Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Eldren, feeling better now, tries to jump across the chasm! Acrobatics, running start: 1d20 + 3 ⇒ (20) + 3 = 23 He then throws a bomb at the creature! Bomb!: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10 for Damage: 1d6 + 5 ⇒ (5) + 5 = 10 Look out!
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
I forgot the reroll part, I would do that, naturally. Forgot the +1 also. Will: 1d20 + 0 + 1 ⇒ (1) + 0 + 1 = 2 Like it mattered. Will vs nausea: 1d20 + 0 + 1 ⇒ (6) + 0 + 1 = 7
Elsten retreats, unable to do anything.
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
I don't know, how do they swim? Will: 1d20 + 0 ⇒ (3) + 0 = 3 Unsettled either by the appearance or the question of the enemy, Eldren still tries his luck with one of his bombs! Bomb!: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19 for Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Any kittens about? Eldren asks hopefully. He then looks in his pockets, expecting to find something he believes wasn't there earlier. He then smells his fingers. Is that what juniper smells like? Here, smell my finger. Is that juniper? Eldren seems quite serious about the question, now matter how awkward the question might sound.
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Well, sort of. Elsgten explains the situation with the herbicide as best he can while not placing any blame on the monk. It just sorta came open... I tried to see if I could reproduce it but I couldn't locate the proper reagents or such. New card?: 1d6 ⇒ 5
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Exactly why I backed away last round! Eldren goes and takes the flask and hopes that his aim is true! I'll drop my sword if I must. Fire! Umm, whatever!: 1d20 + 5 ⇒ (20) + 5 = 25 for whatever the damage is.
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Eldren is too involved with melee to worry about herbicides! Attack: 1d20 + 1 ⇒ (3) + 1 = 4 for Damage: 1d10 + 1 ⇒ (9) + 1 = 10 However, perhaps he should examine the contents of the vials. He takes a 5' step back.
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Time to do some weeding. Eldren decides against throwing a bomb in the vicinity of his friend and moves to hack at the enemy instead![/ooc] Attack: 1d20 + 1 ⇒ (1) + 1 = 2 for Damage: 1d10 + 1 ⇒ (10) + 1 = 11 Wow, good thing that wasn't a bomb. Oof.
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Perception: 1d20 + 6 ⇒ (13) + 6 = 19 There, see it? Just to the south of the entrance, a decomposing body among the vines. How long has it been there, I wonder.
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Yeah, even if ever get to play it I'd likely forget anyway, just like I do with most everything else I've played.
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Sorry for the silence, I was without internet while moving this weekend. Eldren will toss a bomb down the well, taking advantage of Fauxish's handi... err, footwork. Bomb: 1d20 + 5 ⇒ (13) + 5 = 18 for Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Eldren, again not wanting to risk blowing up allies, shofts into a flank and attacks with his weapon! Attack: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8 for Damage: 1d10 + 1 ⇒ (9) + 1 = 10
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Eldren shares what he knows with the party. Spoiler above. These creatures don't seem to be the type to parlay. Use caution.
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Bah, I missed the knowledge thing, I have Nature. Nature: 1d20 + 8 ⇒ (14) + 8 = 22 Special Defenses and resistances. The creature is a morlock, I believe...
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Again not wanting to risk harming his new friend, Eldren moves to attack with his blade! Attack: 1d20 + 1 ⇒ (16) + 1 = 17 for Damage: 1d10 + 1 ⇒ (1) + 1 = 2
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Eldren moves to attack the purple mite, not wanting to risk a bomb in such close quarters! Attack: 1d20 + 1 ⇒ (15) + 1 = 16 for Damage: 1d10 + 1 ⇒ (2) + 1 = 3
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Eldren believes one of his bombs might do the trick. Toss!: 1d20 + 5 ⇒ (17) + 5 = 22 for Boom!: 1d6 + 5 ⇒ (1) + 5 = 6
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Perception: 1d20 + 6 ⇒ (18) + 6 = 24 Indeed, I'm not sure why though. Eldren starts to take a look at the walls to see if hey might be the actual source of the frost in some way.
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Eldren will take a closer look at the vials, hoping to determine anything further about them. Further Alchemy, if needed: 1d20 + 8 ⇒ (15) + 8 = 23
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
The believe the party could split up without anyone being alone. Eldren tries to clarify his position on the matter.
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
Eldren decides move around in order to throw another bomb at the blue enemy! Bomb: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6 for Fire: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
The alchemist decides to see if these things will burn and throws a bomb at the red-looking manthing! Bomb: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 for Fire!: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
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