Hello all, I'm building a Gnome Barbarian for my local PFS gaming group. Now I'm restricting myself in a lot of ways to sort of self-nerf. I'm a pretty good character builder, and commonly referred to (I think mostly as a compliment) as the group's rules lawyer.
I'm following a blog post by Dennis Baker (https://plus.google.com/115022859420675980618/posts/8ZGscC9Suog) for increase difficulty in PFS. I'm going with the "Ultra Violence" difficult setting by playing a Gnome martial character with the added restrictions of no dump stats and no starting stat can be over a 16 after racials. I'm going to try and focus on the strengths of the gnome's racial stat gains as best I can. Also I already bought a sweet mini off of reaper minis that has a longsword and a wooden shield, so that is set in stone as well.
I know that's a whole mess of restrictions, but mostly I want to get thoughts on options for Rage powers and feats, things to focus on as the character levels, things people might do differently with stats given the above restrictions.
Gulliver the Gnome Barbarian
Stats after Racials (cost of the point-buy in parentheses)
STR 14 (10)
DEX 13 (3)
CON 16 (5)
INT 10
WIS 10
CHA 14 (2)
Feat: Power Attack
Weaponry: Longsword (Lucerne Hammer as a back-up weapon)
Armor: Scale and Heavy Wooden Shield
Archetype considerations: I'm planning on using the Invulnerable Rager archetype as I plan to maximize the benefit of only putting levels in Barbarian and off-set the low dex score and therefore low AC with DR from the archetype. Also could go with the armored hulk archetype to get into heavy armor (this doesn't fit the miniature, but I do probably have to make some allowances to make the character playable). Any other ideas that people think would work well?
Rage powers: I like the idea of the Spirit Totem powers to utilize the Gnomish bonus to Charisma, and I think a Gnome Barbarian haunted by evil fey spirits has so much delicious roleplaying flavor. Increased DR rage powers may be important as well. Also figure I'll be bumping intimidate pretty high, so the intimidating rage powers are options (though I find them underwhelming from a mechanical standpoint).
I'd like to avoid multiclassing: As part of the difficulty restriction is playing a "gnome martial class" no dipping into Oracle to get Charisma mod to AC (I find this cheesy anyways). Dips into Fighter or Ranger would be appropriate, though I don't think they would make the character better than straight Barbarian. If you can convince me otherwise, great!
Faction will be Grand Lodge, as he's joined the society so that they can help him determine the origin of these fey spirits that seem to drive him mad (i.e. into a rage).
Ideas, comments, and whatnot, please share...