Eando Kline

Drake Morrell's page

2 posts. Alias of Grand Moff Vixen.


Classes/Levels

Human Gunslinger (Musket Master) 1 (Martial Scientist)

About Drake Morrell

Background:
Drake had been a constable for two weeks now. He was given a training beat in the Nettles since he grew up there and knew the area. Watching the street urchins as he moved, he made his way to where the small-time gang's hideout was located. They had gone on with their ways long enough. Real order was coming to Flint and he was the one to see it happen. He followed one urchin in particular back to the abandoned row of houses that he himself had once used as a child. He knew the leader was there, it was just a matter of finding him. And his new job gave him just the tools to accomplish this. Pulling his musket to a ready position, he silently made his way into the dimly lit structure. Victory would finally be his.

Drake Morrell grew up an orphan. Who his parents were he does not know as they died when he was very young. His clearest memories are of living on the streets, and then of an orphanage when the police finally caught him stealing for food. He was always running away as he hated the life there. He frequently carried bruises from their draconian method of punishment. There had to be more to life than this. He wanted rules that were reasonable, and that were possible to actually follow.

This was how he spent his youth, running away and living on the streets until he was caught and sent back. It was a vicious cycle that seemed like it would never stop. In his search for a better life, he fell in with a gang that offered the promise of all he wanted while being subject to nobody. They operated mostly in the slums and hit small time targets, though they would occasionally do larger jobs. This was used to keep the other children tantalized with the hope that one day they would have those things, while in reality they were really just stuck there. From time to time these larger jobs would come back with items that were worth a lot more than the petty items he brought in. This seemed like it would be a way out of the wretched life he wanted so much to be rid of. If it wasn't for the intense desire to live he would have given in to the frequent depression he battled and killed himself long ago.

It was during one of those times in the which he had left the orphange again, and was out looking for marks that the boss always had him looking for. Someone with money, or looked like they would have a home full of things waiting to be liberated. It was here that he first met a special sort of man, one that had something that Drake would not soon forget. It was a musket with a gleaming silver barrel, and it was mesmerizing. He decided that this would be worth a lot of money, so he tried to get in close while waiting for him to set it down.

Drake nonchalantly made his way nearer and nearer to the middle-aged man until he was almost behind him. As the boy reached out to take the firearm the man suddenly turned and grabbed Drake's arm.

"Boy, you have all the sneakiness of a cow with a bell round it's neck." He motioned to his gun. "This is not for the likes of your employer. Been watching you for a while now. You've got some skill at what you do, but you're working for the wrong person. So far your run ins with the police haven't amounted to anything serious, but soon that will change. Your boss is the kind of guy who wants more, and he is going to push you till he gets it or you end up dead. You've too much potential to face such a grisly fate. Tell me boy, what is it that you really want?"

Millerton had released Drake by now, and waited for the boy to respond.

"I'm tired of that orphanage. They hand out physical punishment as easy as I breathe." he says while rubbing his back in memory of a severe beating he once received.

"I'm also tired of that gang leader who keeps threatening us kids because we didn't get what he feels we should have. I don't want that life anymore but I don't know how to get free of it. What else can I do? Nobody wants a thief, child or not."

The man seemed to consider that for a moment. He spoke again. "I'll make you a deal, you work for me and I'll see you get that chance. You've been more honest with me than many have and I like that. I'll give ya food and shelter and you will report to me. And if ya like I may even show you a thing or two about guns." he said while patting his musket. "I know you'll mess up as many do, but keep trying or I'll toss ya back to the Nettles. You got me?" he said very serious-like.

Drakes eyes gleamed at that. "Yes sir, I'd like that very much." he said while watching the firearm in an almost hypnotic way. "I'll remember what you said sir."

And so it was that Drake finally got his chance. The old man, Mr. Millerton, was true to his word, and also provided lodging for him to get him out of the Nettles. The right amount of grease in the right palm took care of the paperwork to get him off the books in the orphanage.

His new room was small, but he didn't need much. The things he truely wanted was learning more about the musket and better rules. Every chance he got he was tinkering with guns and reading books on them. While the old man taught him about their proper usage and care, he also used the time to teach him something else: a respect for law and order. Laws were meant to benefit the people, not destroy them. It turns out that Millerton was a constable in the Royal Homeland Constabulary, an organization dedicated to the security of Risur.

Every time he learned about his mentor's career, Drake wanted more and more to be a part of this great cause. He had finally found the path he wanted in life, to stand for a cause that truely meant something, and to become a great marksman in the process.

From the time he was 15 to when he turned 21 he lived with Mr. Millerton. About a month before he turned 21 he was approached by the RHC. He had been recommended to become a constable by his mentor, and they wanted to test him as a potential recruit. His heart was almost bursting that day when they accepted him into their ranks. This was a great day for him. One of many to come.

Appearance:
Drake is 21 years of age. He is 5'10" tall at 170lbs. He wears an explorers outfit, and has a musket slung over his right shoulder. On his left hip is a scimitar, and his right hip is two daggers.

Personality:
Drake has a somewhat reserved demeanor mostly due to not being very skilled at interacting socially and politically. He is quite fond of the assignments to root out various criminals and bring them to justice. He is not a loner by any means, it will just take a bit to get to know him. He slow to trust, but is very loyal when it is gained.

Drake Morrell
Male Human Gunslinger (Musket Master) 1 (Gunsmith)
LN Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) or
. . rapier +2 (1d6+1/18-20) or
. . unarmed strike +2 (1d3+1 nonlethal)
Ranged musket +4 (1d12/×4)
Special Attacks deeds (deadeye, quick clear, steady aim), grit (2)
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Statistics
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Str 13, Dex 16, Con 12, Int 14, Wis 14, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Bludgeoner[UC], Gunsmithing[UC], Point-blank Shot, Precise Shot, Rapid Reload
Skills Acrobatics +7, Craft (alchemy) +6, Heal +6, Knowledge (local) +6, Perception +6, Sleight of Hand +9, Stealth +5, Survival +6 (+10 in urban and underground settings); Racial Modifiers +2 Sleight of Hand, +2 Stealth
Languages Common, Primordial
SQ deeds (deadeye, quick clear, steady aim), heart of the slums
Combat Gear candlerod (5), oil (4); Other Gear alchemical cartridge (paper) (25), dagger, musket, rapier, backpack, bedroll, belt pouch, belt pouch, belt pouch, belt pouch, canteen, gunsmith's kit, hip flask, hooded lantern, signal whistle, sunrod (5), trail rations (7), 27 gp, 2 sp
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TRACKED RESOURCES
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Alchemical cartridge (paper) - 0/25
Candlerod - 0/5
Dagger - 0/1
Grit Pool (2/day) - 0/2
Sunrod - 0/5
Trail rations - 0/7
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Special Abilities
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The Man with Two Guns Is God (Gunsmith Technique) Benefit: You can draw and attack with firearms as if you had the Quick Draw and Two-Weapon Fighting feats. If you attack with a firearm in the same turn you draw it, the attack doesn’t provoke attacks of opportunity. Additionally, you can requisition advanced Drakran weapons like grenades and rifles without increasing the Favor level of the request. (See Requisitioning Equipment, page 18.)
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Heart of the Slums +4 Survival in underground/urban environments. Save twice vs. disease, and take the better roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.