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Ferox Kerr's page

645 posts. Alias of Mardigan77.

Full Name

Ferox Kerr




Inquisitor 10 AC=20; T=15; FF=15; HP=82/82








Lawful Good






Taldane, Shoanti

Homepage URL

Obsidian Portal

Strength 14
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 16
Charisma 12

About Ferox Kerr

Initiative: +10
BAB: +7/+7, CMB: 8, CMD: 23

+1 Adaptive Undead Bane Composite Longbow: Attack +14/+9, Dmg 1d8+3, Crit x3
(1)Adamantine Arrow, (20)Arrow, (60)Arrow, Blunt

Coordinated Shot:
If your ally with this feat is threatening an opponent and is not providing cover to that opponent against your ranged attacks, you gain a +1 bonus on ranged attacks against that opponent. If your ally with this feat is flanking that opponent with another ally (even if that other ally doesn't have this feat), this bonus increases to +2.

Enfilading Fire:
You receive a +2 bonus on ranged attacks made against a foe flanked by 1 or more allies with this feat.

+1 kukri: Attack +9, Dmg 1d4+3, Crit x2/18-20

HP: 82, AC: 20
Fort: +10, Ref: +9, Will: +11

Shake It Off:
When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4).


Acrobatics 6
Appraise 6
Bluff 7
Climb 1
Diplomacy 13
Escape Artist 5
Heal 14
Intimidate 17
Knowledge: Religion 6
Knowledge: Dungeoneering 6
Knowledge: Local 5
Knowledge: Arcana 5
Perception 20
Sense Motive 15
Stealth 17
Survival 15
- Track 24


(4(4)/day, pick two), sacred bonuses, swift action
[+4] Destruction: weapon damage rolls
[ 4] Healing: fast healing
[+3] Justice: attack rolls,10th lvl – x2 bonus to confirm crit
[+4] Piercing: concentration/SR checks
[+3] Protection: armor class, 10th lvl – x2 bonus vs. crit confirmation
[+3] Purity: saving throws,10th lvl – x2 vs curses, disease , poison
[ 3] Resiliency: DR/evil
[ 8] Resistance: energy resistance
Smiting: Weapons count as magic, good, adamantine vs. DR

Bane(10/10 rnds/day)
Agile Feet (10/10 rnds/day)
Detect Lies (10/10 rnds/day)
Dimention Hop: 100(100)'/day


0(DC 13): Brand, Detect Magic, Guidance, Light, Read Magic, Sift
1(6/6, DC 14): CLW, Divine Favor, Litany of Sloth, Protection from Evil, Wrath
2(3/5, DC 15): Align Weapon, Blistering Invective, Detect Thoughts, Flames of the Faithful, See Invisible, Tongues, Lesser Restoration, Invisibility
3(2/4, DC 16): Cure Serious Wounds, Heroism, Protection from Energy, Invisibility Purge, Magic Circle Against Evil
4(1/1, DC 17): Divine Power, Greater Invisibility


Potion of Cure Light Wounds x 3
Potion of Cat's Grace x 4
Scroll of Persuasive Goad x2
Scroll of Cure Light Wounds x3
Wand of Pass w/o Trace (43 charges)
Manacle with Simple Lock x2
Tanglefoot Bag
Courtier's Outfit (appropriate style and color for Abadaran clergy) with appropriate jewelry

Harrow Points:

Wisdom Rerolls: Spend a Harrow Point to reroll any one Wisdom-based skill check or Will saving throw. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).

Greater Channel: Spend a Harrow Point to infuse channeling of positive energy with +2d6. You may use this ability more than once on a single channeling.

Divine Wrath: Spend a Harrow Point to increase the
strength of a divine spell as it is cast. This spell gains a +2
bonus on its save DC, a +4 bonus on its caster level check
to overcome spell resistance, and a +2 bonus on any attack
rolls needed to strike the target.

Fame: 1/8
Local Contact: Alusian Rootmason - +4 Diplomacy(Gather Info) and Knowledge(Local) in Korvosa
Teller of Abadar
Temple Membership: Church of Abadar

Boon: Saviors of the City: +2 bonus on all Bluff and Diplomacy checks made against Korvosan citizens.


Goods: 2
Influence: 5

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