Map
Yay! We have reached the end of book 2. You have all earned another mythic tier as well as a level, but I need to take a break for at least the summer.
Map
As Serra and the group carry the "Sword of Valor" out before them, the lesser evils fall back. The undead are quickly slain within the dungeon and without, the armies rally at the coming of the light. Thus are the ghosts of Drezen's past and its current demons defeated. Once the standard is fitted fully to the walls of Drezen, the wave of it's magic extends out a hundred fold; up to a 10 mile radius around the Fortress' walls. Soon after, once word has reached the queen, does she send word of more troops, coming to help in the full recapture and re-dedication of Drezen.
Map
I'm sorry, I wasn't clear. The sword is part of the banner, part of the design. "The Sword of Valor" is a battle standard, a picture of a sword on a red field. Upon touching the banner, the innate *Good* of it seems to permeat all things. It is a boon to Good, and anyone good that, having touched it and paid homage, would surely be spurred to better acts of bravery against evil. Banner
Banner info:
"The Inheritor herself carried this crimson banner into battle during the Shining Crusade. An army commander who carries the Sword of Valor increases the DV and OM of her army by 4 against armies of undead or evil outsiders. Yet the Sword of Valor’s greatest power lies not in offense but in defense. Mounted firmly upon an interior wall in a visible, public place, the Sword of Valor creates a 10-mile-radius area that bars demons and those who worship demons from using teleportation spells and effects and imparts on such creatures a –4 penalty to Armor Class and on all saving throws. Once per month while the banner is mounted on a wall, a worshiper of Iomedae within 30 feet of the banner can use it to summon a planetar to protect the banner and its surroundings for 1 day. Any nonevil creature that sleeps within a 1-mile radius becomes immune to fear effects from demons and demon worshipers for 24 hours." Serra: Though Kastor is very glad to have the banner back in the hands of Good, he does not approach it at all. He does smile at Serra, and approaches when he is away from the banner. "You have done well, Sir. I think this place may yet be turned back to its original purpose."
Map
Upon approaching the wrinkled fabric upon the altar, it slowly smoothes out. Its colors call to the good within. any good aligned spell caster or lawful good character within 10 feet. The brave scarlet of its background brightens, as if in welcome, while the sword seems to gleam with a holy light. Yes, this does appear to be the Sword of Valor.
Map
Cole manages to strike the creature with one of his arrows, injuring him a bit more. one hit, for 10 damage Serra and Jurin are up! Edit: Actually, with a surge, Eli's spell works!. That brings the creature just a hair's breadth away from death, and then Cole's arrow, so..... Eli's spell shreds the creature to an inch of it's life! Cole follows up with a barrage of arrows. Only one hits, but it is enough. The demon frays apart to nothing, not even remnants to fall on the ground! Jestak HOWLLLLS!!!! "YOU PROMISED!!!!!" She Stomps her boots upon the ground and nearly turns upon Cole with her sword held High... but at the last moment calms... her breath ragged." Y-you...p-promised!" and we are out of initiative!
Map
Eli throws his searing light at the creature, but he doesn't even blink. Instead, the spell fizzles in his darkness, swallowed up by the evil that is his mere presence! failed on SR Jestak growls below. "Someone give me something to throw at that thing! You said Jestak would kill things, but she has killed nothing!!!!" can't reach The creature looks at the person closest, in this case Jurin, and decides to strike. bite, touch: 1d20 + 16 ⇒ (4) + 16 = 201d8 + 1d6 ⇒ (1) + (4) = 5 1d6 is cold damage claw 1, touch: 1d20 + 16 ⇒ (15) + 16 = 311d6 + 1d6 ⇒ (4) + (6) = 10 1d6 is cold damage claw 2, touch: 1d20 + 16 ⇒ (7) + 16 = 231d6 + 1d6 ⇒ (4) + (3) = 7 1d6 is cold damage Cole, Serra, and Jurin are up!
Map
Round 11 summary Eli says a prayer for his friends. Jestak taunts shadow creature, waving her broad sword in his general direction. Shadow guy tries to pick her up, but she turns him down and keeps her feet firmly on the ground.
Joran casts soundburst causing a huge clap of thunder to sound quite carefully just behind the demon (and avoiding Jurin)
Top of Round 12
Eli is up!
Map
Though every single one of Cole's arrow's flies harmless through, or completely misses, the creature, he none the less is able to give Jurin an extra shot at the creature. Mathilda:
Though Mathilda tries to help Cole's arrows harm no one. Serra and Jurin are up!
Map
Eli says a prayer for his friends and against his enemies. Unfortunately, his enemy doesn't believe in that god, and so it washes off of the shadow,with no effect upon him. it still gives everyone else the +1, however. Jestak growls futily from below. "Someone give Jestak a chair or something to throw, yes? Shadowman is too scared to come face Jestak; she must go to him."
"Not you, Shadow man! I don't trust your lift!" Cole, Serra, and Jurin are up! willsave, Jestak: 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28 spellcraft: 22: Apparently, the shadow demon tried to Telikenitically lift Jestak up to him, probably for some nefarious purpose, but she saved vs his magic.
Map
Round 10 summary Eli finally surfaces, and calls upon a fervent blessing to aid his friends. Jestak, Irritated at her inability to reach the creature, cat calls from below. Suddenly, a large writhing decapitated snake rises from the floor to strike at Cole, but misses. Cole hits with 2 arrows, fraying the shadow demon's nerves.
Joran pulls a wand from his bag and hits Serra with it. Unless you're unwilling, that is csw: 3d8 + 3 ⇒ (6, 2, 5) + 3 = 16 Eli calls for information, hoping to put it to good use against the creature hiding at the top of the ceiling. Round 11 17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
Eli is up!!
Map
Though Jurin swings several times, only one connects with the demon. It does a bit of damage to what might have been an ear. -7 pts of damage after DR is factored in Serra is up!
Map
Cole strikes with two arrows, but the creature still hangs by the ceiling. Still, it is beginning to look a little.. tattered.
Map
Round 10 in process Eli finally surfaces, and calls upon a fervent blessing to aid his friends. Jestak, Irritated at her inability to reach the creature, cat calls from below. "What? You will hide now?! That is no scary. *THIS* is scary!" she taunts as she shakes her weapon in the creature's general direction. Due to Cole's deadly arrow, the creature loses control of whatever it was he was trying to do. An ungodly howl fades away as his summon fails. "Fine, we'll do something else then!" Suddenly, a large writhing decapitated snake rises from the floor to strike at Cole. snake attack on Cole: 1d20 + 14 ⇒ (4) + 14 = 181d6 + 4 ⇒ (1) + 4 = 5 Unfortunately, it misses. misc.:
CWS: 1d20 + 6 ⇒ (13) + 6 = 19 Round 10 17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
Cole, Serra, and Jurin are up. The creature is still up by the roof.
Map
Cole misses all but one of his shots, but the one that hits is devastating!
clw on Serra: 1d8 + 5 ⇒ (7) + 5 = 12 Top of Round 10 17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
Mathilda:
Oh do stop that, it's irritating! As for repaying you, I shall do it by letting you live while the others feed the abyss! the touch appears to withdraw, focused upon something else. The creature continues to hiss to himself near the ceiling.
spellcraft:17:
he appears to be summoning back up, per summon monsterII Eli is up!
Map
Cole misses all but one of his shots, but what a shot it proves to be. It leaves a gaping hole in the shadow demon that takes much longer to close than any before. (-46hp) Spoiler:
Mentally, Mathilda feels the creature recoil for a moment from the mental onslaught of the bright lights, but suddenly he pauses. "Huh... no longer! No longer do I need to be terrorized by the sun lovers and their obscene burning fires of sunlight! No longer will I recoil from spells of daylight! And I owe it all to you, BowSprite, YOU! You have freed me from that tyranny! I owe You, My Dear, I do!" Unlike most shadow creatures, apparently he has lost his vulnerability to light somehow. Serra and Jurin are up!
Map
Round 9 in progress:
The shadow's grin widens, as if hearing something he likes. "Assss you wish, BowSprite! Even not choosing is a choice!" His assault on Serra continues, though only for a moment. One bite is all he tries before wafting into the air. provokes, from those that can attack, moves up to the ceiling, 20feet. bite on Serra: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 1d6 ⇒ (5) + (3) = 8 attack of op, jestaka on shadow: 1d20 + 15 ⇒ (1) + 15 = 162d6 + 7 ⇒ (2, 3) + 7 = 12 Cole, Serra, and Jurin are up!!!
Map
Round 8 summary:
Top of Round 9 17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
Eli and Jestaka are up!
Map
Cole misses all three shots; his bow seems to quiver with outraged indignation at such a travesty, but alas, not a one scratched the demon. Serra has no such problem, as he draws his wand and hits the horrible shade with 3 missiles (-11, everything hits). Jurin is up, both his regular turn, and the mythic attack he was gifted from Cole.
Map
Round 8, in process Jestak rushes towards the fight, burning with a need for vengeance. rage Unfortunately, the demon is too far for her to attack this round. She does provide another target, but he seems intent on the one he has. all touch attacks, all the time
Cole, Serra, and Jurin are up Mathilda: The soft echo of laughter rings in Mathilda's mind and the creature taunts her. Is this the one you want dead? or should I attack the one that holds you? Yes, that's the one I think. Tell me who, or the hat will have to go.
Map
incorporeal to Jurin's attack. Low is good for me.: 1d100 ⇒ 76 17-10+28-10=-15hp Jurin's attack is vicious and catches the demon somewhat offguard, but it does less to the demon than the quartermaster would expect from something so yeasty... Joran finishes his restoration on Jestak, helping her feel a little more like herself. restoration, con: 1d4 ⇒ 3
"There, now go get that thing." Top of Round 8 17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
Eli is up!!!
Map
ghostliness for Serra's attack: 1d100 ⇒ 32 Low is good for me. Serra's extra attack smashes right through the demon, but it's as if it's body simply reforms in its wake. 50% miss chance due to his whispy nature, unless that gauntlet is ghost touched?
Map
Cole files a trio of arrows, though only two of them strike home. Like tthose before them, they do some, but not as much damage as he would have hoped. (-17hp) He then gifts Serra with an addittional attack, one mythically likely to do more damage, if it hits. Serra and Jurin are up!
Map
Serra Iondri Phaer wrote:
"Have it your way, "Ser Knight"...." The shadowy creature mocks as it turns to attack Serra. bite: 1d20 + 16 ⇒ (14) + 16 = 301d8 + 1d6 ⇒ (7) + (2) = 9
possible crit, claw 2: 1d20 + 16 ⇒ (11) + 16 = 271d6 + 1d6 ⇒ (6) + (2) = 8 the last d6 on each is cold damage "Ssssoooo niccccccccce to meeeet youuuu..." He spits, right in Serra's face. Cole, Serra, and Jurin are up!
Map
Serra slams another hale of missiles, each one striking with full force. Jurin sets his evil eye upon the Evil Guy, and wishes him ill. will save vs evil eye: 1d20 + 11 ⇒ (15) + 11 = 26 He makes the save, but still takes a hit to his attacks for the next round. Joran, enboldened by the others, considers engaging like the others....but instead changes his mind and begins to restore Jestaka. Lesser R. to con: 1d4 ⇒ 3 Top of Round 7 17-:Elyanius Myoch: (-15hp, -6 con(-32hp, -15hp= -47 hp?) plus slimed. (- 17damage to equipment)
"What?! Get Your hands off of Jestaka! Oh! You are helping, little man?Oh all right." Jestaka reluctantly waits for restoring. Eli is up!!!
Map
Perhaps it is his lone position against the demon that sends a couple of his arrows astray, but only one flies true thru the demon. The creature gasps, then snarls as the ghost touch allows it to pierce him rather than fly harmlessly through his incorporeal form. Serra, Jurin, and Joran are up!
Map
Round 6, init 15 While Ely continues to hem and haw, Jestak continues her climb to glory. "Come on, Old Man! They are having the Fun without US!!!" climb: 1d20 + 4 ⇒ (12) + 4 = 16
She pulls herself across the ledge lip and roars. raging bite +16 (1d8 plus 1d6 cold), 2 claws +16 (1d6 plus 1d6 cold) The creature looks once at the knight slinging force missiles, but cannot resist the temptation of the ranger right in front of him. five foot waft bite: 1d20 + 16 ⇒ (11) + 16 = 271d8 + 1d6 ⇒ (1) + (6) = 7
Cole: You should have taken the easy way. Now you will Die...
Map
Round 5, Summary Eli continues his restoration, Jestak climbs, The Darkness tries Dark things on Cole. Cole spots the demon's hiding place and fires, shattering the gem and freeing the demon to his just consequences. Serra, readied to send a barrage of force missiles at the creature. (-23 points of damage). Jurin sizes up the threat and casts a spell.
Top of Round 5 17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
Jestak continues to Climb Eli is up!!!
Map
Nice Knowl Planes. This is a Shadow Demon, but more awesome than any you've ever met before. You can almost taste the shadowblood in his shadowy veins through the very air. You get one question. It is immune to electricity, and has acid resistance 10.
Map
Cole's Eagle Eye spots a faint glimmer move in the gem behind the altar, a shimmer mixed with shadow. Suddenly, it's clear, the DEMON is INSIDE!!!. His bow, already poised to shoot, fires, crashing into the lavender gem with such precision that the stone shatters, a thousand amethyst shards flying into the air, followed by the hissing howl of darkness as the Shadow Demon is flung into the room. Still dusted by Serra's Glittery spell, his form stretches amorphously wide, then snaps back upon its self. "Finnnne, THEN. Let's do this the fun Way!!!" Due to Cole's readied action, he now goes just after the Demon's attempt on his soul. Jurin, if you would like to make a different decision for your turn, feel free. *NOW* Serra and Jurin are up!
Map
Round 5 Eli continues his restoration project while Jestak continues her climb out of the pit. climb: 1d20 + 4 ⇒ (6) + 4 = 10
Cole:
The Darkness makes one last attempt to steal a body. There is a metaphysical *tug* on Cole's innate being, as if trying to wrest him from his physical form. Suddenly, a horrendous howl sounds from beyond the altar. Perception checks, please
Map
Round 4 summary Cole delays until the end of the round.
Cole:
Magic Jar uses a gem for soul storage, and there are several visible gems around the room, including one directly behind the altar. Top of Round 5 17-:Elyanius Myoch: (-15hp, -5 con,-2 con,3 con(-35hp?)=-50 total?) plus slimed. (- 17damage to equipment)
Ely is up!
Map
Cole delays, waiting for The Darkness to attack. Eli begins restoring himself. Jestak, having no such ability begins to climb. climb: 1d20 + 4 ⇒ (18) + 4 = 22
will save: 1d20 + 8 ⇒ (18) + 8 = 26 Joran shakes his head violently, and swings his weapon at... nothing. "Careful! He tried to get me!" Mathilda:
There is a muttering at the edge of your consciousness first, and then a voice heard, not in the room, but in your soul, "Does it hurt, being trapped in such a way? Forced to be nothing but a thing for another to use? Wouldn't you rather be free? I can arrange it, you know." Serra, Jurin, and Joran are up!
Map
Round 3 Serra draws a wand and looks for demons to hunt.
Top of Round 4 Round 3
Cole, Eli, and Jestak are up!
Map
There is something that seems like it might be the Banner where he was crouching. Without his shadowy essence defiling it, it seems to shine a little brighter.
Map
Cole gets a good look at the shadowy creature, and becomes even more intent upon killing it off. Below, Eli casts Wall of Fire, burning the slim from himself, Jestak and the pit itself. Jestak screams and tries to to climb the wall to get out. climb: 1d20 + 3 ⇒ (7) + 3 = 10 Round 3, Init 15- The Shadow's grin broadens, nearly engulfing its entire face, before it sinks into the stone of the altar below it, disappearing from view. Serra:
The creature tries to work its shadowy wiles upon him, but cannot gain purchase. Serra can almost, but not quite hear/feel/sense his attack, like faint vibration through a stone wall. Serra and Jurin are up!
Map
Sorry all, I'm working on a funeral program for a friend. I'll try to update this weekend, but it may not be until tomorrow night.
Map
round 2 Summary Cole shoots at the doorway, but misses.
Joran, emboldened by Serra's action, "Are you sure we should be in here? Hey, that's kind of pretty!" Top of Round 3 con damage to the giant: 1d6 ⇒ 3
Round 3
[ooc]Cole, Eli, and Jestaka are up![/b]
Map
DR 10/cold iron and epic or good and epic will save: 1d20 + 11 ⇒ (6) + 11 = 17 glitterdust, low is good for me: 1d100 ⇒ 92
Map
Serra, and anyone else within his dim light:
The north and south walls of this chamber feature three alcoves each, and each contains a large, jagged purple crystal on a pedestal. Just at the end of the dim light, Serra can make out a marble slab. A small bit of crumbled bit of red fabric is also visible hanging off the top.A seventh crystal sits on a seventh pedestal to east, just behind a marble slab on which sits a crumpled red banner. Two statues of demonic figures flank this slab in alcoves—the northern one depicts a goat-headed winged demon and the southern one is an insectoid horror armed with a scythe.
whisps of a darkness squat above the banner, an ugly black frown splitting the lower face from the upper. Serra only:
"Oh, is it you that will be the first, then? Have no worries. Your wisp of a squire is nothing to me. But you... Have you a god? Wouldn't you like one?" knowledge planes: 30: This appears to be a very vile sort of Shadow Demon. Please ask for any questions earned.
Map
Round 2 continues Cole stands his ground and peppers the entrance with arrows. Over and over again, they hit the wall and clatter uselessly to the floor. Eli continues his climb, but perhaps it is the pain of the sizzleslurp that keeps his progression from well, progressing. Jestak, infuriated at the pain, begins scraping the slime off of her self. "ARGHHH!! It's eating my sword. It's eating my furs!!!" damage to sword and furs: 2d6 ⇒ (4, 4) = 8 perception: 1d20 + 8 ⇒ (16) + 8 = 24
Map
The north and south walls of this chamber feature at least 2 alcoves each, and each contains a large, jagged purple crystal on a pedestal. Eerie red lichen clings to the walls, providing a nasty dim light within the glow of the daylight. Surprise Round Summary
Round 1 Summary
perception: 1d20 + 8 ⇒ (12) + 8 = 20
22: Cole Zeff:
knowledge dungeoneering: 19(slime):
This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.
A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal's hardness but not that of wood. It does not harm stone.
Top of Round 2 More sizzling is heard as the slime continues to eat at everything it touches. damage to Eli's everything, ignoring hardness for metal, but not wood: 2d6 ⇒ (2, 5) = 7
Cole is up, followed by Eli and Jestak
Map
Serra casts Daylight and moves up to where he can see, then ducks back. Standard to cast, move of 30 feet? Serra sees:
The north and south walls of this chamber feature at least 2 alcoves each, and each contains a large, jagged purple crystal on a pedestal. Eerie red lichen clings to the walls, providing a nasty dim light within the glow of the daylight. More importantly is what he doesn't see. He sees no sign of The culprit that has bullrushed two of his companions into the pit.
spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17
He then quickly ducks back 10 feet, before whatever he couldn't see in the darkness sends him rushing headlong into the pit as well.
Map
Round 1 continues While Eli climbs, Jestak loses her patience. "Well, if it won't come out, I'll go in! She rushes the door (carefully around the trap) only to have The Darkness bullrush her as well. The Darkness vs The Rash(CMD:26): 1d20 + 17 ⇒ (20) + 17 = 37 She too goes plummeting into the pit. falling: 5d5 ⇒ (5, 1, 2, 1, 5) = 14
Serra, Joran, and Jurin are up. Jurin please feel free to not wait for Joran...he's a little cowardly and will likely delay.
Map
Due to his enlarged status, Eli must climb 45 feet, though his long arms allow him to reach the available rope to do so.
Map
Round 1 so far Cole spends his time trying to get the big man out of the hole in the ground while his bow mocks The Darkness. Surprisingly, The Darkness does not respond. Eli, Jestak and Serra are up. |