Lantern Bearer

Gaius Lirsiiv's page

2,019 posts. Alias of Antoine Gagnon.


Full Name

Gaius Lirsiiv

Race

Half-Elf

Classes/Levels

Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

Gender

Male

Size

Medium

Age

24

Special Abilities

Half Elven Racial; Channel Positive Energy 6d6; Channel Negative Energy 5d6; Finesse Training; Sneak Attack 2d6; Trapfinding; Evasion; Trapspotter; Danger Sense +1; Debilitating Injury; Uncanny Dodge; Poison Use; Copycat 6/Day

Alignment

Chaotic Neutral

Deity

Calistria

Location

Korvosa

Languages

Elven, Varisian, Abyssal, Common, Shoanti

Occupation

Priest of Calistria, Sacred Protitute, Information Broker

Strength 10
Dexterity 20
Constitution 16
Intelligence 12
Wisdom 17
Charisma 10

About Gaius Lirsiiv

Harrow for Chapter 6:
You each receive TWO Harrow points for this chapter:

All Harrow Points Used.

Charisma Rerolls: Spend a Harrow Point to reroll any one Charisma-based skill check or turn undead attempt. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).

Inner Strength: Spend a Harrow Point to draw a card from a Harrow Deck. You gain a +4 bonus to the card’s associated ability score for the duration of the current encounter (the GM decides when an encounter is officially over). If the card you draw matches your alignment, the bonus increases to +6. If you don’t have a Harrow Deck, determine the ability and alignment randomly via a die roll.

Destiny Shall Not Be Denied: Spend a Harrow Point to force any one d20 die roll by the GM to be rerolled. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to force additional rerolls).

He may use a FULL power (+3) Inspire Courage for one combat. It's a move action to activate and lasts for the combat.
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Acrobatics: 17 (-2 Armor Check) (18)
Bluff: 20
Diplomacy: 16 (Gather Info 17, Gather Info in Korvosa 17)
Disable Device: 20; (-2 Armor Check) (21)
Escape Artist: 5 (-2 Armor Check) (6)
Knowledge(local): 6
Knowledge(Religion): 6
Linguistics: 7
Perception: 22; 23 for Traps
Profession (Prostitute): 10
Sense Motive:30
Stealth: 17 or 21 with Cloak of Elvenkind (-2 Armor Check) (18 or 22)

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+2 to Concentration Checks; +1 saves Vs. Traps; Trap AC is 31

Feats: (Racial) Skill Focus: Sense Motive; (1) Combat Expertise; (2) Dodge; (3) Channel Smite; (4) Agile Maneouvers; (5) Skill Focus: Bluff; (6) Versatile Channeler; (7) Extra Channel (8) Improved Feint

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BAB: 12/7/2
Finesse: 16/11/6
CMB: 16/11/6
CMD: 26
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Gear: MIthral Undead Bane Rapier +1; MW Dagger; MW Hand Crossbow; Icy Burst Light Mace +2; MW Whip; Mithral Buckler +3; Ring of Protection +2; Glamoured Elven Chainmail +3; Cloak of Elvenkind; Boots of Elvenkind; Trapspringer Gloves; Handy Haversack; Greater Strand of Prayer Beads; MW Thieves Tools; 3 Flasks of Oil; 2 potions of Cure Light Wounds; Lantern of Revealing; Belt of Incredible Dexterity +2; Belt of Mighty Constitution +4; 48 Vials of Alchemist Fire; Headband of Inspired Wisdom +2

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Anything to Please (Su): At 8th level, you can compel a creature within 30 feet to attempt to please you as a standard action. The creature receives a Will save to negate this affect. If the save fails, the creature attacks your enemies for 1 round, gives you its most valuable item, or drops prone at your feet and grovels for 1d4 rounds (GM’s choice). You can use this ability once per day at 8th level and one additional time per day for every four levels beyond 8th. This is a mind-affecting effect.

Dazing Touch 6/day (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Master’s Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.