--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 14 (+1 Dex, +4 untyped bonus)
hp 20 (2d8+4)
Fort +5, Ref +1, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +2 (1d6+1) or
. . unarmed strike flurry of blows +0/+0 (1d6+1)
Special Attacks blessings 4/day, fervor 5/day (1d6), flurry of blows
Sorcerer Spell-Like Abilities (CL 2nd; concentration +5)
. . 7/day—heavenly fire (1d4+1 divine energy)
Warpriest Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—true strike
Sorcerer (Wildblooded, Wordcaster) Words Known (CL 2nd; concentration +6)
. . 1st (5/day)—friendship (DC 15), wrack (DC 15)
. . 0 (at will)—boost, cramp (DC 14), decipher, echo (DC 14), flame jet (DC 14), lift, sense magic, spark (DC 14)
. . Bloodline Empyreal
Warpriest (Sacred Fist) Spells Prepared (CL 2nd; concentration +6)
. . 1st—divine favor (2), protection from evil
. . 0 (at will)—create water, light, mending, purify food and drink (DC 14)
--------------------
Statistics
--------------------
Str 13, Dex 12, Con 14, Int 14, Wis 19, Cha 12
Base Atk +1; CMB +2; CMD 17
Feats Eschew Materials, Improved Initiative, Improved Unarmed Strike, Pummeling Style, Spell Focus (conjuration)
Traits reactionary, touched by divinity
Skills Acrobatics +5, Climb +5, Diplomacy +5, Heal +10, Knowledge (planes) +3, Knowledge (religion) +8, Perception +9, Sense Motive +8, Spellcraft +7, Stealth +5
Languages Abyssal, Celestial, Common
SQ blessings (good: battle companion, holy strike, luck: lucky presence, unlucky enemy), flurry of blows, meta word limit
Other Gear backpack, bedroll, belt pouch, mess kit, pot, silver holy symbol of Desna, soap, Terendelev's scale (Cloudwalking), torch (10), trail rations (5), waterskin, 793 gp
--------------------
Special Abilities
--------------------
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Empyreal Your heavenly power derives from insight rather than force of personality. Bloodline Arcana: Cast from Wisdom.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Flurry of Blows (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Heavenly Fire (1d4+1 divine energy, 7/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
Holy Strike (Su) At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.
Improved Initiative +4 to Initiative.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lucky Presence At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, the effect ends.
Pummeling Style As full-rd act, make normal full attack or flurry, adding all dmg together into 1 hit.
Reactionary +2 Trait bonus to Initiative.
Sorcerer Meta Word Limit (1/day) A wordcaster can only use meta words a number of times a day equal to half his caster level in his wordcasting class (minimum 1).
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Touched by Divinity Efin was touched by Desna, and selected the [Luck] domain. (1st level SLA: True Strike)
--------------------
Wordspells:
How to Read: Wordspells here are organized by level. Following each spell is a description of its acceptable targets and what level they are cast at. For example, 'Cone Flame Jet' would be a 0th Level Spell, but 'Burst Flame Jet' would be a 1st Level spell. At higher levels, Efin can combine effect words. The combinations she'll be using will be explained then.
For flavor, Efin casts all wordspells in Celestial.
1st Level Words
-Friendship [Targets: Selected (1)]
-Wrack [Targets: Cone (1), Selected (1), Burst (1), Line (1), Barrier (3)]
0th Level Words
-Boost [Metaword - Allows Target and Effect words to use their Boosted description]
-Cramp [Targets: Cone (0), Selected (0), Burst (1), Line (1), Barrier (3)]
-Decipher [Targets: Personal (0), Selected (0, only if Boosted)]
-Echo [Targets: Emanation (1)]
-Flame Jet [Targets: Cone (0), Selected (0), Burst (1), Line (1), Barrier (3)]
-Lift [Targets: Personal (0)]
-Sense Magic [Targets: Cone (0)]
-Spark [Targets: Cone (0), Selected (0), Burst (1), Line (1), Barrier (3)]
Target Words This is where it gets a bit complicated. A better way to describe the levels of target words is "minimum level" - for example, the Burst spell is a 1st Level target word, so any wordspell using it MUST be at least 1st Level, and the entire word will be raised to that level if necessary. However, as long as a word's effects meet the minimum level requirement, the level of the word will not increase. Thus, 'Line Wrack' is a first-level word, even though both 'Line' and 'Wrack' are first-level words on their own. 'Boost Selected' is a special exception - it actually raises the level of the effect words.
Ranges follow the standard format of 25 ft + 5 ft/level for Close, 100 ft + 10 ft/level for Medium, and 400 ft + 40 ft/level for Long. Boost versions of targets require the Metaword 'Boost', and thus can only be used a limited number of times per day.
0th Level Targets:
-Cone: 10-foot cone.
-Personal: Targets the caster.
-Selected: 1 target in Close range.
1st Level Targets:
-Burst: 10-foot radius burst in Close range.
-Emanation: 10-foot radius burst in Close range. Typically lasts longer than a Burst spell.
-Line: All targets in a 20-foot line.
2nd Level Targets:
-Boost Cone (1): 20-foot cone.
-Boost Line (1): All targets in a 60-foot line.
3rd Level Targets:
-Barrier: Creates a vertical wall 10 feet long/caster level, 10 feet high. Must be anchored on solid surface and be straight.
-Boost Barrier: Creates a vertical wall 20 feet long/caster level, 20 feet high. Can take any shape, but must be vertical. (DOESN'T increase the level.)
-Boost Burst (1): 20-foot radius burst at Medium range.
-Boost Emanation (1): 20-foot radius burst at Medium range. Typically lasts longer than a Burst spell.
-Boost Line (2): All targets in a 120-foot line.
-Boost Selected: 1 Target per Caster Level in Medium Range, no two of which more than 30 feet apart. If used to deal energy damage, must make multiple ray attacks. [Special Case - Boosts level of all effect words by 3]
4th Level Targets:
-Boost Cone (2): 40-foot cone.
5th Level Targets:
-Boost Burst (2): 40-foot radius burst at Long range.
-Boost Emanation (2): 40-foot radius burst at Long range. Typically lasts longer than a Burst spell.
--------------------
Fluff:
"Looks like it's your lucky day."
Efin is a Warpriest of Desna, the Goddess of Luck, but she's always been just a little... odd. It's hard to deny that she's been an effective warrior in Kenabres, though, given the way that fortune often seems to tilt to favor her.
Efin was born in the heart of Mendev - and even from an early age, she seemed abnormally drawn to her faith, often sneaking out of lessons to go hang out at the local church of Desna and pester the priests with questions. She started formal training as soon as possible, and it was probably for the best that Desna was a chaotic deity - Efin often found it hard to sit still for too long, and behaved flippantly even on the most serious matters. The priests often despaired about her attitude... but it wasn't long before Efin began to receive magic from Desna, and she spent a lot of time practicing physical combat in the yard to prepare for the day when she'd finally be able to join the crusades.
What Efin HADN'T talked to the priests about was her celestial ancestry. Though not closely-related enough to be born as an Aasimar, Efin's family was descended from empyreal forces, and this gifted her with enough power to cast several types of arcane magic through the power of celestial speech alone. While she often used these powers for pranks - little bolts of fire could be used for all sorts of things - she was also the kind of girl who studied very hard in secret in order to keep up her facade. Her Decipher spell was particularly valuable to her, allowing her to decode documents in practically any language.
When she was finally grown enough to leave, she did so without looking back - Desna's faithful understood the value of travel and were rarely content to stick around in the same place forever. Joining a local caravan, Efin made her way to Kenabres, intending to use her diverse talents to help the crusaders in any way she could.