Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Gender
Male
Alignment
CG
Strength
13
Dexterity
16
Constitution
10
Intelligence
18
Wisdom
10
Charisma
10
About Eldren Silastriel
PFS # : 79644-21
Faction : Grand Lodge
Day Job : [dice=Craft Alchemy]d20+8[/dice]
Stat Block:
Eldren Silastriel
Elf Alchemist (Grenadier) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide 0; Pathfinder RPG Advanced Player's Guide 26)
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +2, Ref +5, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee rapier +1 (1d6+1/18-20)
Ranged bomb +5 (1d6+4 Fire)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Alchemist (Grenadier) Spells Prepared (CL 1st; concentration +5):
1st—bomber's eye[APG], shield
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Statistics
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Str 13, Dex 16, Con 10, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Martial Weapon Proficiency (elven curve blade), Point-Blank Shot, Throw Anything
Traits alchemical prodigy, reactionary
Skills Appraise +8, Craft (alchemy) +8 (+9 to create alchemical items), Disable Device +7, Heal +4, Knowledge (nature) +8, Perception +6, Spellcraft +8 (+10 to determine the properties of a magic item), Survival +4, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Osiriani, Sylvan, Tien
SQ alchemy, elven magic, weapon familiarity, mutagen
Other Gear leather armor, rapier, alchemy crafting kit, backpack, masterwork, bandolier, bedroll, candle, clay, earplugs, fishhook, flask, flask, flask, flask, formula book, powder, soap, thieves' tools, thread (50 ft.), trail rations (4), twine (50'), 12 gp
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Special Abilities
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Alchemical Prodigy (Cure Light Wounds) Choose a 1st level spell to treat as on spell list for Brew Potion.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.