Aldern Foxglove

Fenn 'The Jr' {Winter}'s page

376 posts. Alias of Sunphoenix72.


Full Name

Fenn ‘The Jr.’ {Winter}

Race

Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7

Classes/Levels

Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Gender

Male

Age

22

Alignment

Neutral Good

Deity

DESNA

Languages

Common, Elvish, Goblin {Int}, Sylvan {Int}

Occupation

Woodsman

About Fenn 'The Jr' {Winter}

Fenn ‘The Jr.’ {Winter}
Male Half-Elf Ranger 1
NG Medium Humanoid; Exp: 720
Init: +1{+3 trait}}; Senses: low-light vision; Perception +7; ACP: -1{-2}
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Defense
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AC: 15{16}, touch 12, flat-footed 13{14} (+2Dex; +3 armor, +1 Shield ‘Buckler’, +0 natural)
hp: 11 {current 11} (1d10+1)
Fort: +3, Ref: +4, Will: +1{+3 vs Enchantment, +1 vs Fey}
Resist: Immune to Sleep, +2 ‘racial’ Sv vs Enchantment
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Offense
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Base Atk: +1; CMB: +4; CMD: 16
Speed: 30 ft.
Melee –
Longsword-Cold Iron = +4 [fe1: +6] (1d8+3 [fe1: +5] 19/x2, Ty: S & Cold Iron)

Shortsword-Alchemical Silver = +4 [fe1: +6] (1d6+2 [fe1: +4] 19/x2, Ty: P & Silver)

Dagger = +4 [fe1: +6] (1d4+3 [fe1: +5] 19/x2, Ty: S or P)

Ranged –
Ranged Touch Attack = +3 ( Ray [fe1: +2a/+2d, pb: +1a/+1d])

mithril, emerald encrusted composite longbow-Str 16/Mw = +4 [fe1: +5, pb: +1a] (1d8+3 [fe1: +2d, pb: +1d] /x2, RaI: 110’ft, Ty: P)

Dagger = +3 [fe1: +5, pb: +1a] (1d4+3 [fe1: +5, pb: +1d] 19/x2, RaI: 10’ft, Ty: P)

Special Attacks -
Spell-Like Abilities –

Spells Known (CL X):

Level (X/day)

Level (X/day)


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Statistics
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Abilities:

Str 16{+3}
Dex 14{+2}
Con 12{+1}
Int 14{+2}
Wis 12{+1}
Cha 15{+2}

{20}
5p{+2Half-Elf}, 3p, 2p, 3p, 2p, 5p

14{+2Half-Elf}, 14, 12, 14, 12, 15
Encumbrance: Light- 76lbs / Medium- 153lbs/ Heavy- 230lbs/ Lift- 460lbs/Drag- 1,150lbs; Load: 50.5lbs {w/Pack 85.5}

Feats:

[C] WP - all [Simple, Martial]
[C] AP - all [light, medium, shield - no tower]
[R: H-E] EWP {Elven Curve Blade}
[GLv1] Point-Blank Shot = 30’ft, +1hit & dam

{future plans} – Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 8
Ranger 2 - [R2] Two-Weapon Fighting
Ranger 2 / Wizard [Elementalist-Fire] 1 - [GLv3] Precise Shot, [W1] Scribe Scroll
Ranger 3 / Wizard [Elementalist-Fire] 1 – [R3] Endurance
Ranger 4 / Wizard [Elementalist-Fire] 1 – +1 Wis; [GLv5] Weapon Focus {Longbow}
Ranger 5 / Wizard [Elementalist-Fire] 1 –
Ranger 6 / Wizard [Elementalist-Fire] 1 – [R6] Two-Weapon Defense, [GLv7] Craft Wondrous Item
Ranger 6 / Wizard [Elementalist-Fire] 1 / Arcane Archer 1 – +1 Dex
Ranger 6 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – [GLv9] Arcane Strike
Ranger 7 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 –
Ranger 8 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – [GLv11] Craft Magic Arms & Armor
Ranger 9 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – +1 Dex
Ranger 10 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – [R10] Two-Weapon Rend, [GLv13] Quickdraw
Ranger 10 / Wizard [Elementalist-Fire] 1 / Arcane Archer 3 –
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 3 – [GLv15] Arcane Armor Training {Light}
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 4 – +1 Int
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 5 – [GLv17] Vital Strike
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 6 –
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 7 – [GLv19] Maximize Spell
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 8 – +1 Int

Traits:

{Race} Elven Reflexes = +2 Initiative
{Social} Charming = Blessed with Good looks, +1Bluff or Diplomacy ‘Sex-Appeal’, +1DC Language Dependent spells
{CAMPAIGN} Noble Born = You claim a tangential but legitimate connection to one of Brevoy’s noble families
- Medvyed: Your family has long a deep respect for the wilderness and is superstitious about the creatures that dwell therein. You gain a +2 trait bonus on all Diplomacy checks made to deal with fey creatures and a +1 trait bonus on Will saves made against their spells and supernatural abilities. Your family motto is “Endurance Overcomes All.”

Skills:

[6sp +2I+1Fv] Ran {6C+2I+1FC}

< 'Class' + Ranks + Ability + [Equipment] >

Acrobatics ‘d’ +2 [ck-3] = -1
Appraise ‘I’ +2 = +2
Bluff ‘ch’ +2{+1t}+2{fe1} = +2 {fe1: +4} {+1a trait}
Climb ‘s’ ‘+3’+3 [ck-3] = +0
Craft untrainted ‘I’ ‘+3’+2 = +2
Craft {Armorsmith} ‘I’ ‘+3’+1rk+2 = +6
Craft {Bowyer/Fletcher} ‘I’ ‘+3’+1rk+2 = +6
Craft {Weaponsmith} ‘I’ ‘+3’+1rk+2 = +6 [GM: +1'comp' w/Blades]
Diplomacy ‘ch’ +2{+1/+2t} = +2 {+1a/+2a’fey’ trait}
Disguise ‘ch’ +2 = +2
Escape Artist ‘d’ +2 [ck-3] = -1
Handle Animal ‘ch’ ‘+3’+1rk+2 = +6
Heal ‘w’ ‘+3’+1 = +1
Intimidate ‘ch’ ‘+3’+2 = +2
Kno {Dungeoneering} ‘I’ ‘+3’+2 = +2
Kno {Geography} ‘I’ ‘+3’+1rk+1 = +6
Kno {Nature} ‘I’ ‘+3’+1rk+3 = +6
Kno {Religion} ‘I’ ‘+3’+1+2{fe1} = +2 {fe1: +4}
Linguistics ‘I’ +2 = +2
Perception ‘w’ ‘+3’+1rk+1+2r+2{fe1} = +7 {fe1: +9}
Profession untrainted ‘w’ ‘+3’+1 = +1
Ride ‘d’ ‘+3’+2 [ck-3] = -1
Perform untrainted ‘ch’ +2 = +2
Sense Motive ‘w’ +1+2{fe1} = +1 {fe1: +3}
Spellcraft 'I' ‘+3’+2 = +2
Stealth ‘d’ ‘+3’+1rk+2 [ck-3] = +3
Survival ‘w’ ‘+3’+1rk+1 {+1Ran}+2{fe1} = +6 {fe1: +8}
Swim ‘s’ ‘+3’+3 [ck-3] = +0
Use Magical Device ‘ch’ +2 = +2

Languages:

Common, Elven, Goblin {Int}, Sylvan{Int}

SQ Ancestral Arms {Adaptability}, Elven Blood, Elven Immunities {+2 Save Vs Enchantment spells & effects},
Keen Senses {+2 ‘racial’ Perception}, Multi-Talented {2 Favored Classes [ Ranger / Wizard [Elementalist-FIRE],
Hero Points: 1pt

Equipment:

[Total: 50.5lbs +35llbs {Backpack}]
Magical Gear
mithril, emerald encrusted composite longbow-Str 16/Mw (3lbs)

Combat Gear
{25gp} Studded Leather = +3AC, -1ck, AF15% (20lbs)
{15gp} Buckler = +1AC, -1ck, AF5% (5lbs)
{30gp} Longsword-Cold Iron (4lbs)
{30gp} Shortsword-Alchemical Silver (3lbs)
{6gp} 3x Dagger (3lbs)
{30gp} Shortbow (2lbs)
{6gp} Arrows [20x Std, 20x Cold Iron, 20x Alchemical Silver] (9lbs)

Other Gear
{5gp} Wrist Sheaths-Left, Springloaded = hold item 1lb, draw as Immed. Act (1lb)
- Holding: Dagger
{1gp} Holy Symbol, Wood – DESNA
{1gp} Holy Symbol, Wood – CALI*STRA

{free} Traveler’s Outfit {Boots, breeches, sturdy belt, Shirt, leather Jacket, cloak w/hood}
{1sp} Peasant’s Outfit {baggy breeches, loose shirt, cloth wrapings for feet ‘clean-never worn’ }

{1gp} Pouch, Belt = CAP: 3lbs (0.5+3lbs)
{2.12gp} – [ 3x Candles, 3x Chalk Pieces, Flint & Steel, Earplugs, 3x Powders, Scroll Case,
{3.35gp} – [ Smoke Goggles{crafted}, Whetstone ]

{1gp} Backpack = CAP: 33lbs (2+33lbs)
{3.2gp} – [ Bedroll, Blanket, Grappling Hook, Hammer, Oil Flask{1pint}, 3x Pitons, Rope, Hemp = 50’ft ]
{3.13gp} – [ Sack, Soap, 3x Torches, Waterskin, Rations = 3days ]

Coin {Starting: 175gp}
0 PP, 12 GP, 1 SP, 0 CP


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TRACKED RESOURCES
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Alchemical:

Miscellaneous:

Potions:

Scrolls:

Wands:

Loot:

There are 2 vials of alchemist's fire, and a total of 8 days worth of trail rations.

There are also 4 sets of leather armor, 1 dagger, 3 short swords, 1 composite bow, 3 longbows, 80 arrows, a silver amulet and 65 gp.

7 pp, 205 gp, 587 sp, and 1,097 cp
silver candelabra with holy symbol
electrum censer with silver filigree
onyx, unworked rock crystal quartz
- white oil
- violet-red potion
- brown potion
- ivory potion;
3x arcane scrolls: 'red' rune, 'white' rune, 'red-orange' rune
quarterstaff-Mw

6x bandits [ shortsword, longbow w/20 arrows, 2 days-trail rations, 10 gp '60gp' ]

Kressle - 1x red potion, studded leather armor, 2x handaxes-Mw, 85 gp

camping supplies (food, firewood, tents)
90 gp
321 sp
sliver earrings
wooden music box
3x crates of furs and hides
polished wooden case [ 8x bottles - translucent greenish liquid ]

EXP Log:

- First thing's first, you all have 121 xp from this encounter.
- Over the course of your first day (from 1200 the day you set out to 1200 the next day); followed by nine hours of riding to the campsite 100xp
- And +22 xp to Fenn for taking advantage of the single AoO per round that the creature gets!
- End combat! Well done! 320 xp apiece!
- 157 xp each for this encounter!

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Special Abilities
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Favored Enemy {Ex} : Attack & Damage, Skills [Bluff, Know, Perception, Sense Motive, Survival] - Undead – 1st [+2]
Track {Ex} : Add ½ Ran level to Survival cks to ID tracks
Wild Empathy {Ex} : 30’ft, 1min, ‘Diplomacy’ vs Animal d20+Ran Lvl+Ch Mod [+3]
- {Domestic ‘Indiff.’, Wild ‘Unfrien.’ or M. Beast ‘Int 1-2’ (-4ck)};
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COMPANIONS & MOUNTS:


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HONORS:


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PERSONALITY:

Fenn is a wonder, though his life has been rough and empty of any familial affection or care.. he seems to have a boundless capacity to care for those around him! He is NOTHING like his father Fenn ‘The Sr.’! Fenn Jr. is polite, helpful, courageous and kind …always willing to help those in need. He has a ‘country-gentleman’s’ sense of chivalry and honor when it comes to young women and is ever ready to defend a woman’s honor - though he is very shy around very pretty women. He is not much on being dutiful to chores… BUT, will without being asked, chop a whole stack of wood for a widow in need! In his farming hamlet of Little Tree, he is something of a local hero handy-man. Not much on chores but always willing to help when the need is great. He is seen~ part as a lackadaisical lout and just as much as a golden-hearted paragon protector of the farmers in and around Little Tree! Fenn doesn’t have a hateful thought in his heart to anyone… but he don’t hold well with the unquiet dead.. and he puts such unfortunate monstrosities down with a fiery zeal!

Fenn has started to range far and wide from his home town… a growing wanderlust in his heart. Most in Little Tree don’t think it will be long before Fenn takes to the road to see the world… and will miss the young local hero when it does happen. Fenn himself has only stayed as he doesn’t want to leave the town without his occasional help.

If there is one person who would be Fenn’s enemy it his father Fenn ‘The Sr'. Fortunately for Fenn his father is rarely around~ usually off hatching some hurtful ‘get-rich’ scheme or another. Fenn Sr. is a drunkard and violent man… who takes great relish in demeaning Fenn at every possible turn. Fenn Sr. has never revealed who Fenn Jr's. Mother is or why he even bothered to bring him as a toddler back to be mostly raised by his grandmother, Marilyn – before consumption took her life as well. But when Fenn Sr. is around~ brutal beatings and cruel intentions are all Fenn {Winter} has learned to expect from his ‘Pap’ - as he calls him.

But Fenn refuses to fight or hurt his ‘Pap’... he IS his father after all!

But despite his brutal and abusive father Fenn never lets it get him down. He is fond of saying, “… Ah’m sure somewhere tha’ is someone whose got it worse than meh! At least-wise Ah’m free to roam were Ah will under tha’ bright sun… and smoke a pipe or two on occasion’! Ah ain’t got it so bad!”

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APPEARANCE:

HT: 6'0", WT: 116lbs, Eyes: Green
Hair: Sandy Brown
Skin: Lightly Tanned, Nose and cheeks lightly freckled

Fenn is a handsome rustic youth. His elven heritage is subdued as his ears almost look normal compared to humans… however his pale green eyes reveal his extra-human heritage. His sandy blonde hair is just a little too long… and almost always unkempt and left to hang loose. The bridge of his nose and cheeks are still lightly frosted with freckles. He has a rather pronounced country dral to his speech.

Fenn dresses in simple woodsman clothing with no fanciness. All his clothing is just simple serviceable in shades of brown and grey. Grey chemise and workman’s vest, leather trousers and buckskin boots, thick leather belt and wool travel cloak.

His weapons and armor he made himself through trial and error working in the forge… they are plan and unadorned …perhaps a little crude but certainly solidly crafted and maintained with keen edge and cleaned regularly. All are carried in roughly made leather sheaths or scabbards.

To all outward appearances he is merely a peasant yeoman with serviceable if crudely made gear… a country boy. Occasionally, Fenn likes to smoke his simple cornstalk pipe with its long handle.

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HISTORY:

”The Good Son”
Fenn 'The Jr' "Winters" was nothing but Special! He was the bastard son of a pretty unsavory woodsman and nare-do-well thuggish man named Finnagin 'Stonesson' called 'Fenn' for short. Fenn 'The Jr's' mother was never named by Fenn 'The Sr.' As further insult and disregard for his son he gave him the surname of "Winter" the season he was born. A grave insult as it was traditional to name bastard children with no family of their own after the season they were born in. Fenn 'The Sr.' was known to be a mean unfriendly cheating sort involved in all sort of criminal activity. Fenn 'The Sr's' father, Stonnard, went off to serve in the militia and was killed by a bandit's arrow leaving his sickly wife, Marilyn, to raise Finnagin on her own - already a rebellious sort, until consumption took her life when 'Fenn' hit age 16. Fenn 'The Sr.' just went from bad to worse from then on.

However, Fenn 'The Jr.' was his complete opposite, kind, considerate and loyal if a bit lackadaisical when it came to doing chores or serious work. In that, Fenn 'The Jr' was amazing; because despite how much his father abused, bullied, and beat him the boy grew up strong and courageous. One of those rare people with a heart of gold! A true hero!