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About Feast the Barbaric FlesheaterFeast the Barbaric Fleasheater
DEFENSE:
AC 15 (10 + 4 armour +1 Dex), touch 13, flat-footed 12 HP 15 Fort +5, Ref +1, Will +0 Armor Hide [15gp] (AC +4; Dex +4; Penalty -3; Spell fail 20%; medium) source: Ultimate Equipment OFFENSIVE:
Speed 30ft (40ft when no, light, or medium armor + not carrying heavy load) Melee Greataxe +4 (1d12; S; x3) Ranged Natural Bite 1d4 STATISTICS:
STR 17 (13 + 4 racial) DEX 13 CON 16 (+2 campaign) INT 10 (12 – 2 racial) WIS 10 (12 - 2 racial) CHR 8 (10 - 2 racial)
PROFICIENCIES
FEATS AND TRAITS:
FEATS Ironguts source: APG You have an especially strong stomach. Benefit: You gain a +2 racial bonus on saving throws against any effect causing the nauseated or sickened conditions and against all ingested poisons (but not other poisons).
TRAITS
Feast lived in Urglin for little over a year, and while she never did see a use for Orcish back in Belkzen, here it was more necessary to be able to communicate what you wanted, rather than just take it. Urglin’s thriving Orc and Half-Orc population helped her gain a basic understanding of the language, though she is still more likely to act first. Your home community prides itself on remaining independent from Varisia’s city-states. Choose one of Varisia’s unaffiliated settlements from this list below. You gain a +1 trait bonus on Survival checks and one of the following benefits. Urglin: Gain Orc as a bonus language. If you already know this language, gain a +1 trait bonus on Intimidate checks. Gamut of Gluttony: Campaign trait
You’ve always loved fine foods and drinks, the more exotic the better, but the local fare was starting to fail your evermore epicurean tastes until you encountered a young woman who enticed you to try something a little more taboo... You succumbed to her temptations, and have never looked back since. The young woman revealed herself as the succubus, Lux, and you gladly accepted her profane gift. As a side-effect of Lux’s gift, and your own culinary predilections, your teeth are sharper and stronger than usual, and your jaw muscles more powerful. This isn’t an obvious physical change, but it does grant you a bite attack (1d4 damage for a medium character, 1d3 for a small character). Goal – Epicurean Delights: You love new foods with new tastes and textures, and have strayed far from acceptable standards when it comes to your choice of meals. You achieve your goal by preparing (or having prepared) and eating a creature (or portion of a creature) of an appropriate CR and of a type you’ve never partaken of before. If you come across a suitably unusual food or drink of another kind this can substitute for eating a creature, but such victuals would have to be extremely alien or extra-planar in nature to qualify. CLASS ABILITIES:
Fast Movement (Ex): A barbarian’s base speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s base speed. Rage (Ex): 0/7 | +4 STR | +4 CON | -2 INT | +2 Will saves | -2 AC penalty
A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. Flesheater Archetype - Rage
ORC INFORMATION:
Ability Score Racial Traits Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma. Type
Base Speed
OFFENSE
SENSES
WEAKNESS
ALTERNATIVE
Orcs with this racial trait gain Survival as a class skill and gain a +1 racial bonus on melee weapon attack and damage rolls when at negative hit points. This racial trait replaces the orc’s weapon familiarity and automatic languages. Feral orcs without additional languages due to high Intelligence scores or ranks in Linguistics can only communicate with grunts and gestures. FAVOURED CLASS BONUS
SKILLS AND LANGUAGES:
Bold is a Class Skill Adventuring Skills
Background Skills Languages
EQUIPMENT AND GOLD:
CARRYING WEIGHT Strength 18 Light load 100lbs or less Medium load 101-200lbs Heavy load 201-300lbs WEAPONS
ARMOR Hide 15gp 25lbs
OR Four-mirrors 45gp 45lbs
GEAR
Backpack Belt Pouch Blanket Flint and steel Rope (50ft) Pot, Common Iron 8sp 4lbs
Soap Torches 0/10 Trail rations 0/5 Bedroll Cauldron, Common 1gp 5lbs
POSSIBLE ADVANCEMENT:
LEVEL 2 One Flesh (Su) Fleasheater additional -2 INT during rage | One relevant power from Beast Shape I list At 2nd level when entering a rage, a flesheater can spend an additional round of rage and take an additional –2 penalty to Intelligence to take on a single ability of the valid consumed creature whose flesh she ate most recently. For the purpose of this ability, a valid consumed creature is any dead animal, dragon, humanoid, or magical beast that died and was consumed by the flesheater within the past 24 hours. She can choose any ability listed under beast shape I, as long as the creature possessed that ability. The flesheater’s appearance alters to resemble the consumed creature, but she does not change shape. This is a polymorph effect. NO RAGE POWER
LEVEL 3
LEVEL 4
LEVEL 5
LEVEL 6
Rage Power
LEVEL 7
LEVEL 8
NO IMPROVED UNCANNY DODGE
LEVEL 9
LEVEL 10
Rage Power
BACKGROUND AND APPEARANCE:
Appearance Height 6’4” (195cm) Weight 225lbs (102kg) Eye Colour Red Hair Colour Black Region of Origin Holds of Belkzen Parents Regions of Origin Holds of Belkzen Deity None Description
Her black hair is typically wild and unkempt, tied in a long braid that she has forgotten how to take out. This was simply to keep it out of her face when she fights, and when she eats. Much like a typical female orc, her face comes across a primitive, her nose pressed up and almost snoutish, her tusk-like teeth stopping just short of it, thick but chipped from all the feeding frenzies she’s partaken in over the years. You will probably only get close enough to see her eyes when she is feeding, hunched over and animalistic. If you do, those blood red eyes will probably be the last things you see. Personality
While needing to become an adventure has required her to be more tactful, she isn’t. If you see her in a city or town, she’s hard to miss, and she isn’t eating anyone or killing, it’s because she has eaten enough humanoid flesh. It isn’t satisfying anymore. Killing humans is like killing insects, childs play. She goes out to kill other, bigger, stronger, tastier things. She may not speak well, or listen, or be literate, but the one term in common she does know tells you everything you need to know about the Barbarian. ”I Feast” Background
She ate what she caught, she ate what others caught, and she took a bite out of anything and anyone who contested her. The biggest gets the best. To be the biggest, you must eat. So as she grew, and grew, and grew, her consumption expanded. She would eat anything not fast enough to get away, not strong enough to resist, not smart enough to avoid. She would hunt and kill and eat, without cooking or any other kind of preparation. Her willingness to eat anything lead to her developing a strong stomach, keeping down things that even other orcs would gag at, and no matter where she was, if she was hungry she could find a meal. Irongut trait As she grew she reluctantly learnt the Orcish tongue, and to recognise symbols. It was through finally being able to communicate, and her massive size and strength, that she was allowed to go raiding with the male Orcs once she was an adult. Her hunger however would lead to her leaving her tribe, they couldn’t satisfy her cravings anymore. The land of her upbringing was sparse for food, while the land of the Shoanti Tribes was rich and brimming with things to devour. She needed more and this strange land had plenty. Upon venturing around, she was met with hostility virtually everywhere she went, though this hardly phased her as her homeland was much the same. Eventually, she found herself in Urglin, once again among other Orcs. She spent much of her first year in Urglin, then went to work for Slave Traders in protecting their merchandise while on their way to Kaer Maga. Now she travels with them to Magnimar, to pick up new merchandise, and deliver others to the underground market for work, pleasure, or combat. She guards the ship at night, and they give her some of the more unusual (for her) slaves to torment and sometimes eat in order to keep her from destroying the ship or otherwise causing havoc from boredom. Little does she know that they have plans for her. Here is where I’ll need Feast to meet and begin travelling with someone, probably a Greed or Pride sin, but in order for her not to just be killed outright, and to begin to learn to talk, she’ll need a companion. Only downfall, just because of this regions history with Orcs, but if people think she is another person’s slave they shouldn’t kill her, at least not right away. Someone with Animal Handling maybe XD Since she is first level, I was going to wait until second to put a point in Linguistics to have her learn common, as she hasn’t lived here very long. |