Goblin

Gnar the Red Baron's page

1 post. Alias of Minas Dyrendal.


About Gnar the Red Baron

Gnar's Crunch:
Gnar the Red Baron
Male venerable goblin alchemist (grenadier, winged marauder) 15 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 156, Pathfinder RPG Monster Codex)
CG Small humanoid (goblinoid)
Hero Points 1
Init +3; Senses darkvision 60 ft.; Perception +21
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Defense
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AC 23, touch 21, flat-footed 19 (+2 deflection, +3 Dex, +1 dodge, +4 enhancement, +2 natural, +1 size)
hp 120 (15d8)
Fort +13, Ref +18, Will +13
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Offense
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Speed 60 ft.
Ranged +4 longbow +19/+19/+19/+14/+9 (1d6+3/×3) or
. . bomb +15/+15/+15/+10/+5 (8d6+10 Fire) or
. . force bomb +15/+15/+15 (8d4+10 Force) or
. . frost bomb +17/+17/+17/+12/+7 (8d6+10 Cold) or
. . smoke bomb +17/+17/+17/+12/+7 () or
. . stink bomb +17/+17/+17/+12/+7 ()
Special Attacks bomb 24/day (8d6+9 fire, DC 26)
Alchemist (Grenadier, Winged Marauder) Extracts Prepared (CL 15th; concentration +24)
. . 5th—delayed consumption[APG] (3), languid bomb admixture[UC] (2, DC 24)
. . 4th—duplicate familiar, greater invisibility (3), viper bomb admixture[UC] (2)
. . 3rd—channel vigor (3), displacement (2), monstrous physique I[UM] (2)
. . 2nd—alchemical allocation[APG] (2), alter self (2), resist energy (3)
. . 1st—cure light wounds, heightened awareness[ACG], longshot[UC], negate aroma[APG] (DC 20), polypurpose panacea[UM], shield, targeted bomb admixture[UC] (2)
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Statistics
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Str 6, Dex 17, Con 8, Int 28, Wis 16, Cha 12
Base Atk +11; CMB +9; CMD 24
Feats Martial Weapon Proficiency (longbow), Mounted Combat, Mounted Skirmisher[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Splash Weapon Mastery, Throw Anything, Trick Riding[APG], Two-weapon Fighting
Traits dangerously curious, firebug
Skills Acrobatics +21 (+33 to jump), Appraise +13, Bluff +16, Craft (alchemy) +27 (+42 to create alchemical items), Craft (traps) +11, Fly +23, Handle Animal +16, Heal +21, Intimidate +16, Knowledge (arcana) +27, Knowledge (nature) +27, Perception +21, Perform (sing) +2, Ride +25, Spellcraft +27, Stealth +29, Survival +21, Use Magic Device +20; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Dwarven, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc
SQ alchemical weapon, alchemy (alchemy crafting +15), directed blast, discoveries (explosive bomb, fast bombs, force bomb, frost bomb, infusion, smoke bomb, stink bomb), hero points, precise bombs, staggering blast, swift alchemy
Combat Gear boro bead (1st level)[UE], boro bead (2nd level)[UE], boro bead (3rd level)[UE], boro bead (4th level)[UE], boro bead (5th level)[UE], poisoner's gloves[UE], sipping jacket[UE]; Other Gear +4 longbow, admixture vial[UE], boots of speed, bountiful bottle[MA], formula alembic[UE], handy haversack, hybridization funnel[UE], muleback cords[APG], ring of sustenance, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, bombchucker, chymist's guidebook (formula book, level 15 alchemist)[UM], flint and steel, ink, inkpen, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, hireling, riding dire bat (combat trained), 24,403 gp
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Special Abilities
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Alchemical Weapon (Free Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +15 (Su) +15 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bomb 8d6+9 (24/day, DC 26) (Su) Thrown Splash Weapon deals 8d6+9 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Directed Blast (Su) Bomb does damage in 20 ft cone, attack vs. one foe and rest take splash dam.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames i
Fast Bombs (Su) An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional att
Force Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a force
Frost Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Infusion When created an extract can be used by anyone, but takes up a slot until used.
Mounted Combat (2/round) Once per round you can attempt to negate a hit to your mount in combat.
Mounted Skirmisher You can take a full-attack action if your mount moves only its speed.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smoke Bomb (15 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Staggering Blast (DC 26) (Su) On a critical hit with a bomb, foe is staggered 1d4+1 rds (Fort part).
Stink Bomb (15 rds) (Su) Smoke bombs also nauseate living in area for d4+1 rds after leave, as stinking cloud.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trick Riding No penalty for riding bareback, and in light armor no Ride checks needed for DC 15 or less.

Special Trait [Ruined Liver]: You automatically fail saving throws against poison, nausea and sickness. Negates the -6 to Dex, he destroyed his liver making various alchemical concoctions to keep himself spry and flexible. He's now very careful about what he eats and drinks, often keeping a polypurpose panacea for the Analgesic effect on his stomach and liver pains.

Burning Bright's Crunch:
Burning Bright
Female dire bat (Pathfinder RPG Bestiary)
N Large animal
Init +5; Senses blindsense 40 ft., low-light vision; Perception +6 (+10 when using blindsense)
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Defense
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AC 31, touch 16, flat-footed 26 (+2 deflection, +5 Dex, +15 natural, -1 size)
hp 132 (12d8+36)
Fort +13, Ref +16, Will +9 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 20 ft., fly 40 ft. (good)
Melee bite +14/+9 (2d6+9)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 23, Dex 20, Con 14, Int 3, Wis 14, Cha 6
Base Atk +9; CMB +16; CMD 33
Feats Flyby Attack, Hover, Improved Natural Armor, Improved Natural Attack (bite), Light Armor Proficiency, Toughness
Tricks Air Support, Attack, Bombard, Come, Deliver, Fetch, Flee, Heel, Hunt, Seek, Stay, Watch, Work
Skills Acrobatics +5 (+1 to jump), Fly +19, Linguistics -3, Perception +6 (+10 when using blindsense), Stealth +5; Racial Modifiers +4 Perception when using blindsense
Languages Goblin
SQ air support, bombard, come, deliver, devotion, fetch, flee, heel, hunt, improved evasion, multiattack / extra attack, seek, stay, watch, work
Combat Gear masterwork brewer's kit; Other Gear alchemist's lab
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Special Abilities
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Air Support [Trick] An animal trained in air support knows the attack, bombard, and deliver tricks.
Blindsense (40 feet) (Ex) Sense things and creatures without seeing them.
Bombard [Trick] Drops item on designated point or opponent.
Come [Trick] The animal will come to you on command.
Deliver [Trick] Delivers item to indicated point or person.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Flee [Trick] Attempts to run away or hide.
Fly (40 feet, Good) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Heel [Trick] The animal will follow you.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Hunt [Trick] Hunts or forages for food to bring to handler.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Watch [Trick] Stands watch over designated area.
Work [Trick] The animal pulls or pushes a medium or heavy load.