Goblin

Esequiel Garcia's page

Goblin Squad Member. 7 posts (8 including aliases). No reviews. No lists. No wishlists. 1 alias.


RSS

Goblin Squad Member

12 people marked this as a favorite.

Hey Guys,

I know I might get reprimanded for defending the game, but still I feel I must. I cannot speak to the design or programing aspects, in a team you play your role to the best of your abilities. I can speak about the graphics. There are very cool things in the pipe I cannot talk about. Cool Stuff. Any who about the graphics. I have worked the past 10 years, this month being my anniversary in the game industry after studying game art for 4 years. I have worked on small to the biggest games to date, so I know what both sides of the spectrum are like. I have worked on psp, ps2, ps3, and now Ps4 games. Also the same generation xbox ones and pc. We are doing very exciting things graphics wise. I know what the tech was like in 04. trust me, i pushed for our company at the time to go into ps3 development in 06. This meant normal maps. This was in 06. For a small company I helped pioneer one of the first games that hit the ps3. note I said normal maps, true RGB maps that make the light calculate as its a higher resolution model. For a small company at the time I was like, damn we are so behind whats out there. what I would come to learn to realize is that small companies, can actually push the envelope in greater ways than a 200m game can because there is less politics and middle management. I wont mention names, but one of the biggest budget games an all time classic that came out in 08 I believe did not use this tech they were far behind the curve, it was a hundred million dollar game. in fact the small company i made the push at was ahead of them. Soooo on pathfinder online we are using the highest poly characters we can knowing there will be hundreds on screen. they use true normal maps. they also do all the color tinting stuff that is also somewhat recent. I don't know the exact date but every time I hear, game looks anything less than 08, I chuckle. Because what you are thinking of is fond memories of those games. But feel what you want. As I mentioned cool stuff is in the pipe, and we can hit "switches" in the future that will greatly improve the look of the game, but those will have to wait until their time comes, I want the best graphics of any game as an artist, but this is not a 200m game, but it will improve with every patch. Its going to be that underdog game that rises over time to offer things those other games couldn't, because of the power that small companies have. I apologize to Ryan if I overstepped my boundaries with this post, but character wise, I have worked on 300m games and I can say we are doing very, ambitious things for our size. I wont go into specifics cause I will be here all night. Have a good evening guys and please stay positive about the state of the game, we are doing our very best for you.

Goblin Squad Member

1 person marked this as a favorite.

Yay!!! Soon we will be seeing the fans in the game! Definitely been looking forward to that!

Goblin Squad Member

1 person marked this as a favorite.

its 6:44, I'm in early

Goblin Squad Member

7 people marked this as a favorite.

Hi, Zeke here (character artist at goblinworks)

Playing the prealpha right now, its a little rough around the edges but you can already start to get the hints of greatness that this thing is capable of becoming

Goblin Squad Member

1 person marked this as a favorite.

thats a nice rack!

Goblin Squad Member

7 people marked this as a favorite.

The time of day dramatically changes the pallet as time passes in the game, most of mikes screenshots have been from straight middle in the afternoon with sun over head and somewhat cool light, but that changes to oranges and pinks towards sunset/rise and into purples and dark blues at night with spots of warm color from characters carrying torches and lights on buildings. the change of pallet makes it feel exciting as you play, as in our last playtest they set the time to sunset and it was dramatic as you played.

Goblin Squad Member

started from the bottom now we here