Male Undine Monk of the Empty Hand/1
true, the deepsight variant (lose darkvision 60 ft and get underwater darkvision 120 ft) makes more sense for them. Honestly, the biggest reason I didnt switch it out was because I felt that it would basically throw away darkvision as I doubt we will be swimming very much if at all. Though if you would feel it would be more inline with the character I'll switch it out Gin, still unable to spot a pugwumpi, returns to the group and explains the situation in the room ahead. Couldnt see where they had gone. Though it seems that they've barricaded themselves in the next room with a few traps: spike pits and the like. Best not rush in there unless you feel like having a new piercing. If people are willing to make the jump, there are some holes on the roof we might fit through, though I'm uncertain how far a drop it is. No windows either so the only light are the dim stars shining through the holes. If this wasn't a temple I'd say smoke 'em out but as it is, I dont feel to keen on making a God angry...
Male Undine Monk of the Empty Hand/1
As much as I would love to smash them, I'll pass
Male Undine Monk of the Empty Hand/1
Shocked by the flames on an around his companion, Gin does his best to keep himself between the pugwampis and his burned compaion was looking at the rules and there really isnt a way for me to help put out your flames (though rolling on the ground will give you a +4 to put them out assuming you dont roll into the burning puddle. Gin moves to O10 (unless someone gets there first) and takes a swing at the pugwampi
Assuming one of the pugwampis that I can see shoots me, I'll use deflect arrows to negate it.
Male Undine Monk of the Empty Hand/1
Wonderful. As the oil falls onto Tarrin and the floor, Gins skids around Tarrin trying to avoid knocking into him.
Male Undine Monk of the Empty Hand/1
Gin swings wildly at the last baboon, a little frustrated at the things attempt to grab him:
Male Undine Monk of the Empty Hand/1
Gin steps up to take muqaq's place
1d6 + 1 ⇒ (2) + 1 = 3
Male Undine Monk of the Empty Hand/1
Seeing the teeth, Gin looks at Mohgwier then slips quietly to U18 and mutters So, any ideas? sounds like we woke something up and I'd hate to see more of its friends if they are all as big as this guy.
Male Undine Monk of the Empty Hand/1
Gin continues forward (t21) into the dark monastery, always on the alert, always muttering under his breath what he finds. Stealth: 1d20 + 9 ⇒ (14) + 9 = 23
Well, we can scratch abandoned, something was here or or is here. Whatever it is, it'll have to pay for what its done to this temple
Male Undine Monk of the Empty Hand/1
South it is.
Male Undine Monk of the Empty Hand/1
I thought about being quiet and seeing what would happen, then I thought, hmmm that could be bad Well, I'll help where I can, I can be quiet when the need arises, and strong armed if necessary; and yes, though I wasn't fond of the brute, he was good in a fight. I agree that fighting on our terms will give us the best chance of survival.
Male Undine Monk of the Empty Hand/1
at least you can shoot it, seems like most of our characters are a bit out of favor with these dice
Male Undine Monk of the Empty Hand/1
ah, good call, I wasn't entirely conscious when I wrote that. Well, Ill only be able to fire off one this round and it will be in the second range increment..
Edit: just realized I'm firing into a combat so there is a net -1 on each of those rolls (5-2-4)
Male Undine Monk of the Empty Hand/1
oooh, didnt know about the charging rule, but thats definitely cool to know, I wont be attacking in the surprise round though, I plan on getting set up so someone can flank him so I'll stick with the acrobatics, also, assuming the cactus in the picture isnt just for show, I'd have to do some acrobatics anyways.
Male Undine Monk of the Empty Hand/1
Sorry about that, I'll move up on the side of the scorpion as best I can, as you can only do half a full round in a surprise round without a feat, That should be all that I can manage, but, I would like to get in as close as possible even if that provokes an AOO. F11, or 12 if I can reach it, is where I'm headed so I assume I need an acrobatics check as there is a cactus there. 1d20 + 9 ⇒ (17) + 9 = 26
Male Undine Monk of the Empty Hand/1
[ooc]ok I was just trying to thing of different ways to use what I can to actually do something, also its not super big but wouldnt most of the group be outside of the unlucky aura? He is 15 feet up and his unluck aura is only a 20 ft radius. so at the very least I would think Zerakias would be out of the area because of his little fall. Unless there are more of the little buggers hidden somewhere...[/occ]
Male Undine Monk of the Empty Hand/1
just out of curiosity, would I be able to use my belt as a whip? I know that it would definitely be an improvised weapon, but I dont think I can really do anything else in this fight. I thought it might be funny to either disarm him or actually manage to wrap a part of him in the chain and rip him off his little pedestal
Male Undine Monk of the Empty Hand/1
As he realizes just what kind of situation the goat and Sati could be in, Gin pulls off his belt and offers it as a means of support should the ground collapse beneath them. "Would you care for a second hand? I cant go out there with you as it would likely not hold both our weight and the goat, take hold of this and if you fall, we can help pull you up, the last thing we need is for another person to die in this mess" the belt is 10 ft long so you could hold on, in theory, from 2 squares away, though if anyone has rope, that would work considerably better. |