|
|||||||||||||||||||||||
|
About Garick NowickiBasics:
HP 19 Fort+3 Reflex+6 Will+1 AC16 touch 13 flatfoot 13
BAB +2 CMB+4 CMD 17 Init +3 Speed 30ft Class Features:
Favored class: Ranger lvl 1 bonus to skill points.
Favored Enemy Human +2 to attack and damage as well as Bluff, Knowledge, Perception, Sense Motive, and Survival. Track: +1 to Survival checks to identify and follow tracks. Wild Empathy: 1d20+2 to improve attitude of animals and Magic Beasts. Combat Style:Archery Background:
The Nowicki family has long served the Lodovka family to the extent that they consider the Lodovka's honor their own. So when it was decided Kalsgrim was going to take up the call of the Sword-lords, and go forth into the Stolen Lands. Garick was quick to let his life long friend that he would be coming along. This was a chance to bring recognition to both his family, and his patrons. Garick is happy for the chance to head off to truly wild places, and looks forward to putting his woodscraft to use.
As for the Brothers Nowicki we are thick as thieves. we horse around with each other and crack Jokes. We also Treat Kalsgrim more Like one of us then our lord when we aren't around those who would consider it improper behavior. The Nowicki extended family serves in many capacities in the Lodovka Household. Each is given over to where they can best serve the household. Our mother Is one of the Household cooks. Our Father is the Stable Master one of our uncles a Majordomo of Lord Lodovka himself. We have a younger sister who works with the Households Falcons, and another uncle who captains one of the Lodovka vessels. Physical Description:
Garick stands at 5'10" and comes in at 156 lbs. his brown hair he keeps relatively short so it is easier to maintain on his long jaunts in the woodlands. He has a ruggedness to him that has made him appealing to more then one lass, but he doesn't have classic good looks. Traits & Feats:
Pioneer:Whether
because of your personal expertise and familiarity with the borderlands or in order to reclaim your family’s land, you’ve joined the expedition into the Stolen Lands. You begin play with a horse. Also, choose one of the following skills: Climb, Handle Animal, Knowledge (nature), Perception, Ride, Survival, or Swim—you gain a +1 trait bonus on this skill. Survival choosen Devoree of the Green: Your faith in Erastil makes it easy for you to pick up on related concepts +1 to Know Nature and it is a class skill. Point blank shot: +1 to hit and damage to ranged attacks within 30'feet
Skills:
[list] Weapons:
Composite L.Bow +2 +5/6* to hit 1d8+2 damage 110ft range Crit x3
L.sword +4 to attack 1d8+2 damage 19-20x2 Crit Masterwork Hand Axe +5 to attack 1d6+2 x3 Crit Hand Axe +4 to Attack 1d6+2 damage x3 Crit Dagger +4/to Attack +5/+6* Ranged damage 1d4+2 10ft range 19-20x2 Crit Gear:
Horse, 98 Arrows, Studded Leather Armor, Explorers outfit(freebie), 3 Travelers Outfits, Backpack, 100ft Hemp Rope, Bedroll, Blanket, 2 5sq yards Canvas, Scroll Case, Spade, Sledge, 10 Pitons, Iron Pot, Flint&Steel, 2 Waterskins, Whetstone, 8 sets of tin silverware, 8 wooden bowls, 8 wooden plates, 4 pewter tankards,Green glass bottle(now empty) ,Cure Light Wounds potion. 179GP 5SP 8CP. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|