Scepter

Faldoc Tisbane's page

941 posts. Organized Play character for RyckyRych.


Full Name

Faldoc Tisbane

Race

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Size

Medium

Age

23

Special Abilities

Favored Enemies : Human +4, Goblinoids +2 Evil Outsiders +6 Constructs +2 | Favored Area Kenebras +4, Absalom +4 Riddleport +2 | Combat Reflexes (9/round)

Alignment

NG

Languages

Common, Elven, Goblin

Occupation

None

Strength 14
Dexterity 26
Constitution 12
Intelligence 12
Wisdom 14
Charisma 8

About Faldoc Tisbane

PFS # 79644-2
Faction : Andoran
Hunting Lodge (Survival) [dice=Day Job]d20+19[/dice]

Simply out into the world to explore and bring back wealth to his family's fledgling trading post. Standing at 5'8" with fair features like his elven mother, Faldoc hopes to follow the adventurer's path longer (and more successfully) than his human father was able.

Stat Block:
Faldoc Tisbane
Male half-elf ranger (urban ranger) 15 (Pathfinder RPG Advanced Player's Guide 129)
NG Medium humanoid (elf, human)
Init +10; Senses low-light vision; Perception +28
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Defense
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AC 36, touch 23, flat-footed 28 (+9 armor, +4 deflection, +8 Dex, +1 insight, +4 natural; +2 deflection vs. evil)
hp 124 (15d10+30)
Fort +15, Ref +22, Will +13; +2 vs. enchantments; +2 resistance vs. evil
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft.; push through
Melee dagger +17/+12/+7 (1d4+2/19-20) or
mw cold iron longsword +18/+13/+8 (1d8+2/19-20)
Ranged +4 dw adaptive/seeking composite longbow +30/+25/+20 (1d8+7/19-20/×3)
Special Attacks combat style (archery), favored enemies (constructs +2, evil outsiders +6, goblinoids +2, humans +4), quarry
Ranger (Urban Ranger) Spells Prepared (CL 12th; concentration +14)
4th—freedom of movement
3rd—instant enemy[APG], life bubble[APG] (DC 15)
2nd—arrow eruption[APG], protective spirit[APG], ricochet shot[UC]
1st—feather step[APG] (DC 13), longstrider, magic fang (2)
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Statistics
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Str 14, Dex 26, Con 12, Int 12, Wis 14, Cha 8
Base Atk +15; CMB +18; CMD 40
Feats Combat Reflexes, Deadly Aim, Improved Critical (longbow), Improved Precise Shot, Improved Snap Shot[UC], Manyshot, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception), Snap Shot[UC], Weapon Focus (longbow)
Traits elven reflexes, indomitable faith
Skills Acrobatics +21, Climb +7, Disable Device +25, Escape Artist +21, Fly +7, Handle Animal +8, Knowledge (dungeoneering) +5, Knowledge (engineering) +2, Knowledge (local) +5, Perception +28, Spellcraft +5, Stealth +24, Survival +20 (+22 to avoid becoming lost), Swim +7, Use Magic Device +0; Racial Modifiers +2 Perception
Languages Common, Elven, Goblin
SQ blend in, elf blood, favored communities (Absolom +4, Kenebras +4, Riddleport +2), hunter's bond (wolf named Boomer IV), swift tracker, track +7, trapfinding +7, wild empathy +14
Combat Gear +1 seeking cold iron durable arrow (4), adamantine durable arrows (50), ghost salt cold iron arrows (20), oil of align weapon, oil of bless weapon (5), oil of daylight, sbci durable arrows (50), scroll of freedom of movement, freedom of movement, wand of cure light wounds, wand of endure elements (50 charges), wand of gravity bow (50 charges), alchemist's fire (2), antitoxin, durable arrow (6), holy water, liquid ice[APG], vermin repellent[UE] (3); Other Gear celestial armor, +4 dw adaptive/seeking composite longbow (+2 Str), blunt arrows[APG] (20), dagger, mw cold iron longsword, amulet of natural armor +4, belt of incredible dexterity +4, boots of speed, bracers of archery, greater, cloak of resistance +5, dusty rose prism ioun stone, efficient quiver, handy haversack, incandescent blue sphere ioun stone, pink rhomboid ioun stone, ring of feather falling, ring of protection +4, wayfinder[ISWG], belt pouch, blanket[APG], candle, chalk, earplugs[APG], everburning torch, fishhook, flint and steel, grappling arrow[UE], masterwork thieves' tools, parchment, sewing needle, signal whistle, silk rope (50 ft.), sunrod (5), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 2,089 gp, 8 sp, 5 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Blend In (Ex) Stealth can replace Disguise within a favored community for the purpose of blending into a crowd.
Combat Reflexes (9 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Community (Absolom +4) (Ex) +4 to rolls when in absolom terrain.
Favored Community (Kenebras +4) (Ex) +4 to rolls when in kenebras terrain.
Favored Community (Riddleport +2) (Ex) +2 to rolls when in riddleport terrain.
Favored Enemy (Constructs +2) (Ex) +2 to rolls vs. constructs foes.
Favored Enemy (Evil Outsiders +6) (Ex) +6 to rolls vs. evil outsiders foes.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. humans foes.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Improved Snap Shot You threaten an additional 5 feet with Snap Shot
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Push Through (Ex) Not slowed by difficult terrain within a favored community, and may move through citizen's spaces as allies.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +7 Add the listed bonus to survival checks made to track.
Trapfinding +7 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +14 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Debt of the Kirin
Kayle's Blessing: Can add +1 to saving throw vs Breath Weapon three times.
Nemesis of the Aspis
Nexus Crystal : -10 damage vs negative energy
Averted Mauling
Master of Blades Saved + Unexpected Discovery : +6 Diplo/Intim vs PFS character my level or lower
Koboldfriend
Scholar of The Gates Ajar : +2 Knowledge Planes/Religion for daemons, demons and devils
Resources of Redemption
Legend of Urglin
Hero of the Hold : for Sky Citidels
Accumulating an Army (Mammoth Riders)
Rune of Life : Con = 19 for dying
Jayorass's Ire
Your Reputation Preceeds You : +2 Bluff, Diplo, Intim vs Red Mantis
Waverider's True Revenge
World Renowned
Honored Guest of the Hall