Full Name |
Gwendolyn Yorenson |
Race |
Human |
Classes/Levels |
Gunslinger 2; HP 18/18; AC 21/T12/FF19/CMD 15;+4F/+6R/+0W; Init +3; Perception +5, Sense Motive +6 |
Gender |
Female |
Age |
21 |
Alignment |
Lawful Good |
Deity |
Erastil |
Location |
Alkenstar City |
Languages |
Common, Kelish, Dwarven |
Occupation |
Deputy Shieldmarshal |
Strength |
14 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
13 |
About Gwendolyn Yorenson
Gwendolyn Yorenson
Human (Ulfen) Gunslinger (Gun Tank) 2
LG Medium Humanoid (human)
Init +3; Senses Perception +5
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DEFENSE
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AC 21, touch 12, flat-footed 19 (+5 armor, +4 shield, +2 Dex)
hp 18 (2d10+2)
Fort +4, Ref +6, Will +0
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OFFENSE
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Speed 20 ft.
Ranged Pistol +4 (1d8/x4)
Melee Kukri +2 (1d4+2/18-20/x2)
Melee Tonfa +2 (1d6+2/x2)
Melee Cold Iron Longsword +2 (1d8+2/19-20/x2)
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STATISTICS
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Str 14, Dex 16, Con 12, Int 14, Wis 10, Cha 13
Base Atk +2; CMB +4; CMD 16
Feats Gunsmithing, Quick Draw, Rapid Reload (Pistol)
Traits Suspicious, World Traveler (Knowledge [local])
Skills Bluff +6, Craft (alchemy) +6, Craft (firearms) +6, Diplomacy +3, Intimidate +6, Knowledge (local) +8, Perception +5, Sense Motive +6
Untrained Skills Acrobatics -11, Climb -12, Escape Artist -11, Fly -11, Ride -11, Stealth -11, Swim -12
Languages Common, Dwarven, Kelish, Skald
Combat Gear Scale mail, Tower shield, Kukri, Masterwork Pistol, Tonfa, 18 bullets, 10 paper cartridges, Cold Iron Longsword
Other Gear Raw alchemical materials (10 paper cartridges)
Money 74 GP
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SPECIAL ABILITIES
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Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Gun Tank's Resolve (25%) (Ex) When the gun tank is wearing medium or heavy armor and is subject to a critical hit or sneak attack, she can spend 1 grit point as an immediate action to attempt to negate the extra damage. There is a 25% chance of success.
Quick Clear (Ex) While have grit, remove the effects of a misfire as a standard action. Use 1 grit to do as move action.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms at 50% cost and create ammo for 10% cost.
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HISTORY
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Gwendolyn Yorenson doesn't fit the typical description of a deputy Shieldmarshal of Alkenstar City. Her Ulfen father came to Alkenstar, far from his native lands up north, looking for work as a mercenary. For thirty years, he guarded members of the ruling elite. While never losing his thick accent, he married a local woman and had six children - five boys and one girl. The youngest, Gwen, was the wildest one amongst them. Trouble followed her, then ran away when she turned to chase it. One by one, as they boys grew up and became men, they all joined the Shieldmarshals. Not one to be left behind, Gwen joined as well when she came of age.
Life as a new deputy is difficult for anyone, much less a blonde-haired Ulfen girl with piercing blue eyes and a sharp tongue. She made few friends - other than her overprotective brothers - and quickly drew the attention of superiors when she shouldn't have. She found herself assigned to background research for investigations on killings, which is not the job she signed up for. In most major cities throughout Golarion, lawmen had wizards on retainer to compile the information through divination spells - not to mention a slew of other investigative benefits. In Alkenstar, however, investigations are done without the benefit of divination because of the unreliable, dangerous magical nature of the Mana Wastes.
Thus, when Gwen discovered a pattern during her research and brought it to her superiors' attention, no one believed her. She believed that a serial killer was targeting people with a common ancestor - the wizard Nex. Superior officers ignored her theory, so Gwen took it on herself to find out who killed a dozen seemingly unrelated people, as well as prove that a link between them exists. As she pored through geneological records, she was shocked to find that she, too, was descended from Nex through her mother.
Then this phantom killer murdered her brother Olav, closest to her in age. Olav was her favorite brother, a good-natured man only a year older than her who worked the neighborhood nearest the Gunworks. While the bureaucrats in charge blamed it on a random street killing, Gwen set out to prove her theory and get vengeance for her beloved brother by finding who killed him and the others descendants of Nex.
Not even her own family believed that Olav was killed because of their bloodline. Her mother, a loving and pragmatic woman as different from Gwen as possible, told her that their family was not special and that none of her parents or grandparents ever exhibited anything unusual that might support her theory. Her protective father demanded that she drop the subject and said that he would avenge Olav himself. Angry at their inability to see the truth, she pushed forward with the investigation herself. While going over the evidence in Olav's death again, she noticed a symbol embedded in the dagger of a blacksmith that she traced to Quantium, the capital of Nex. Volunteering for a little-wanted assignment to cross the dangerous journey between Alkenstar and Nex with a prisoner, Gwen gathers her equipment to investigate what no one else will...
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PERSONALITY
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Acerbic and strong-willed, Gwen is a force of nature with a gun. While she is tall and strong from her Ulfen heritage, most of the male Shieldmarshals don't think that she can keep up with them in the rough-and-tumble slums. To prove them wrong, she carries more gear - her pistol, backup weapons, thick armor, even a massive wooden shield - than any of them. Her patience for bureacracy evaporated a long time ago, though she wouldn't ever consider resigning from the Shieldmarshals. She holds a strong sense of moral righteousness and sees the world in sharp contrast of right and wrong - with strong words for even good-hearted people who prefer to see in shades of gray.