Full Name |
Galton Ranner |
Race |
Suli |
Classes/Levels |
Paladin 6 / 1 Celestial Bloodrager |
Gender |
Male |
Size |
M |
Alignment |
Lawful Good |
Deity |
Shelyn |
Languages |
Common |
Strength |
19 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
6 |
Wisdom |
10 |
Charisma |
16 |
About Galton Ranner
Galton Ranner
LG Medium Suli Paladin of Shelyn(5) Celestial Bloodrager(1)
Init +1; Senses Low Light Vision; Perception +0
DEFENSE
AC 20, touch 11, flat-footed 19 (+9 armor, +1[dex])
HP 60 (7d10[46]+14[Con])
Fort +13, Ref +8, Will +9
Resist fire 7, cold 7, electricity 7, acid 7
OFFENSE
Speed 30ft.
Melee +1 Adamantine Bardiche +13/+8 (1d10+8|19-20/x2)
Ranged Darkwood Composite Longbow[4] +9 (1d8+4|x3)
Space 5ft.; Reach 10ft.
Special Attacks Smite Evil, Elemental Assault, Power Attack
Spells Level 1 -- Hero's Defiance[2; 4d6+8]
STATISTICS
Str 21, Dex 12, Con 14, Int 6, Wis 10, Cha 16
Base Atk +7/+2; CMB +12; CMD 23
Feats Fey Foundling, Power Attack, Extra Lay on Hands,
Skills Diplomacy +13*****, Knowledge(Religion) +4***, Perform(Sing) +14*****, Sense Motive +6*
Languages Common
Favored Class Bonus Skill Point 6
Traits Unscathed, Deft Dodger, Talented
Special Abilities:
Aura of Good (Ex) Galton has an aura of good equal to his paladin level.
Detect Evil (Sp) At will, a paladin can use detect evil, as the spell. As a move action, Galton can concentrate on a individual or object and determine if it is evil.
Smite Evil (Su) Swift Action; 2/day; CHA to Hit[+3]; Pally Level to Dmg[+5]; CHA to Deflection vs. Target[+3]; 2x dmg on first hit vs. undead/evil-dragon/evil-outsider
Elemental Assault (Su) 1/day, swift action, 5 rounds; Galton can cause fire, acid, cold, or electricity to surge up his arms and into his weapon, adding 1d6 damage to his attacks of the associated element.
Divine Grace (Su) +3(CHA) to all saves
Divine Bond (Sp) 1/day, 5min, standard action; Grants a +1 bonus to his weapon or adds a weapon enhancement worth a +1 bonus (defending, flaming, keen, and merciful)
Lay On Hands (Su) Swift Action - 7/day heal 3d6+6; Move Action on others for 3d6. Lay On Hands also removes Fatigue and Disease.
Channel Positive Energy (Su) standard action, 2 uses of Lay on Hands; Galton can channel positive energy for 3d6 points of healing.
Aura of Courage (Su) Galton is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.
Divine Health (Ex) Galton is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Mercy When using Lay on Hands, Galton can remove the Fatigued and Diseased(1d20+6 vs. disease save) conditions from his target.
Celestial Bloodline Galton adds 1d6 untyped damage against evil enemies and his weapon is considered good aligned.
Bloodrage (Su) Galton can enter a bloodrage as a free action. This grants him a temporary +4 to Str and Con. He can maintain the rage for 6 rounds a day.
Fast Movement (Ex) Galton base speed increases by 10ft. as long as he is in light or medium armor.
Equipment
-Mithral Full Plate 11500gp
-+1 Adamantine Bardiche 5008gp
-Belt of Strength 4000gp
-Cracked Magenta Prism (+2 competence Sing) 800gp
-Cracked Magenta Prism (+2 competence diplomacy) 800gp
-Cloak of Resistance +1 1000gp
Equipment to get:
-Mossy Disk (Knowledge: Religion +5 competence) 2500gp
-Cracked Pale Green Prism (+1 to hit OR +1 to saves) 4000gp
-Cracked Pearly White Spindle (regeneration) 3400gp
-Dark Blue Rhomboid (Alertness) 10000gp
-Headband of Charisma (+2 CHA) 4000gp
-Belt of Strength (+2 STR) 4000gp
-Pink Rhomboid (+2 CON) 8000gp
-Deep Red Sphere (+2 DEX) 8000gp
-Adamantine Bardiche +1 4013gp
-Mithral Full Plate +1 11500gp
General:
- It’s curtains for you vile fiends! *distractedly* Lacy, wafting curtains…
- Look friend, you don’t have to be pretty on the outside, you just need to be pretty on the inside. *flexes convincingly*
- Oh GODS, this is what fear feels like! I NEED SOMEONE MATERNAL! *running away*
- Say Hello to the psychopomps of Pharasma, or whoever does their job, but for EVIL!
- Ewwww…
- *if he sees a book* What?! How do you read this if it doesn’t have any pictures??
- *if he has some time with a book* Ohhh, this is word paper! If only there was a way to understand its strange markings, we might be able to unlock its secrets…
- Jump on my glaive while you can, evil… I won’t be as gentle!
- This group could do with a swift kick in the morals…
- You are amusing, in a "what the hell is wrong with you" kind of way…
- *after making a knowledge check* Feel my amazing brain. Go on, touch it!
- Evil 'round every corner. Careful not to step in any.
- Fear not! I will inspire you all by charging blindly on!
- "Wait, I'm getting one of those things... a headache with pictures... An Idea!!"
- Ignorant? Ha! I don't know the meaning of the word!
- "No one makes me bleed... My own blood."
- "I have great Motivational skills, everyone always says they have to work a lot harder when I'm around"
When empowering his bardiche:
- May Shelyn grant my glaive her POWER!
- *if empowering with sonic/electricity bonuses* Thunder, thunder, THUNDERGLAIVE HOOOOOOOOOOOOOOO!!!
- *empowering w/ fire – singing* Fire, to destroy all you’ve done! Fire, to end all you’ve become!
Regarding his choice of weapon (a bardiche):
- *if someone notices his bardiche* You like it? It’s a glaive, just like Sheyln has.
- *if called out that it is not a glaive* What? Sure it is! I made sure when I told the weapon smith what I needed to buy with my enormous sacks of gold! *he ignores any further attempts to correct him*
- Taste my glaive of JUSTICE! *attacks with his Bardiche*
After he gets Ioun Stones implanted:
- *if given a reason to bring them up* I had these stones implanted into my body. They make me better, and make my skin rock hard. *flexes*
- *if he's had the above conversation and gets into a fight* I’m rock hard and coming for you!
- *if someone actually shows interest* They are great, aren’t they? *starts stripping* I’ve got one here, and it does X, and this one here does Y…