1; Burn 1)
Elemental Defense : Shroud of Water
2 : Utility Wild Talent : Ice Walker
Elemental Overflow +1
3 : Infusion : Impale (Level 3; Burn 2)