Grove - GM's remember that it does not give a tactic as to where all three are when things go badly. One placement markers on the map, so it is possible that the bear would come into the fight on a subsequent round. Did not run this encounter yet.
Blade - happened to be the first chosen by the party. No problems, they even found antitoxin before the fight.
Homestead - the "eagle knights" were liked by all, the party even felt bad for the last one, subdued him, healed him up and convinced him to go convert more to his cause.
Breakdown - The construct fight, very difficult when players chose not to take that weapons from the Hall.