Saves
Fort: 4(base 2, Con 2)
Refl: 4(base 2, Dex 2)
Will: 1(base 0, Wis 1)
Combat:
Ranger's Focus 1/day +2 attack/damage
Longbow +3(bab 1, dex 2) 1d8 20x3
Falchion +5(bab 1, str 4) 2d4+6 18-20x2
Bite(primary) +5(bab 1, str 4) 1d4+4 20x2
Bite(secondary) +5(bab 1, str 4) 1d4+2 20x2
Handaxe +5(bab 1, str 4) 1d6+4 20x3
Cestus +5(bab 1, str 4) 1d4+4 19-20x2
When using a cestus, your fingers are mostly exposed, allowing you to wield or carry items in that hand, but the constriction of the weapon at your knuckles gives you a –2 penalty on all precision-based tasks involving that hand (such as opening locks).
Dagger(melee) +5(bab 1, str 4) 1d4+4 19-20x2
Dagger(rnged) +3(bab 1, dex 2) 1d4+4 19-20x2
Abilities:
-Track: +1 A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
-Wild Empathy: 1(+ranger lvl +Cha mod)
-Ranger’s Focus At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2.
At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. This ability replaces favored enemy.
-Toothy Some Half-orcs’ vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait.
-Rock Climber Rock Climber: Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait.
Traits & Feats:
Outcast: You gain a +1 trait bonus on Survival skill checks, and Survival is always a class skill for you.
RescuedL: You gain a +1 trait bonus on Acrobatics checks and Acrobatics is a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your savior. NPC Shalelu.
Total Weight: 99 lbs
Light Load: 100lbs
Medium Load: 200lbs
Heavy Load: 300lbs
Overhead: 300lbs
Max Lift: 600lbs
Push/Pull: 1500lbs
Appearance:
At first glance, Gundkri's orcish forebears shows through far more then his human heritage. The beastial features are far more promiment and highlight his enlarged tusks. Powerfully built, he towers over almost everyone around him.
Background:
He learned a new appreciation for the mountains that day. Ignoring the advice of the so-called “experts”(or so he thought at the time), he had been solo climbing in the Hook Mountains confidant of reaching were others had failed. So full of himself he never even noticed he wasn’t quite as secure as he thought he was to the side of the mountain, atleast not until he was freefalling as the pitons came loose.
With a jerk he stopped falling, following the rope up he see it is looped around an outcropping and some one is standing there with someone holding the other end.
Since then he had followed Shalelu back to the Sandpoint area, hoping to be able to repay the debt he owes her.