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Dr. Catila Eyesquint's page

240 posts. Alias of Khaladon.

Full Name

Dr. Catila Eyesquint




Bard (Detective)/ 5








Neutral Good




Common, Gnome, Sylvan, Draconic, Elven, Goblin, Aklo


Dectective Extraordiaire

Strength 10
Dexterity 14
Constitution 10
Intelligence 17
Wisdom 10
Charisma 16

About Dr. Catila Eyesquint

Hero Points: 5
Perception +11, Low-Light Vision
Fort:+1 ;Ref:+7 ;Will+5 (+2 vs fear & despair, +4 vs illusions)
Fav Class: Bard (+1 Skill pt, +3 hp, +1 extra bardic performance per day )
*+4 on caster level checks & saving throws to see through disguises and protections against divination (such as misdirection, and nondetection)*

AC:=17 (10+4[MW Chain Shirt] +2[Dex] +1[Size]
Touch AC [13] Flat-Footed [15]
HP: 31 (5d8+0 Con +3 fav class) Current HP: 31

BAB:+3; CMB:+3
Melee: MW Gnome Hook Hammer +4 (1d6 or 1d4, x3 or x2), B or P
Melee: Whip +3 (1d2 x2) S, disarm, non-lethal, reach 15', trip
Melee: Dagger +3(1d4, x2) 10'
Ranged: Sling +5(+6) (1d3+3(+1), x2) 50', B (within 30')
(10 Bullets), (10 Smoke Bullets)
*+1 Attack & Damage ranged within 30'*
*No Penalty for firing into melee*
*Int mod added to ranged damage(incl'd)*

Feats:Point Blank Shot, Precise Shot, Focused Shot
Traits:Well Informed (+1 to Diplomacy checks and Knowledge-local); Rich Parents (900gp starting cash)
Racial Traits: Eternal Hope: +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces the defensive training and hatred racial Traits.


Skill Ranks per Level: 6+ Int mod +3

SKILL RANKS: 46 = (6+3)x5 +1 Fav Class


7 ACROBATICS(2 Ranks +2 Dex +3 Trained Class)
11 BLUFF (*Using Perform-Sing*)
5 CLIMB (2 Ranks +0 STR +3 Trained Class)
7 CRAFT [alchemy] (+1 Rank, +3 Int, +3 Trained Class)
8 DIPLOMACY (+1 Rank, +3 Chr, +3 Trained Class, +1 Trait) *+2 to Gather Information*
9 DISABLE DEVICE (+9 Rank, +2 Dex, +3 Trained Class) *Magical Traps*
7 DISGUISE (+1 Rank, +3 Chr, , +3 Trained Class)
7 ESCAPE ARTIST (2 Ranks +2 Dex, +3 Trained Class)
8 INTIMIDATE (2 Ranks +3 Chr +3 Trained Class)
7 KNOWLEDGE [arcana] (2 Ranks +3 Int +3 Trained Class)
7 KNOWLEDGE [dungeoneering] (2 Ranks +3 Int +3 Trained Class)
6 KNOWLEDGE [engineering] (1 Ranks +3 Int +3 Trained Class)
7 KNOWLEDGE [geography] (2 Ranks +3 Int +3 Trained Class)
7 KNOWLEDGE [history] (2 Ranks +3 Int +3 Trained Class)
9 KNOWLEDGE (local) (1 Ranks +3 Int +3 Trained Class, +3 Detective)
7 LINGUISTICS (1 Rank + 3 Int, +3 Trained Class)
13 PERCEPTION (5 Ranks,+0 Wis,+3 Trained Class,+2 Racial, +3 Detective)
11 PERFORM [sing] (5 Ranks + 3 Cha, +3 Trained Class)
11 PROFESSION [detective] (5 Ranks +0 Wis +3 Trained Class,+1 Detective, +2 Racial)
14 SENSE MOTIVE (*Using Perform-Sing*,+3 Detective)
6 SLIGHT OF HAND (1 Ranks +2 Dex +3 Trained Class)
8 SPELLCRAFT (2 Ranks +3 Int +3 Trained Class)
8 USE MAGIC DEVICE (2 Ranks +3 Chr +3 Trained Class)

1 SURVIVAL (1 Ranks +0 Wis)
1 SWIM (1 Ranks +0 Str)

Untrained CLASS
3 APPRAISE (0 Ranks +3 Int)

Untrained Non-class
3 FLY (0 Ranks +3 Int)
3 HANDLE ANIMAL (0 Ranks +3 Chr)
0 HEAL (0 Ranks +0 Wis)
3 RIDE (0 Ranks +3 Dex)

Common, Gnome, Sylvan, Draconic, Elven, Goblin, Aklo

Special Abilities: Bardic Performance Rounds/Day: 15/15 Versatile Performance, Arcane Insight(Can disable Magical Traps, +4 saves vs illusions, +4 CL checks & saves vs disguises & protections against divination (such as misdirection, and nondetection).

Eye for Detail,
Bardic Performance
Fascinate DC15
Inspire Competence +3
Careful Teamwork +2, Uses 3 rounds of daily performance

DESCRIPTIONS: (Eye for Detail & Careful Teamwork):

Eye for Detail(Ex)
A detective gains a bonus equal to half his level on Knowledge (local), Perception, and Sense Motive checks, as well as Diplomacy checks to gather information (minimum +1).
-This ability replaces bardic knowledge.

Careful Teamwork(Su):
A detective uses performance to keep allies coordinated, alert, and ready for action. All allies within 30 feet gain a +1 bonus on Initiative checks, Perception, and Disable Device checks for 1 hour. They also gain a +1 insight bonus on Reflex saves and to AC against traps and when they are flat-footed. These bonuses increase by +1 at 5th level and every six levels thereafter. Using this ability requires 3 rounds of continuous performance, and the targets must be able to see and hear the bard throughout the performance. This ability is language-dependent and requires visual and audible components.
-This performance replaces inspire courage

+1 to DC of any saving throws against illusion spells she casts (included).
Dancing lights,
Ghost sound, DC14
Speak with animals DC14
Caster level= Class Level
DC=10 + the spell's level + Charisma mod

CANTRIPS: (At Will) DC14
Detect Magic
Disorienting Quake
Read Magic
Sign of Discovery
Song of Serenity
Ultrasonic Ray

1ST LEVEL: DC15 5/Day CAST:0
*Detect Evil*Bonus Spell
Summon Minor Monster
Summon Monster I

2ND LEVEL: DC16 2/Day
*Detect Thoughts*Bonus Spell
Minor Image
Summon Monster II
*Zone of Truth

Carrying Capacity: Light: 33lbs,Medium: 66lbs,Heavy: 100lbs,Lift Over Head: 100lbs, Lift Off Ground: 200lbs,Push/Drag: 500lbs.
Gear on Person: Gnome Hook Hammer, Whip, Dagger in wrist sheath, Sling; MW Chain Shirt; Pouch Belt,Bullets(5),Bullets-smoke(5) Smoke Pellet,Holy Water(2),Mirror, vial CLWx2 (1d8+5); *Handy Haversack; *Ioun Torch
Total Weight on Person:=30 lbs (Light)

Wealth: 355gp 6sp 1cp

Items Prices & Abilities:

MW Chain Shirt 250gp 12 lbs
MW Gnome Hook-Hammer 320gp 6 lbs
Whip 2 lbs
Bullets(10) 1sp 5 lbs
Bullets, Smoke(10) 100gp 5 lbs (touch attack for smoke, release a cloud of noxious gas, DC 13 Fort or nauseated 2 rounds)
Dagger 2gp 1 lb (in Spring loaded Wrist Sheath)
*Handy Haversack 2,000gp, 5 lbs
*Ioun Stone-'Light' 75 gp
*Scroll- Rope Trick 50gp
*CLW potionx2 100gp


(In Haversack, Total weight=5 lbs)
Bag, waterproof 5sp .5lbs
Bedroll 5sp 1lb
Blanket 2sp .25lbs
Candle (2) 2cp
Case, map or scroll 1gp .5lbs
Chalk (2) 2cp
Charcoal 5sp
Compass 1gp .5lbs (+2 Survival for lost & Knowledge (dungeoneering) to navigate)
Clothing, Explorer's Outfit -gp 2lb
Flint & Steel 1gp -
Ink 8gp -
InkPen 1sp
Key, Skeleton 85gp - (+10 to Open Standard Door Locks)
Manacles, normal 15gp 2lbs
Parchment (2) 4sp
Soap 1cp -
String/Twine 1cp .5lbs
Sunrod 2gp 1lb
Tindertwig (5) 5gp -
Trail Rations (3) 5sp
Rations, Wandermeal (5) 5cp -
Vermin Repellent (1) 5gp -
Waterskin 1gp 1lb
Wrist Sheath, spring loaded (2) 10gp .5lb

Holy Water(2) 25gp 1lb
Smoke Pellet (1) 25gp -
Mirror, small steel 10gp .5lbs
Vial CLW (1d8+5)

Total Spent:2870gp 30sp 9cp

Background, Appearance & Personality:

There's just no two ways about it, Dr. Catila Eyesquint has...'Presence'. Though she takes up hardly any space at all, when Catila enters a room, everyone knows it. This feisty, fiery, pint sized detective doesn't miss a tick. Within two heartbeats of entering a bar, for example, she can tell you who is all in there, what they do, where they're from and very likely what they had for breakfast. Everything is a mystery to the quick minded detective and if she has one purpose in life (and, let's face it, she pretty much only has one purpose in life), it is to solve mysteries.

Known as 'Cat' or Squinty to her close friends and family, Dr. Eyesquint to her acquaintances and 'damn that woman' or something similar to her enemies or those she has put behind bars the young halfling has already begun building a reputation far beyond her young years.

Born to a university professor and rather famous tale-spinner, Catila was born with perfect pitch and has been musically inclined all of her life. She was also something of a child prodigy and wrote her first thesis at the tender age of 13. Gaining her doctorate in the relatively new art of 'forensic science' at the unheard of tender age of 17, and with a masters in biology Squinty is a mini engine of activity and cogitation. Although begged by her alma mater to remain at school to pass on her unique skills to others, a classroom was never the place for Dr Squint. For her the world at large was one big mystery and she was intent on solving it all.

Although she is what most would consider to be quite an attractive young halfling, and possessed of a generally happy demeanour, Catila has little to no care or concern whatsoever for her appearance. Although certainly not slovenly, as neatness and detail are very important to her, she is well known for wearing clashing colours and mismatched outfits. Basically she just puts on whatever first comes to hand. Her big bright green eyes never stop moving, as she is always looking everywhere, at everything. And, as well, she an interesting (and sometimes annoying to others) habit of humming, especially when she is thinking hard (which is almost all the time). This habit carries on into her speech and sometimes she actually sings her words, without seeming to realize it. Although she never really took the time to master an instrument she can play a lute passably. Her voice though has been said to 'outmatch the songbirds themselves' and, should she ever so choose, a brilliant career as a singing minstrel or court performer would surely await her. However the small sleuth has little interest in such things and so only uses her voice to aid in her magic making, which in turn is only used to aid in her sleuthing.

Having just recently finally escaped the clutches of those who urged her to stay behind and teach, Catila has, for the past few months, travelled mostly randomly throughout the Varasian frontier, falling into one crazy adventure after another. And so it was quite randomly (or so it seemed, anyway) that the good Dr. found herself in Kaer Maga, 'city of thieves'. Hearing the call for aid put out by the Pharasian clerics, Catila's interest is instantly piqued, for she is sure there is more going on than meets the eye (as, in her experience, there almost always is). Heading for the temple of Pharasma post haste, it is a supremely confidant (but never arrogant) young woman who presents herself at the temple doors with the words
"Dr. Catila Eyesquint at your service! And I am here to solve your dilemma!"

Notes on Helpful Spells and/or Wands wanted:

Prot. from Chaos / Evil / Good / Law
Comprehend Languages
True Strike
*Feather Fall
Protection From Arrows DR10/magic vs ranged
*Resist Energy
Mirror Image
Cat's Grace
Rope Trick
Aspect of the Falcon
Lessor Restoration
Chameleon Stride

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