Sir Holton

Eibon Elders's page

14 posts. Alias of Typhina Blightsworn.


About Eibon Elders

Eibon Elders
Male Brawler
NG Android
Init +1; Senses Perception +5, Darkvision 60 ft., Low- Light vision

==DEFENSE==
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) +1 vs. Robots
HP 12 (1d10+2)
Fort +4 Ref +3 Will +1 , +4 racial vs Paralysis, Poison, and Stun effects
Immune Fatigue, exhaustion, disease, sleep effects.

==OFFENSE==
Spd30 ft; 6 Squares
Melee Unarmed +3 (1d6+2) x2

Special Abilities
Martial Flexability - 4 times/ Day – Pick one combat feat for 1-Min

==STATISTICS==
Str 14, Dex 12, Con 14, Int 12, Wis 13, Cha 13
BAB +1, CMB +4, CMD 14

=====Traits=====:

Robot Slayer
Source Iron Gods Player's Guide pg. 9, People of the River pg. 31 (Amazon)
The strange automatons that plague the wilds of Numeria are a blight upon
the world, and the idea that there could be countless more of these creatures
lying in wait in the unknown ruins scattered throughout the region chills your
blood. Khonnir’s recovery of a deactivated robot from the caves below Torch
worries you—not only could that thing wake up and run amok in town, but
there may well be more lurking below! You want to explore the caves under
Torch to determine if there is indeed a lurking robot threat below town. You
gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to
AC against attacks made by robots.

Friend in Every Town
Source Ultimate Campaign pg. 60 (Amazon)
You have no problem making friends and learning information from them
wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks
and Diplomacy checks. One of these skills (your choice) is always a class skill
for you.


=====Feats=====:

Empathy
You have learned to experience emotion.
Prerequisites: Cha 13, android.
Benefit: You lose the emotionless special quality. You can gain
morale bonuses, and can be affected by emotion-based effects and
fear effects. You lack the +4 racial bonus on saving throws against
mind-affecting effects.

Skills:

Adventuring Skills
Acrobatics +5
Diplomacy +6
Knowledge (Local) +6
Perception +5
Sense Motive +5
Swim +6

Background Skills
Knowledge (Engineering) +5
Profession (Laborer) +5

Languages Common, Dwarven

Armor check penalty (+0)

Gear:

Gear
Leather Armor – 15. Lbs

Potion of Cure light wounds (1d8+1)
BRAWLER’S KIT

Backpack (Master work) - 4. lbs

Bedroll – 5, lbs

belt pouch – ½ lbs

flint and steel – 0 lbs

rope (50 ft.) – 10 lbs.

torches (10) – 10 lbs.

trail rations (5 days) – 5 lbs

waterskin – 4 lbs.

Carry Weight
Total weight – 54 lbs.
Current Weight from gear 38 lbs
Str 15*; LL = 66 lbs or less, ML = 67-133 lbs, 134-200 lbs
Wealth
PP – 0
GP - 69
SP – 19
CP – 10

Android Racial traits:

ANDROID CHARACTERS
Androids are defined by their class levels—they do not have
racial Hit Dice. All androids have the following racial traits.
+2 Dexterity, +2 Intelligence, –2 Charisma: Androids
have swift ref lexes and are very intelligent, but they have
difficulty relating to others.

Medium: Androids are Medium creatures, and they
have no bonuses or penalties due to their size.

Normal Speed: Androids have a base speed of 30 feet.

Exceptional Senses: Androids have darkvision to a range of
60 feet and low-light vision. They also gain a +2 racial bonus on
Perception checks.

Constructed (Ex): For the purposes of effects targeting
creatures by type (such asbane weapons and a ranger’s
favored enemy ability), androids count as both humanoids
and constructs. Androids gain a +4 racial bonus on all saving
throws against mindaffecting effects, paralysis, poison,
and stun effects; are not subject to fatigue or exhaustion;
and are immune to disease and sleep effects. Androids
can never gain morale bonuses, and are immune to fear
effects and all emotion-based effects.

Emotionless (Ex): Androids have problems processing
emotions properly, and thus take a –4 penalty on Sense
Motive checks.

Repairing Nanites
Source Inner Sea Races pg. 214
Some androids cannot prompt their nanites to aid them in any endeavor,
but instead find that their nanites stitch their wounds together. The first
time each day that such an android has taken an amount of damage
greater than or equal to twice her Hit Dice, the nanites automatically
activate, without an action. Her circuitry-tattoos glow with light
equivalent to that of a torch for 1 round and she heals a number of hit
points equal to twice her Hit Dice. This racial trait replaces nanite surge.

Languages: Androids begin play speaking Common. Androids with
high Intelligence scores can choose any languages (except secret
languages, such as Druidic).

Description:

This short haired man, with a kind personality will sometimes draw upon
hidden strength to help take down his foes.

Concept:

He’s an android that does not know he’s an android. He’s always
believed that he is human. I would like to use the adventure in his
discovery that he’s an android then go with the party to find out more
about his past.
Will take brawler all the way thru. Planning on taking elemental fists
feat so I can use martial flexibility to gain the elemental fighting
styles to obtain lighting damage at around level 8.

History:

Eibon Elders Has no memory of the time before he woke up at the clinic
in the city of Torch. The ones that found him claim that he was badly
injured and they took him to the local doctor. Helping the local
citizens with odd jobs Eibon has become quite a dependable person to
the citizens of torch, and he has grown quite fond of them as well.

Campaign:

Metal Torch – This torch function like the light spell expect it only shines in a 20 ft. cone in front of the player. This functions for 10 min/day. – Basically a flashlight