Tsadok Goldtooth

Garekk's page

651 posts. Organized Play character for Awenydd83.


Full Name

Garekk

Race

Half Orc Barbarian (Unchained) 2

Classes/Levels

Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Gender

Male

Size

M

Age

17

Special Abilities

Darkvision 60'

Alignment

CN

Deity

Gorum

Location

Ustalav

Languages

Orc, Common, Goblin

Homepage URL

Chronicles, Char Sheet, etc

Strength 15
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 12
Charisma 12

About Garekk

Garekk is a young (17) half-Orc that has been sent on a spirit quest by his clan Shaman as a right of passage. He has been charged with learning about the natures of both true good, and true evil, and his own place between them. Once he finds himself, he must win a bride and may only then return home as a full member of his clan. His features more closely resemble his human mother, but his size and bone structure belie his fathers heritage.

Medium humanoid (Half Orc)
Favored Class: Barbarian (Unchained)
Init +2; Darkvision 60ft; Perception +6

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Defense
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AC 15, touch 11, flat-footed 14 (+4 Masterwork Chain Shirt, +1 Dex)
hp 25
Fort +6, Ref +1, Will +1

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Offense
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Base Atk +2; CMB +4; CMD 15
Speed 40 ft.

Melee
Masterwork Greatsword
~Reg: +5/2d6+3
~Rage: +7/2d6+5
~Pwr Attk: +4/2d6+6
~R+PA: +6/2d6+8
Dagger +4 | 1d4+2 | 19-20 x2

Ranged
Mwrk Comp. +2 str Longbow +4 | 1d8+2 | x3
Dagger +3 | 1d4+2 | 19-20 x2

Rage Stats:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3; Great Sword: +7/2d6+8/19-20x2

Special Attacks
Power Attack -1/+2
Rage (9/9): –2 penalty to Armor Class, +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. 2 temporary hit points per Hit Die. Cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride)

Spell-Like Abilities
Guarded Life (Ex): While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.

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Statistics
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Abilities:

Str 15
Dex 12
Con 16
Int 12
Wis 12
Cha 12

Feats:

Armor Proficiency (Light)
Armor Proficiency (Medium)
Martial Weapon Proficiency - All
Power Attack -1/+2
Shield Proficiency
Simple Weapon Proficiency - All

Traits:

Armor Expert: -1 armor check penalty
Veteran of Battle: +1 Initiative, draw weapon as free action during surprise round

Skills:
Acrobatics +6
Appraise +1
Bluff +1
Climb +2
Diplomacy +1
Disguise +1
Escape Artist +1
Heal +1
Intimidate +8
Knowledge (nature) +6
Perception +6
Ride +1
Sense Motive +1
Stealth +3
Survival +6
Swim +2

Languages:

Common
Goblin
Orc

Equipment:

Combat Gear
Alchemist's Fire x2
Arrows x20
Caltrops
Dagger
Masterwork Composite +2 Str Longbow
Masterwork Chain Shirt
Masterwork Greatsword

Other Gear
Backpack
Belt pouch
Blanket
Explorers Outfit
Flint and Steel
Grappling Hook
Pot
Rope, 50'
Soap
Trail Rations x5
Waterskin

Magical Gear
Wand of CLW x48
Potion of Cure light wounds, peppermint flavor x1

Coin 1302 gp, 6 sp
F:8 PP:6

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Special Abilities
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Darkvision (60 feet)
Fast Movement +10 (Ex)
Orc Blood
Orc Ferocity (1/day)
Rage (Unchained, 9 rounds/day) (Ex)
Intimidating: +2 Intimidate
Sacred Tattoo: +1 luck bonus on all saving throws