Sebti the Crocodile

Eliandra Giltessan's page

1,740 posts. Alias of Kadin.


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Silver Crusade

Sooooo the Baron handed me some stuff, so exploring more with Djinn... Red Mantis Assassin. May as well discard this Cleaving Battleaxe, as well as an Ally.

Wis 8: 1d4 + 1d6 ⇒ (4) + (4) = 8
Combat 18: 1d10 + 2d8 + 1d6 + 9 ⇒ (10) + (7, 3) + (1) + 9 = 30

Discard hand to close. Summon Ring of Evasion and Helpful Haversack, banishing the latter. Head to the office, where I can explore! Riding Allosaurus. Cannot get.

Summon Danger: 1d2 ⇒ 2 Recharge ring to evade.

I'm done for realsies. Also, I hurt.

Hand: Standard Bearer, Priest of Pharasma, Cruel Longsword, Pit Gladiator, Wyrmsmite

Deck: 3 Discard: 9 Buried: 3

Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [x]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6 [ ] 7   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster ([ ] or any bane), you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it, ([ ] then you may move). Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
[ ] On your combat check, if you are the only character at your location, add 1d6 ([ ] 2d6) ([ ] and blessings played on this check add 1d12 instead of the normal die).
[x] Gain the skills Acrobatics: Dexterity +3 and Stealth: Dexterity +3.
[x] After you close your location and move, if there are no other local characters, you may encounter the top card of your location.
FAVORED CARD ALLY

 

Silver Crusade

Redeemer goes to Storehouse for Divine Fortune and explores. Rioting Mob. Desna's Freedom.

Diplomacy 10: 2d8 + 1d6 + 3 ⇒ (4, 1) + (2) + 3 = 10

Well, okay then. Iomedae's Justice to go again. Ring of Protection. Can't get, doesn't seem worth resources.

I'm done.

Hand: Cleaving Battleaxe, Korvosan Guard, Divine Insight, Magistrate, Bodyguard, Covering Heavy Shield

Deck: 8 Discard: 1 Buried: 3

Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [x]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6 [ ] 7   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster ([ ] or any bane), you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it, ([ ] then you may move). Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
[ ] On your combat check, if you are the only character at your location, add 1d6 ([ ] 2d6) ([ ] and blessings played on this check add 1d12 instead of the normal die).
[x] Gain the skills Acrobatics: Dexterity +3 and Stealth: Dexterity +3.
[x] After you close your location and move, if there are no other local characters, you may encounter the top card of your location.
FAVORED CARD ALLY

 

Silver Crusade

Slaughterhouse.

Hand: Korvosan Guard, Divine Insight, Iomedaes Justice, Desnas Freedom, Cleaving Battleaxe
Deck: 13 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [x]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6 [ ] 7   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster ([ ] or any bane), you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it, ([ ] then you may move). Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
[ ] On your combat check, if you are the only character at your location, add 1d6 ([ ] 2d6) ([ ] and blessings played on this check add 1d12 instead of the normal die).
[x] Gain the skills Acrobatics: Dexterity +3 and Stealth: Dexterity +3.
[x] After you close your location and move, if there are no other local characters, you may encounter the top card of your location.
FAVORED CARD ALLY

 

Silver Crusade

Redeemer explores! Bound Homunculus.

Diplomacy 10: 1d8 + 3 ⇒ (5) + 3 = 8

Oh, well. I probably don't approve of binding it anyway. Fortune Teller to examine... Djinn. And explore. It's an ally 3, so Stealing Healing Light from Augustille.

Diplomacy 12: 2d8 + 3 ⇒ (2, 4) + 3 = 9

Alas. Again with the potential slavery. Korvosan Guard to explore.
Biting Tigers. Everyone fights one

Acro 9: 1d10 + 1d6 + 5 ⇒ (2) + (2) + 5 = 9

Bodyguard to go one last time. Inferno Trap. Everyone takes some Fire damage Discard Quarterstaff of Vaulting.

Acro 11: 1d10 + 2d6 + 5 ⇒ (2) + (4, 4) + 5 = 15

Bury Scorpion. We win.

Silver Crusade

Ignore that last post. I'm really vaulting over the Tigers.

Acro 9: 1d10 + 1d6 + 5 ⇒ (4) + (6) + 5 = 15

Still defeat.

Silver Crusade

Biting Tigers! Stealing Tyler's Iomedae cuz my weapons are hiding.

Combat 16: 1d10 + 1d12 + 4 ⇒ (10) + (9) + 4 = 23

Solid.

Silver Crusade

Redeemer explores! Magic Leather Armor.

Fort 6: 1d8 ⇒ 4

Nope. We've got time, so display Half Plate and draw back up, hoping for a weapon.

Hand: Scorpion, Bodyguard, Covering Heavy Shield, Fortune Teller, Korvosan Guard

Deck: 7 Discard: 11 Buried: 0

Displayed: Banner of Ancient Kings, Half PlateNotes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [x]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6 [ ] 7   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it. Monsters in your hand count as allies).
When another local character suffers combat ([ ] or Acid, Fire or Poison) ([ ] or Cold or Electricity) damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally or monster). ([ ] After the encounter, if the bane that caused the damage would shuffle into a location, you may reload the bane into that location instead.)
[x] You may bury a card to heal a local character 1d4+1 cards; ([ ] and remove a scourge from that character).
[ ] You may discard an ally to explore ([ ] or to evade).
FAVORED CARD ALLY

 

Well, the good news is, I can protect Augustille.

Silver Crusade

Redeemer explores! Haughty Nobles! Steals Tyler's Divine Insight.
Recharge Desna's Freedom.

Diplomacy 13: 2d8 + 2d6 + 3 ⇒ (4, 7) + (4, 6) + 3 = 24

Summon an ALLY! Fortune Teller. Orison to bless.

Diplomacy 11: 2d8 + 3 ⇒ (8, 4) + 3 = 15

Obtained. Extra Orison to explore. Deadfall Scorpion. Discard Skelly.

Combat 13: 1d10 + 1d8 + 8 ⇒ (3) + (1) + 8 = 12

Shirt reroll on the d8.

2: 1d8 ⇒ 6

Good good. Discard Warhammer as Poison damage.. I draw the Scorpion.

Done. Shield blocks Ablaze.

Hand: Scorpion, Half Plate, Covering Heavy Shield, Fortune Teller, Korvosan Guard

Deck: 8 Discard: 11 Buried: 0

Displayed: Banner of Ancient KingsNotes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [x]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6 [ ] 7   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it. Monsters in your hand count as allies).
When another local character suffers combat ([ ] or Acid, Fire or Poison) ([ ] or Cold or Electricity) damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally or monster). ([ ] After the encounter, if the bane that caused the damage would shuffle into a location, you may reload the bane into that location instead.)
[x] You may bury a card to heal a local character 1d4+1 cards; ([ ] and remove a scourge from that character).
[ ] You may discard an ally to explore ([ ] or to evade).
FAVORED CARD ALLY

 

Silver Crusade

I explore! Skeleton. Glorious Warhammer, discard Thief.

Combat 12 cuz bludgeoning: 1d10 + 1d8 + 9 ⇒ (6) + (6) + 9 = 21

Draw Skelly. Discard Scythe because this is a stupid location. Sands of the Hour to examine... Glorious Warhammer and explore.

Melee 10: 1d10 + 4 ⇒ (1) + 4 = 5

Oh, well. I've got one. I'm done.

Hand: Skeleton, Glorious Warhammer, Covering Heavy Shield, Desnas Freedom, Orison

Deck: 9 Discard: 7 Buried: 0

Displayed: Banner of Ancient KingsNotes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [x]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6 [ ] 7   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it. Monsters in your hand count as allies).
When another local character suffers combat ([ ] or Acid, Fire or Poison) ([ ] or Cold or Electricity) damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally or monster). ([ ] After the encounter, if the bane that caused the damage would shuffle into a location, you may reload the bane into that location instead.)
[x] You may bury a card to heal a local character 1d4+1 cards; ([ ] and remove a scourge from that character).
[ ] You may discard an ally to explore ([ ] or to evade).
FAVORED CARD ALLY

 

Silver Crusade

Hand: Wraith, Glorious Warhammer, Covering Heavy Shield, Scythe, Orison

Deck: 10 Discard: 2 Buried: 0

Displayed: Banner of Ancient KingsNotes:

Silver Crusade

Hand the Baron back his Chained Lightning.

Redeemer explores! Zellara's Harrow Deck. That's not happening, so byeeeee! Pit Gladiator to go again. Oh, hey, it's a Wraith. Discard Merchant, Stealing Baron's Orison

Combat 19: 2d10 + 1d8 + 8 ⇒ (9, 10) + (8) + 8 = 35

Dead Wraith. It comes to meeeeeee because we are friends. Summon an Inferno. Everyone suffers 1 Fire damage. Requesting Augustille's Divine Insight.

Fort 8: 1d8 + 2d6 ⇒ (6) + (4, 2) = 12

Location closed. Shuffle a monster into the Dungeons. Shield manages Ablaze.

Hand: Wraith, Glorious Warhammer, Covering Heavy Shield, Scythe, Banner of Ancient Kings

Deck: 11 Discard: 2 Buried: 0

Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [x]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6 [ ] 7   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it. Monsters in your hand count as allies).
When another local character suffers combat ([ ] or Acid, Fire or Poison) ([ ] or Cold or Electricity) damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally or monster). ([ ] After the encounter, if the bane that caused the damage would shuffle into a location, you may reload the bane into that location instead.)
[x] You may bury a card to heal a local character 1d4+1 cards; ([ ] and remove a scourge from that character).
[ ] You may discard an ally to explore ([ ] or to evade).
FAVORED CARD ALLY

 

Display Banner of Ancient Kings.

Silver Crusade

Hand: Merchant, Glorious Warhammer, Covering Heavy Shield, Magistrate, Pit Gladiator

Deck: 12 Discard: 0 Buried: 0

Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [x]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6 [ ] 7   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it. Monsters in your hand count as allies).
When another local character suffers combat ([ ] or Acid, Fire or Poison) ([ ] or Cold or Electricity) damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally or monster). ([ ] After the encounter, if the bane that caused the damage would shuffle into a location, you may reload the bane into that location instead.)
[x] You may bury a card to heal a local character 1d4+1 cards; ([ ] and remove a scourge from that character).
[ ] You may discard an ally to explore ([ ] or to evade).
FAVORED CARD ALLY

 

Silver Crusade

Fighting Anciend Skelly. Covering Heavy Shield blocks combat damage. Glorious Warhammer.

Combat 11: 1d10 + 1d8 + 4 ⇒ (2) + (4) + 4 = 10

Recharge Covering Heavy Shield to reroll that 2.

3: 1d10 ⇒ 5

Defeated.

Silver Crusade

Redeemer explores! Inquisition.

Diplomacy 6: 1d8 + 3 ⇒ (5) + 3 = 8

Mine. Discard to explore. Flaming Mace. No good way to bless without killing Tyler...

Melee 10: 1d10 + 3 ⇒ (5) + 3 = 8

Not mine. Done.

Hand: Longspear, Covering Heavy Shield, Scythe, Longsword, Glorious Warhammer
Deck: 7 Discard: 5 Buried: 0
Displayed: Half Plate, White War Paint Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY

 

Silver Crusade

Explore. White War Paint.

Melee 5: 1d10 + 3 ⇒ (8) + 3 = 11

Acquired. Display. Done.

Hand: Longspear, Covering Heavy Shield, Scythe, Longsword, Glorious Warhammer
Deck: 7 Discard: 4 Buried: 0
Displayed: Half Plate, White War Paint Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY

 

Silver Crusade

Explore! Iron Shackles. That's not happening. Bodyguard to go again. Pit Trap. Ugh. Recharge Baron's Acadamae Student to bless, per hour.

Dex 6: 2d6 ⇒ (5, 4) = 9

Explore again. The Survivor.

Con 6: 1d8 ⇒ 5

Nope. Done.

Hand: Longspear, Covering Heavy Shield, Scythe, Longsword, Glorious Warhammer
Deck: 7 Discard: 4 Buried: 0
Displayed: Half Plate Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY

 

Sooooo many weapons.

Silver Crusade

Fight, fight, fight, fight the Zombie Minions.

Combat 11: 1d10 + 1d8 + 1d4 + 4 ⇒ (2) + (1) + (1) + 4 = 8

Draw Half Plate, reveal Covering Heavy Shield. Discard Homunculus on 2nd comnat.

Combat 15: 1d10 + 1d8 + 1d4 + 7 ⇒ (4) + (8) + (4) + 7 = 23

Display Half Plate.

Silver Crusade

Redeemer explores! Wounded Wanderer. Stealing Tyler's Iomedae's Justice.

Divine 8: 1d8 + 1d12 + 2 ⇒ (3) + (8) + 2 = 13

Thanks, Iomedae! Summon Bound Homunculus.

Diplomacy 10: 1d8 + 3 ⇒ (7) + 3 = 10

He wants to be my friend! Display Half Plate and be done.

Hand: Longspear, Covering Heavy Shield, Bound Homunculus, Bodyguard, Glorious Warhammer
Deck: 9 Discard: 2 Buried: 0
Displayed: Half Plate Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY

 

Silver Crusade

Redeemer explores! Fox. Just gonna fail that and recharge Spiked Breastplate on the combat damage. Soldier to go again. Cultist. Glorious Warhammer, discard Korvosan Guard for my power.

Combat 14: 1d10 + 1d8 + 1d4 + 7 ⇒ (8) + (8) + (4) + 7 = 27

Defeated. Display. Done.

Hand: Longspear, Covering Heavy Shield, Half Plate, Bodyguard, Glorious Warhammer
Deck: 9 Discard: 2 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY

Silver Crusade

Pits.

Hand: Longspear, Spiked Breastplate, Soldier, Korvosan Guard, Glorious Warhammer
Deck: 11 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6   
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY

 

Silver Crusade

Explore! OMG, the villain! Guard checks!

Villain Fight!:

Discard Merchant, recharge Pig.

Diplomacy 8: 1d8 + 1d4 + 6 ⇒ (5) + (3) + 6 = 14

Silver Crusade

In the interests of splitting up, Redeemer goes to the Forest and explores. It's a v pretty Giantbane Greataxe. Bury Orison because I wants it my precious.

Melee 12: 2d10 + 2 ⇒ (1, 8) + 2 = 11

Grrrrrrrrrr. I'm done.

Hand: Pig, Merchant, Chain Mail, Longspear, Heavy Shield
Deck: 6 Discard: 1 Buried: 4
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6   
PROFICIENT WITH Weapons Armor Divine
On your ([ ] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY

 

Silver Crusade

Redeemer explores! Heavy Shield ooooor Armored Coat. We'll go for the shield.

1d8 ⇒ 7

I have a shield. Prayer to examine... a Poison Dart Trap that someone else can def handle.

Hand: Pig, Orison, Chain Mail, Longspear, Heavy Shield
Deck: 7 Discard: 1 Buried: 3
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6   
PROFICIENT WITH Weapons Armor Divine
On your ([ ] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY

 

Silver Crusade

Redeemer punches some ppl.

Melee 5: 1d10 + 2 ⇒ (3) + 2 = 5

Good enough! Recharge Benefaction to reduce brawl damage to the Baron.

Silver Crusade

Redeemer explores. Hell Hound. Recharge Korvosan Guard for Fire damage. Longspear, recharge Soldier on combat

Combat 10: 1d10 + 1d8 + 1d4 + 2 ⇒ (1) + (2) + (1) + 2 = 6revolts?

Reroll that d10

5: 1d10 ⇒ 5

Good enough! Dead Hell Hound. Done pushing my luck.

Hand: Pig, Orison, Prayer, Longspear, Benefaction
Deck: 7 Discard: 0 Buried: 3
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6   
PROFICIENT WITH Weapons Armor Divine
On your ([ ] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY

 

Silver Crusade

Start at Plaza.

Hand: Pig, Prayer, Longspear, Korvosan Guard, Soldier
Deck: 7 Discard: 0 Buried: 3
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4 
. Melee: Strength +2
DEXTERITY d6 [ ]+1  
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0  
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3

POWERS HAND SIZE 5 [ ] 6   
PROFICIENT WITH Weapons Armor Divine
On your ([ ] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY

Silver Crusade

diplomacy 11: 2d8 + 8 ⇒ (4, 3) + 8 = 15

Silver Crusade

Linxia goes to the Wounded Lands and explores. It’s a Wolf/Green Faith Druid.

Combat 8: 1d10 + 3d4 + 3 ⇒ (2) + (4, 4, 2) + 3 = 15

Recharge Chemist on second check.

Combat 15: 1d10 + 1d6 + 3d4 + 3 ⇒ (4) + (5) + (2, 3, 3) + 3 = 20

Stealing ShardRay’s BoShelyn

Wis 8: 3d6 ⇒ (6, 4, 4) = 14

Closed. I bury Scythe.

Hand: Cold Iron Mace +1, Cat o Nine Tails, Eagle Knight Dress Uniform, Flaming Heavy Pick +1, Recruit
Deck: 8 Discard: 4 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally


Mythic Charges 2

Silver Crusade

Bless combat.

Combat 13: 2d10 + 2d4 + 3 ⇒ (8, 4) + (2, 1) + 3 = 18

Dead villain. Ooooh. I get a Cold Iron Mace +1 from the box.

I’m done.

Hand: Cold Iron Mace +1, Cat o Nine Tails, Eagle Knight Dress Uniform, Black Dagger Chemist, Scythe
Deck: 9 Discard: 4 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally


Mythic Charges 2

Silver Crusade

I’m actually at the Dark Forest, and now I move to the Watchtower. And explore. Glaive +1.

Melee 11: 1d10 + 3 ⇒ (1) + 3 = 4

No glaive for me. Interrogator to go again. Villain. Emil’s gonna fight the Servitor.

Silver Crusade

Fighting Vinst. Stealing Thargrap’s BoTorag

Combat 13: 2d10 + 2d4 + 3 ⇒ (3, 6) + (4, 2) + 3 = 18

Defeated. Recharge Corroded Helm. Move to Location: 1d4 ⇒ 1 Dark Forest.

Hand: Interrogator, Cat o Nine Tails, Eagle Knight Dress Uniform, Blessing of the Ascension A, Scythe
Deck: 10 Discard: 2 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally


Mythic Charges 2

Silver Crusade

Linxia explores! Recruit who turns out to be a sneaky Green Faith Druid.

Combat 8: 1d10 + 2d4 + 3 ⇒ (7) + (4, 3) + 3 = 17

Steals Emil’s BotA, but in a lawful way. So I guess seizes it.

Combat 15: 2d10 + 2d4 + 3 ⇒ (8, 7) + (1, 3) + 3 = 22

Druid has been reaped. Baphomet on the close.

Strength 7: 3d10 + 1 ⇒ (7, 8, 8) + 1 = 24

Closed, but not closed, cuz villain. Frog to go again. Omg, the villain!

Thargrap, can you fight the servitor?

Silver Crusade

1 person marked this as a favorite.

I want an Alkenstar urban AP so much! It’s been my #1 most wanted AP for so long. I’d vote for not leaving the city too much. I was disappointed by how little of Alkenstar we saw in Wardens of the Reborn Forge.

Silver Crusade

Cavern.

Hand: Frog, Corroded Helm, Eagle Knight Dress Uniform, Blessing of Baphomet, Scythe
Deck: 12 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally


Mythic Charges 2

Silver Crusade

Linxia explores! Cave Lizard.

Combat 11: 1d10 + 3d4 + 4 ⇒ (1) + (3, 4, 3) + 4 = 15

I get a free explore! Knight’s Pennon. Gonna steal Glibness from Thargrap, because I feel 100% confident that he would do it to me.

Diplomacy 9: 1d8 + 6 ⇒ (5) + 6 = 11

Yay! Discard my Acidic Whip cuz it’s my least useful card.

Hand: Flaming Heavy Pick +1, Knights Pennon, Magic Shield, Cat o Nine Tails, Blessing of Baphomet
Deck: 8 Discard: 6 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally


Mythic Charges 2

Silver Crusade

Cavern.

Hand: Caravan Guard, Interrogator, Recruit, Cat o Nine Tails, Blessing of Baphomet
Deck: 12 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally


Mythic Charges 2

Linxia explores! Temptation of Lucre. I’ll take that deal for a Mantis Mask. Everyone discards the top card of their deck.

Recruit to go again. Giant Amoeba. It deals me Acid Damage: 1d4 - 1 ⇒ (4) - 1 = 3. I lose everything but the Cat o Nine Tails and the BoBaphomet.

Combat 10: 1d10 + 3d4 + 4 ⇒ (10) + (4, 2, 2) + 4 = 22

Dead. I’m done.

Hand: Flaming Heavy Pick +1, Acidic Whip +1, Magic Shield, Cat o Nine Tails, Blessing of Baphomet
Deck: 8 Discard: 5 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally

Silver Crusade

Card: 1d3 + 2 ⇒ (3) + 2 = 5

Linxia explores! Giant Fly.

Combat 9: 1d10 + 3d4 + 3 ⇒ (3) + (1, 3, 2) + 3 = 12

Dead. I’ll let someone smarter finish us off...

Hand: Blessing of the Ascension C, Scythe, Acidic Whip +1, Sages Journal, Cat o Nine Tails
Deck: 7 Discard: 3 Buried: 2
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally

Silver Crusade

Linxia explores! Potion of Healing.

Int 5: 1d6 ⇒ 3

Nope. Gonna hang onto my Blessing rather than go again.

Hand: Blessing of the Ascension C, Scythe, Acidic Whip +1, Sages Journal, Cat o Nine Tails
Deck: 7 Discard: 3 Buried: 2
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally

Silver Crusade

Cat o Nine Tails the Cultist!

Combat 11: 1d10 + 4d4 + 3 ⇒ (9) + (4, 2, 2, 3) + 3 = 23

Defeated.

Silver Crusade

Linxia explores! Stealing Abraxis from Balazar. Hour is not Corrupted.

Divine 11: 3d6 + 1 ⇒ (5, 2, 1) + 1 = 9

Sigh. Wight time. Bury Eagle Knight Dress Uniform for cold damage.

Combat 10: 1d10 + 3d4 + 3 ⇒ (5) + (3, 3, 4) + 3 = 18

Recruit to go again.

Card: 1d10 ⇒ 6

Warhorse that is really a Retainer. Can’t fail to get Retainer. Discard to go again.

Card: 1d10 ⇒ 8

Ranseur of the Gargoyle.

Melee 10: 1d10 + 3 ⇒ (2) + 3 = 5

Nope. Done.

Hand: Blessing of the Ascension C, Scythe, Acidic Whip +1, Sages Journal, Cat o Nine Tails
Deck: 7 Discard: 3 Buried: 2
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally

Silver Crusade

Linxia explores! Baleful Shadows. Stealing Sagacity from Balazar and blessing.

Divine 11: 2d6 + 4 ⇒ (2, 2) + 4 = 8

Sigh. Summoning a Wight. Bury Magic Shield for Cold damage.

Combat 10: 1d10 + 3d4 + 3 ⇒ (9) + (2, 4, 1) + 3 = 19

Defeated, but Baleful Shadows is not.

Hand: Recruit, Scythe, Acidic Whip +1, Sages Journal, Eagle Knight Dress Uniform
Deck: 9 Discard: 1 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally

Silver Crusade

Start at Cavern.

Hand: Recruit, Scythe, Blessing of the Ascension B, Sages Journal, Magic Shield
Deck: 11 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally

Silver Crusade

Fiendish Minotaur. Discard Scythe. Sages Journal. d8 from Arue

Combat 14: 1d10 + 1d8 + 4d4 + 3 ⇒ (4) + (6) + (3, 2, 4, 3) + 3 = 25

Defeated.

Silver Crusade

Linxia heads to Abyssal Rift and explores! Temptation of Lucre. Draw 3 B items. Forget that. No lucre for me!

Mongrel Archer to go again. Mongrel Ranger.

BYA Combat damage: 1d4 - 1 ⇒ (1) - 1 = 0

CtD is same as Pitborn Scoundrel = 12. Discard Cat o Nine Tails.

Combat 12: 1d10 + 4d4 + 3 ⇒ (7) + (1, 2, 1, 3) + 3 = 17

Dead. I’m done.

Hand: Blessing of the Ascension B, Corroded Helm, Scythe, Sages Journal
Deck: 9 Discard: 4 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [ ] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally

Silver Crusade

Mongrel Archer. CtA determined by Bolas.

Diplomacy 5: 1d8 + 3 ⇒ (2) + 3 = 5

Good enough.

Silver Crusade

Linxia heads to Maze and explores.

Hosilla deals damage to 1 for Emil, 2 for Arue, 3 for me: 1d3 ⇒ 2 Arue.

Stealing a blessing from Emil

Combat 13: 3d10 + 1d4 + 3 ⇒ (7, 10, 4) + (3) + 3 = 27

Shield blocks 2 damage, and I heal a card.

Hand: Steel Shield, Cat o Nine Tails, Scythe, Sages Journal
Deck: 10 Discard: 2 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [ ] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally

Silver Crusade

Steel Shield blocks Arboreal Blight damage, and Linxia heals a card.

Combat 15: 2d10 + 1d4 + 3 ⇒ (3, 1) + (4) + 3 = 11

Bury Eagle Knight Dress Uniform.

Steel Shield on AYA damage, and Linxia heals a card.

Silver Crusade

Linxia explores! Ghoul Hide. Can’t get it, and I think we’ve established that no one wants it. BotA to go again. Giant Bat. Fail BYA.

Combat 13: 2d10 + 1d4 + 3 ⇒ (2, 9) + (1) + 3 = 15

Defeated. Combat check to close.

Combat 11: 2d10 + 3 ⇒ (10, 4) + 3 = 17

Citadel closed. Must end my turn.

Hand: Steel Shield, Eagle Knight Dress Uniform, Scythe, Sages Journal
Deck: 8 Discard: 5 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [ ] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally

Silver Crusade

Relentless Inquisitor:

Diplomacy 6: 1d8 + 1d4 + 3 ⇒ (7) + (4) + 3 = 14

He (she? They?) wants to be my best friend.

Silver Crusade

Linxia heads to the Citadel and explores. Wooden Shield.

Con 4: 1d6 ⇒ 5

Get it. Discard it and Corroded Helm and be done.

Hand: Steel Shield, Blessing of the Ascension B, Scythe, Sages Journal
Deck: 9 Discard: 4 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Melee: Strength+2
DEXTERITY d6 [ ]+1 [ ]+2
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +1
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +3

POWERS HAND SIZE 4 [ ] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally